Showing 211 of 211 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
for (let i = 0; i < timetables.length; i++) {
for (let j = 0; j < 7; j++) {
result[j] &= timetables[i].DayTimeMatrix[j];
}
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 73.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function render
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
public render() {
if (this.state.redirect) {
return <Redirect push={true} to="/login" />;
}
Function render
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
public render() {
const menuButton = (
<IconButton onClick={this.handleOpenDrawer}>
<MenuIcon />
</IconButton>
Function LoadSlotsFromUrl
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
export const LoadSlotsFromUrl = (
downloadUrl: string,
fileType: string,
started: () => void,
successed: (loadedSlots: IRawSlot[]) => void,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function GeneralizeSlot
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
export function GeneralizeSlot(originalSlots: RawSlot[]): RawSlot[] {
const slots = originalSlots.map(clone) as IRawSlot[];
const results = new Array<RawSlot>();
results.push(slots[0]);
let generalized: boolean;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
export function IsRawSlotEquals(a: IRawSlot, b: IRawSlot): boolean {
return (
JSON.stringify(omit(a, ["Uid", "ClassSize", "Remark"])) ===
JSON.stringify(omit(b, ["Uid", "ClassSize", "Remark"]))
);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 70.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export function IsRawSlotEquals(a: IRawSlot, b: IRawSlot): boolean {
return (
JSON.stringify(omit(a, ["Uid", "ClassSize", "Remark"])) ===
JSON.stringify(omit(b, ["Uid", "ClassSize", "Remark"]))
);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 70.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function render
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
public render() {
const getListItem = (text: string, icon: any, handler: any) => {
return (
<ListItem button={true} onClick={handler}>
<ListItemIcon>{icon}</ListItemIcon>
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (state && state.dragging) {
out.top = Math.round(state.dragging.top);
out.left = Math.round(state.dragging.left);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (state && state.resizing) {
out.width = Math.round(state.resizing.width);
out.height = Math.round(state.resizing.height);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function plotPartition
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
public plotPartition(partition: T[][], partitionHeadings: string[]): void {
// calculate full search path count
this.fullSearchPathCount = this.setPartitionCount(
partition.map((x) => x.length)
);
Function GenerateErrorLabels
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
function GenerateErrorLabels(diffReports: DiffReport[] | null) {
const errorStyle: React.CSSProperties = {
color: Colors.Red,
};
if (!diffReports) {
Function Report
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
const Report = (props: {
numberOfRemovedTimetables: number;
numberOfRemainingTimetables: number;
}) => {
const style: React.CSSProperties = {
Function GenerateStateViews
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function GenerateStateViews(
states: STCBox[],
handleSetTimeContraintAt: (state: STCBox) => void,
handleDesetTimeConstraintAt: (state: STCBox) => void
): ISkeleton {
Function GenerateSlotViewsAndDayColumn
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function GenerateSlotViewsAndDayColumn(
slots: ISlotViewModel[],
selectSlotChoiceHandler: (slotUid: number, newSlotChoice: number) => void,
goToThisAlternativeSlotHandler: (
sourceSlotUid: number,
Function GenerateNewState
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected GenerateNewState(state: IMasterState): IMasterState {
if (
state.TimetableListState.ShowingAlternateSlotOf &&
this.slot.Uid !== state.TimetableListState.ShowingAlternateSlotOf.Uid
) {
Function ParseStudentHtmlToRawSlot
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
export default function ParseStudentHtmlToRawSlot(html: string): RawSlot[] {
const result = new Array<RawSlot>();
const htmlDoc = new DOMParser().parseFromString(html, "text/html");
// @ts-ignore
const tableRows = htmlDoc
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ResponsiveReactGridLayout
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
var ResponsiveReactGridLayout = function (_React$Component) {
_inherits(ResponsiveReactGridLayout, _React$Component);
function ResponsiveReactGridLayout() {
var _temp, _this, _ret;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ParseFgoHtmlToRawSlot_v2
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
export function ParseFgoHtmlToRawSlot_v2(html: string): RawSlot[] {
const result = new Array<RawSlot>();
const htmlDoc = new DOMParser().parseFromString(html, "text/html");
const tableRows = htmlDoc
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ParseFgoHtmlToRawSlot_v1
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
export function ParseFgoHtmlToRawSlot_v1(html: string): RawSlot[] {
const result = new Array<RawSlot>();
const htmlDoc = new DOMParser().parseFromString(html, "text/html");
const tableRows = htmlDoc
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"