File utils.js
has 306 lines of code (exceeds 250 allowed). Consider refactoring. Open
//@ts-nocheck
'use strict';
exports.__esModule = true;
Function moveElement
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
function moveElement(layout, l, x, y, isUserAction, preventCollision, compactType, cols) {
if (l.static) return layout;
// Short-circuit if nothing to do.
if (l.y === y && l.x === x) return layout;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function moveElementAwayFromCollision
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
function moveElementAwayFromCollision(layout, collidesWith, itemToMove, isUserAction, compactType, cols) {
var compactH = compactType === 'horizontal';
var compactV = compactType === 'vertical';
var preventCollision = false; // we're already colliding
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function compactItem
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
function compactItem(compareWith, l, compactType, cols) {
var compactV = compactType === 'vertical';
var compactH = compactType === 'horizontal';
if (compactV) {
// Bottom 'y' possible is the bottom of the layout.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function validateLayout
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
function validateLayout(layout, contextName) {
contextName = contextName || "Layout";
var subProps = ['x', 'y', 'w', 'h'];
if (!Array.isArray(layout)) throw new Error(contextName + " must be an array!");
for (var _i8 = 0, len = layout.length; _i8 < len; _i8++) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function correctBounds
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
function correctBounds(layout, bounds) {
var collidesWith = getStatics(layout);
for (var _i4 = 0, len = layout.length; _i4 < len; _i4++) {
var l = layout[_i4];
// Overflows right
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function moveElement
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
function moveElement(layout, l, x, y, isUserAction, preventCollision, compactType, cols) {
if (l.static) return layout;
// Short-circuit if nothing to do.
if (l.y === y && l.x === x) return layout;
Function compactItem
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
function compactItem(compareWith, l, compactType, cols) {
var compactV = compactType === 'vertical';
var compactH = compactType === 'horizontal';
if (compactV) {
// Bottom 'y' possible is the bottom of the layout.
Function synchronizeLayoutWithChildren
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
function synchronizeLayoutWithChildren(initialLayout, children, cols, compactType) {
return initialLayout; // Added this line
initialLayout = initialLayout || [];
// Generate one layout item per child.
Function moveElement
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
function moveElement(layout, l, x, y, isUserAction, preventCollision, compactType, cols) {
Function moveElementAwayFromCollision
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
function moveElementAwayFromCollision(layout, collidesWith, itemToMove, isUserAction, compactType, cols) {
Avoid too many return
statements within this function. Open
return true; // boxes overlap
Avoid too many return
statements within this function. Open
if (l1.y >= l2.y + l2.h) return false; // l1 is below l2
Function _extends
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 5 locations. Consider refactoring. Open
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 114.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (a.x > b.x || a.x === b.x && a.y > b.y) {
return 1;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (a.y > b.y || a.y === b.y && a.x > b.x) {
return 1;
} else if (a.y === b.y && a.x === b.x) {
// Without this, we can get different sort results in IE vs. Chrome/FF
return 0;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76