wisedog/ladybug

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controllers/sections.go

Summary

Maintainability
C
1 day
Test Coverage

Function SectionDelete has 138 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func SectionDelete(c *interfacer.AppContext, w http.ResponseWriter, r *http.Request) error {
    // get "section_id" from post form
    if err := r.ParseForm(); err != nil {
        return logAndRenderJSONWithStatus(w, Resp{Msg: "Parse form is not valid"}, http.StatusBadRequest,
            logTypeErr, "Section", "app", err.Error())
Severity: Major
Found in controllers/sections.go - About 4 hrs to fix

    Function SectionDelete has a Cognitive Complexity of 37 (exceeds 20 allowed). Consider refactoring.
    Open

    func SectionDelete(c *interfacer.AppContext, w http.ResponseWriter, r *http.Request) error {
        // get "section_id" from post form
        if err := r.ParseForm(); err != nil {
            return logAndRenderJSONWithStatus(w, Resp{Msg: "Parse form is not valid"}, http.StatusBadRequest,
                logTypeErr, "Section", "app", err.Error())
    Severity: Minor
    Found in controllers/sections.go - About 3 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function SectionDelete has 13 return statements (exceeds 4 allowed).
    Open

    func SectionDelete(c *interfacer.AppContext, w http.ResponseWriter, r *http.Request) error {
        // get "section_id" from post form
        if err := r.ParseForm(); err != nil {
            return logAndRenderJSONWithStatus(w, Resp{Msg: "Parse form is not valid"}, http.StatusBadRequest,
                logTypeErr, "Section", "app", err.Error())
    Severity: Major
    Found in controllers/sections.go - About 1 hr to fix

      Function SectionAdd has 7 return statements (exceeds 4 allowed).
      Open

      func SectionAdd(c *interfacer.AppContext, w http.ResponseWriter, r *http.Request) error {
          // get "section_id" from post form
          if err := r.ParseForm(); err != nil {
              log.Error("Section", "type", "app", "msg ", err.Error())
              return RenderJSONWithStatus(w, Resp{Msg: "Parse form is not valid"}, http.StatusBadRequest)
      Severity: Major
      Found in controllers/sections.go - About 45 mins to fix

        Function SectionEdit has 6 return statements (exceeds 4 allowed).
        Open

        func SectionEdit(c *interfacer.AppContext, w http.ResponseWriter, r *http.Request) error {
            // get "section_id" from post form
            if err := r.ParseForm(); err != nil {
                return logAndRenderJSONWithStatus(w, Resp{Msg: "Parse form is not valid"}, http.StatusBadRequest,
                    logTypeErr, "Section", "app", err.Error())
        Severity: Major
        Found in controllers/sections.go - About 40 mins to fix

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              if err := c.Db.Where("id = ?", sectionID).Delete(models.Section{}); err.Error != nil {
                  log.Error("Section", "type", "database", "msg ", err.Error.Error())
                  return RenderJSONWithStatus(w, Resp{Msg: err.Error.Error()}, http.StatusInternalServerError)
              }
          Severity: Minor
          Found in controllers/sections.go and 1 other location - About 35 mins to fix
          controllers/sections.go on lines 211..214

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 103.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              if err := c.Db.Where("parents_id in (?)", targetIDs).Delete(models.Section{}); err.Error != nil {
                  log.Error("Section", "type", "database", "msg ", err.Error.Error())
                  return RenderJSONWithStatus(w, Resp{Msg: err.Error.Error()}, http.StatusInternalServerError)
              }
          Severity: Minor
          Found in controllers/sections.go and 1 other location - About 35 mins to fix
          controllers/sections.go on lines 216..219

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 103.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          if block ends with a return statement, so drop this else and outdent its block (move short variable declaration to its own line if necessary)
          Open

              } else {
          Severity: Minor
          Found in controllers/sections.go by golint

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