File Camera1.java
has 921 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.wonderkiln.camerakit;
import android.graphics.Rect;
import android.graphics.YuvImage;
import android.hardware.Camera;
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Camera1
has 56 methods (exceeds 20 allowed). Consider refactoring. Open
@SuppressWarnings("deprecation")
public class Camera1 extends CameraImpl {
private static final String TAG = Camera1.class.getSimpleName();
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Method getCameraPreviewResolution
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
Size getCameraPreviewResolution() {
if (mPreviewSize == null && mCameraParameters != null) {
TreeSet<Size> sizes = new TreeSet<>();
for (Camera.Size size : mCameraParameters.getSupportedPreviewSizes()) {
sizes.add(new Size(size.width, size.height));
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getCamcorderProfile
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
private CamcorderProfile getCamcorderProfile(@VideoQuality int videoQuality) {
CamcorderProfile camcorderProfile = null;
switch (videoQuality) {
case CameraKit.Constants.VIDEO_QUALITY_QVGA:
if (CamcorderProfile.hasProfile(mCameraId, CamcorderProfile.QUALITY_QVGA)) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setFocus
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
@Override
void setFocus(@Focus int focus) {
synchronized (mCameraLock) {
this.mFocus = focus;
switch (focus) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setFocusArea
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
@Override
void setFocusArea(float x, float y) {
synchronized (mCameraLock) {
if (mCamera != null) {
Camera.Parameters parameters = getCameraParameters();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method adjustCameraParameters
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void adjustCameraParameters(int currentTry) {
boolean haveToReadjust = false;
Camera.Parameters resolutionLess = mCamera.getParameters();
if (getPreviewResolution() != null) {
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Method captureImage
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
void captureImage(final ImageCapturedCallback callback) {
switch (mMethod) {
case METHOD_STANDARD:
synchronized (mCameraLock) {
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Method setFocusArea
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
void setFocusArea(float x, float y) {
synchronized (mCameraLock) {
if (mCamera != null) {
Camera.Parameters parameters = getCameraParameters();
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Method findCommonAspectRatios
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
private TreeSet<AspectRatio> findCommonAspectRatios(List<Camera.Size> previewSizes, List<Camera.Size> pictureSizes) {
Set<AspectRatio> previewAspectRatios = new HashSet<>();
for (Camera.Size size : previewSizes) {
AspectRatio deviceRatio = AspectRatio.of(CameraKit.Internal.screenHeight, CameraKit.Internal.screenWidth);
AspectRatio previewRatio = AspectRatio.of(size.width, size.height);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getCamcorderProfile
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
private CamcorderProfile getCamcorderProfile(@VideoQuality int videoQuality) {
CamcorderProfile camcorderProfile = null;
switch (videoQuality) {
case CameraKit.Constants.VIDEO_QUALITY_QVGA:
if (CamcorderProfile.hasProfile(mCameraId, CamcorderProfile.QUALITY_QVGA)) {
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Method adjustCameraParameters
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
private void adjustCameraParameters(int currentTry) {
boolean haveToReadjust = false;
Camera.Parameters resolutionLess = mCamera.getParameters();
if (getPreviewResolution() != null) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getVideoResolution
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
@Override
Size getVideoResolution() {
if (mVideoSize == null && mCameraParameters != null) {
if (mCameraParameters.getSupportedVideoSizes() == null) {
mVideoSize = getCaptureResolution();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getCaptureResolution
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
@Override
Size getCaptureResolution() {
if (mCaptureSize == null && mCameraParameters != null) {
TreeSet<Size> sizes = new TreeSet<>();
for (Camera.Size size : mCameraParameters.getSupportedPictureSizes()) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method prepareMediaRecorder
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
private boolean prepareMediaRecorder(File videoFile, int maxDuration) throws IOException {
synchronized (mCameraLock) {
mCamera.unlock();
mMediaRecorder = new MediaRecorder();
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Method getCameraPreviewResolution
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
Size getCameraPreviewResolution() {
if (mPreviewSize == null && mCameraParameters != null) {
TreeSet<Size> sizes = new TreeSet<>();
for (Camera.Size size : mCameraParameters.getSupportedPreviewSizes()) {
sizes.add(new Size(size.width, size.height));
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Method setFocus
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
void setFocus(@Focus int focus) {
synchronized (mCameraLock) {
this.mFocus = focus;
switch (focus) {
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Method findCommonAspectRatios
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
private TreeSet<AspectRatio> findCommonAspectRatios(List<Camera.Size> previewSizes, List<Camera.Size> pictureSizes) {
Set<AspectRatio> previewAspectRatios = new HashSet<>();
for (Camera.Size size : previewSizes) {
AspectRatio deviceRatio = AspectRatio.of(CameraKit.Internal.screenHeight, CameraKit.Internal.screenWidth);
AspectRatio previewRatio = AspectRatio.of(size.width, size.height);
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Method setFlash
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
@Override
void setFlash(@Flash int flash) {
synchronized (mCameraLock) {
if (mCameraParameters != null) {
List<String> flashes = mCameraParameters.getSupportedFlashModes();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Consider simplifying this complex logical expression. Open
if (parameters.getMaxNumFocusAreas() != 0 && focusMode != null &&
(focusMode.equals(Camera.Parameters.FOCUS_MODE_AUTO) ||
focusMode.equals(Camera.Parameters.FOCUS_MODE_MACRO) ||
focusMode.equals(Camera.Parameters.FOCUS_MODE_CONTINUOUS_PICTURE) ||
focusMode.equals(Camera.Parameters.FOCUS_MODE_CONTINUOUS_VIDEO))
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Method setZoom
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
void setZoom(float zoomFactor) {
synchronized (mCameraLock) {
this.mZoom = zoomFactor;
if (zoomFactor <= 1) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getZoomForPercent
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private int getZoomForPercent(int zoomPercent) {
List<Integer> zoomRatios = mCameraParameters.getZoomRatios();
int lowerIndex = -1;
int upperIndex = -1;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setFacing
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
void setFacing(@Facing int facing) {
synchronized (mCameraLock) {
int internalFacing = new ConstantMapper.Facing(facing).map();
if (internalFacing == -1) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 4 locations. Consider refactoring. Open
case CameraKit.Constants.VIDEO_QUALITY_720P:
if (CamcorderProfile.hasProfile(mCameraId, CamcorderProfile.QUALITY_720P)) {
camcorderProfile = CamcorderProfile.get(mCameraId, CamcorderProfile.QUALITY_720P);
} else {
camcorderProfile = getCamcorderProfile(CameraKit.Constants.VIDEO_QUALITY_480P);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 4 locations. Consider refactoring. Open
case CameraKit.Constants.VIDEO_QUALITY_480P:
if (CamcorderProfile.hasProfile(mCameraId, CamcorderProfile.QUALITY_480P)) {
camcorderProfile = CamcorderProfile.get(mCameraId, CamcorderProfile.QUALITY_480P);
} else {
camcorderProfile = getCamcorderProfile(CameraKit.Constants.VIDEO_QUALITY_QVGA);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 4 locations. Consider refactoring. Open
case CameraKit.Constants.VIDEO_QUALITY_1080P:
if (CamcorderProfile.hasProfile(mCameraId, CamcorderProfile.QUALITY_1080P)) {
camcorderProfile = CamcorderProfile.get(mCameraId, CamcorderProfile.QUALITY_1080P);
} else {
camcorderProfile = getCamcorderProfile(CameraKit.Constants.VIDEO_QUALITY_720P);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 4 locations. Consider refactoring. Open
case CameraKit.Constants.VIDEO_QUALITY_QVGA:
if (CamcorderProfile.hasProfile(mCameraId, CamcorderProfile.QUALITY_QVGA)) {
camcorderProfile = CamcorderProfile.get(mCameraId, CamcorderProfile.QUALITY_QVGA);
} else {
camcorderProfile = getCamcorderProfile(CameraKit.Constants.VIDEO_QUALITY_LOWEST);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
while (descendingSizes.hasNext() && mPreviewSize == null) {
size = descendingSizes.next();
if (targetRatio == null || targetRatio.matches(size)) {
mPreviewSize = size;
break;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
while (descendingSizes.hasNext() && mVideoSize == null) {
size = descendingSizes.next();
if (targetRatio == null || targetRatio.matches(size)) {
mVideoSize = size;
break;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
while (descendingSizes.hasNext() && mCaptureSize == null) {
size = descendingSizes.next();
if (targetRatio == null || targetRatio.matches(size)) {
mCaptureSize = size;
break;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76