Function setupTooltip
has 115 lines of code (exceeds 25 allowed). Consider refactoring. Open
setupTooltip() {
var selected = {};
$('.circos-distribution').on(
'click',
_.bind(function (event) {
Function drawLegend
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
drawLegend() {
this.ratioHSP = [];
_.each(
this.chords_arr,
_.bind(function (obj) {
Function calculate_multipliers
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
calculate_multipliers() {
var sum_query_length = 0;
var sum_hit_length = 0;
_.each(
this.query_arr,
Function ratioCalculate
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
ratioCalculate(value, min, max, scope, reverse, logScale) {
var fraction, scaleLogBase, x;
scaleLogBase = logScale ? 2.3 : 1;
if (
min === max ||
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Unexpected console statement. Open
console.log(
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
Unexpected console statement. Open
console.log('no record found ' + id);
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
Unexpected console statement. Open
console.log('label edits');
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
'label' is assigned a value but never used. Open
var label = obj.label;
- Read upRead up
- Exclude checks
Disallow Unused Variables (no-unused-vars)
Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.
Rule Details
This rule is aimed at eliminating unused variables, functions, and parameters of functions.
A variable is considered to be used if any of the following are true:
- It represents a function that is called (
doSomething()
) - It is read (
var y = x
) - It is passed into a function as an argument (
doSomething(x)
) - It is read inside of a function that is passed to another function (
doSomething(function() { foo(); })
)
A variable is not considered to be used if it is only ever assigned to (var x = 5
) or declared.
Examples of incorrect code for this rule:
/*eslint no-unused-vars: "error"*/
/*global some_unused_var*/
// It checks variables you have defined as global
some_unused_var = 42;
var x;
// Write-only variables are not considered as used.
var y = 10;
y = 5;
// A read for a modification of itself is not considered as used.
var z = 0;
z = z + 1;
// By default, unused arguments cause warnings.
(function(foo) {
return 5;
})();
// Unused recursive functions also cause warnings.
function fact(n) {
if (n < 2) return 1;
return n * fact(n - 1);
}
// When a function definition destructures an array, unused entries from the array also cause warnings.
function getY([x, y]) {
return y;
}
Examples of correct code for this rule:
/*eslint no-unused-vars: "error"*/
var x = 10;
alert(x);
// foo is considered used here
myFunc(function foo() {
// ...
}.bind(this));
(function(foo) {
return foo;
})();
var myFunc;
myFunc = setTimeout(function() {
// myFunc is considered used
myFunc();
}, 50);
// Only the second argument from the descructured array is used.
function getY([, y]) {
return y;
}
exported
In environments outside of CommonJS or ECMAScript modules, you may use var
to create a global variable that may be used by other scripts. You can use the /* exported variableName */
comment block to indicate that this variable is being exported and therefore should not be considered unused.
Note that /* exported */
has no effect for any of the following:
- when the environment is
node
orcommonjs
- when
parserOptions.sourceType
ismodule
- when
ecmaFeatures.globalReturn
istrue
The line comment // exported variableName
will not work as exported
is not line-specific.
Examples of correct code for /* exported variableName */
operation:
/* exported global_var */
var global_var = 42;
Options
This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars
property (explained below).
By default this rule is enabled with all
option for variables and after-used
for arguments.
{
"rules": {
"no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
}
}
vars
The vars
option has two settings:
-
all
checks all variables for usage, including those in the global scope. This is the default setting. -
local
checks only that locally-declared variables are used but will allow global variables to be unused.
vars: local
Examples of correct code for the { "vars": "local" }
option:
/*eslint no-unused-vars: ["error", { "vars": "local" }]*/
/*global some_unused_var */
some_unused_var = 42;
varsIgnorePattern
The varsIgnorePattern
option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored
or Ignored
.
Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" }
option:
/*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
var firstVarIgnored = 1;
var secondVar = 2;
console.log(secondVar);
args
The args
option has three settings:
-
after-used
- only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting. -
all
- all named arguments must be used. -
none
- do not check arguments.
args: after-used
Examples of incorrect code for the default { "args": "after-used" }
option:
/*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
// 1 error
// "baz" is defined but never used
(function(foo, bar, baz) {
return bar;
})();
Examples of correct code for the default { "args": "after-used" }
option:
/*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
(function(foo, bar, baz) {
return baz;
})();
args: all
Examples of incorrect code for the { "args": "all" }
option:
/*eslint no-unused-vars: ["error", { "args": "all" }]*/
// 2 errors
// "foo" is defined but never used
// "baz" is defined but never used
(function(foo, bar, baz) {
return bar;
})();
args: none
Examples of correct code for the { "args": "none" }
option:
/*eslint no-unused-vars: ["error", { "args": "none" }]*/
(function(foo, bar, baz) {
return bar;
})();
ignoreRestSiblings
The ignoreRestSiblings
option is a boolean (default: false
). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.
Examples of correct code for the { "ignoreRestSiblings": true }
option:
/*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
// 'type' is ignored because it has a rest property sibling.
var { type, ...coords } = data;
argsIgnorePattern
The argsIgnorePattern
option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.
Examples of correct code for the { "argsIgnorePattern": "^_" }
option:
/*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
function foo(x, _y) {
return x + 1;
}
foo();
caughtErrors
The caughtErrors
option is used for catch
block arguments validation.
It has two settings:
-
none
- do not check error objects. This is the default setting. -
all
- all named arguments must be used.
caughtErrors: none
Not specifying this rule is equivalent of assigning it to none
.
Examples of correct code for the { "caughtErrors": "none" }
option:
/*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
try {
//...
} catch (err) {
console.error("errors");
}
caughtErrors: all
Examples of incorrect code for the { "caughtErrors": "all" }
option:
/*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
// 1 error
// "err" is defined but never used
try {
//...
} catch (err) {
console.error("errors");
}
caughtErrorsIgnorePattern
The caughtErrorsIgnorePattern
option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.
Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" }
option:
/*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
try {
//...
} catch (ignoreErr) {
console.error("errors");
}
When Not To Use It
If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/
Unexpected console statement. Open
console.log(
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
Unexpected console statement. Open
console.log('min ' + min + ' max ' + max);
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
'bar' is assigned a value but never used. Open
var bar = this.legend
- Read upRead up
- Exclude checks
Disallow Unused Variables (no-unused-vars)
Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.
Rule Details
This rule is aimed at eliminating unused variables, functions, and parameters of functions.
A variable is considered to be used if any of the following are true:
- It represents a function that is called (
doSomething()
) - It is read (
var y = x
) - It is passed into a function as an argument (
doSomething(x)
) - It is read inside of a function that is passed to another function (
doSomething(function() { foo(); })
)
A variable is not considered to be used if it is only ever assigned to (var x = 5
) or declared.
Examples of incorrect code for this rule:
/*eslint no-unused-vars: "error"*/
/*global some_unused_var*/
// It checks variables you have defined as global
some_unused_var = 42;
var x;
// Write-only variables are not considered as used.
var y = 10;
y = 5;
// A read for a modification of itself is not considered as used.
var z = 0;
z = z + 1;
// By default, unused arguments cause warnings.
(function(foo) {
return 5;
})();
// Unused recursive functions also cause warnings.
function fact(n) {
if (n < 2) return 1;
return n * fact(n - 1);
}
// When a function definition destructures an array, unused entries from the array also cause warnings.
function getY([x, y]) {
return y;
}
Examples of correct code for this rule:
/*eslint no-unused-vars: "error"*/
var x = 10;
alert(x);
// foo is considered used here
myFunc(function foo() {
// ...
}.bind(this));
(function(foo) {
return foo;
})();
var myFunc;
myFunc = setTimeout(function() {
// myFunc is considered used
myFunc();
}, 50);
// Only the second argument from the descructured array is used.
function getY([, y]) {
return y;
}
exported
In environments outside of CommonJS or ECMAScript modules, you may use var
to create a global variable that may be used by other scripts. You can use the /* exported variableName */
comment block to indicate that this variable is being exported and therefore should not be considered unused.
Note that /* exported */
has no effect for any of the following:
- when the environment is
node
orcommonjs
- when
parserOptions.sourceType
ismodule
- when
ecmaFeatures.globalReturn
istrue
The line comment // exported variableName
will not work as exported
is not line-specific.
Examples of correct code for /* exported variableName */
operation:
/* exported global_var */
var global_var = 42;
Options
This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars
property (explained below).
By default this rule is enabled with all
option for variables and after-used
for arguments.
{
"rules": {
"no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
}
}
vars
The vars
option has two settings:
-
all
checks all variables for usage, including those in the global scope. This is the default setting. -
local
checks only that locally-declared variables are used but will allow global variables to be unused.
vars: local
Examples of correct code for the { "vars": "local" }
option:
/*eslint no-unused-vars: ["error", { "vars": "local" }]*/
/*global some_unused_var */
some_unused_var = 42;
varsIgnorePattern
The varsIgnorePattern
option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored
or Ignored
.
Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" }
option:
/*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
var firstVarIgnored = 1;
var secondVar = 2;
console.log(secondVar);
args
The args
option has three settings:
-
after-used
- only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting. -
all
- all named arguments must be used. -
none
- do not check arguments.
args: after-used
Examples of incorrect code for the default { "args": "after-used" }
option:
/*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
// 1 error
// "baz" is defined but never used
(function(foo, bar, baz) {
return bar;
})();
Examples of correct code for the default { "args": "after-used" }
option:
/*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
(function(foo, bar, baz) {
return baz;
})();
args: all
Examples of incorrect code for the { "args": "all" }
option:
/*eslint no-unused-vars: ["error", { "args": "all" }]*/
// 2 errors
// "foo" is defined but never used
// "baz" is defined but never used
(function(foo, bar, baz) {
return bar;
})();
args: none
Examples of correct code for the { "args": "none" }
option:
/*eslint no-unused-vars: ["error", { "args": "none" }]*/
(function(foo, bar, baz) {
return bar;
})();
ignoreRestSiblings
The ignoreRestSiblings
option is a boolean (default: false
). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.
Examples of correct code for the { "ignoreRestSiblings": true }
option:
/*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
// 'type' is ignored because it has a rest property sibling.
var { type, ...coords } = data;
argsIgnorePattern
The argsIgnorePattern
option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.
Examples of correct code for the { "argsIgnorePattern": "^_" }
option:
/*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
function foo(x, _y) {
return x + 1;
}
foo();
caughtErrors
The caughtErrors
option is used for catch
block arguments validation.
It has two settings:
-
none
- do not check error objects. This is the default setting. -
all
- all named arguments must be used.
caughtErrors: none
Not specifying this rule is equivalent of assigning it to none
.
Examples of correct code for the { "caughtErrors": "none" }
option:
/*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
try {
//...
} catch (err) {
console.error("errors");
}
caughtErrors: all
Examples of incorrect code for the { "caughtErrors": "all" }
option:
/*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
// 1 error
// "err" is defined but never used
try {
//...
} catch (err) {
console.error("errors");
}
caughtErrorsIgnorePattern
The caughtErrorsIgnorePattern
option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.
Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" }
option:
/*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
try {
//...
} catch (ignoreErr) {
console.error("errors");
}
When Not To Use It
If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/
Unexpected console statement. Open
console.log('chords_arr ' + this.chords_arr.length);
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
Unexpected console statement. Open
console.log('ratioHSP test ' + this.ratioHSP.length);
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
Unexpected console statement. Open
console.log('paletteSize ' + this.paletteSize);
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
Unexpected console statement. Open
console.log('calc ratio ' + s);
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
'scale' is assigned a value but never used. Open
var scale = d3.scaleLinear().domain([0, 250]).range([0, 100]);
- Read upRead up
- Exclude checks
Disallow Unused Variables (no-unused-vars)
Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.
Rule Details
This rule is aimed at eliminating unused variables, functions, and parameters of functions.
A variable is considered to be used if any of the following are true:
- It represents a function that is called (
doSomething()
) - It is read (
var y = x
) - It is passed into a function as an argument (
doSomething(x)
) - It is read inside of a function that is passed to another function (
doSomething(function() { foo(); })
)
A variable is not considered to be used if it is only ever assigned to (var x = 5
) or declared.
Examples of incorrect code for this rule:
/*eslint no-unused-vars: "error"*/
/*global some_unused_var*/
// It checks variables you have defined as global
some_unused_var = 42;
var x;
// Write-only variables are not considered as used.
var y = 10;
y = 5;
// A read for a modification of itself is not considered as used.
var z = 0;
z = z + 1;
// By default, unused arguments cause warnings.
(function(foo) {
return 5;
})();
// Unused recursive functions also cause warnings.
function fact(n) {
if (n < 2) return 1;
return n * fact(n - 1);
}
// When a function definition destructures an array, unused entries from the array also cause warnings.
function getY([x, y]) {
return y;
}
Examples of correct code for this rule:
/*eslint no-unused-vars: "error"*/
var x = 10;
alert(x);
// foo is considered used here
myFunc(function foo() {
// ...
}.bind(this));
(function(foo) {
return foo;
})();
var myFunc;
myFunc = setTimeout(function() {
// myFunc is considered used
myFunc();
}, 50);
// Only the second argument from the descructured array is used.
function getY([, y]) {
return y;
}
exported
In environments outside of CommonJS or ECMAScript modules, you may use var
to create a global variable that may be used by other scripts. You can use the /* exported variableName */
comment block to indicate that this variable is being exported and therefore should not be considered unused.
Note that /* exported */
has no effect for any of the following:
- when the environment is
node
orcommonjs
- when
parserOptions.sourceType
ismodule
- when
ecmaFeatures.globalReturn
istrue
The line comment // exported variableName
will not work as exported
is not line-specific.
Examples of correct code for /* exported variableName */
operation:
/* exported global_var */
var global_var = 42;
Options
This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars
property (explained below).
By default this rule is enabled with all
option for variables and after-used
for arguments.
{
"rules": {
"no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
}
}
vars
The vars
option has two settings:
-
all
checks all variables for usage, including those in the global scope. This is the default setting. -
local
checks only that locally-declared variables are used but will allow global variables to be unused.
vars: local
Examples of correct code for the { "vars": "local" }
option:
/*eslint no-unused-vars: ["error", { "vars": "local" }]*/
/*global some_unused_var */
some_unused_var = 42;
varsIgnorePattern
The varsIgnorePattern
option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored
or Ignored
.
Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" }
option:
/*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
var firstVarIgnored = 1;
var secondVar = 2;
console.log(secondVar);
args
The args
option has three settings:
-
after-used
- only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting. -
all
- all named arguments must be used. -
none
- do not check arguments.
args: after-used
Examples of incorrect code for the default { "args": "after-used" }
option:
/*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
// 1 error
// "baz" is defined but never used
(function(foo, bar, baz) {
return bar;
})();
Examples of correct code for the default { "args": "after-used" }
option:
/*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
(function(foo, bar, baz) {
return baz;
})();
args: all
Examples of incorrect code for the { "args": "all" }
option:
/*eslint no-unused-vars: ["error", { "args": "all" }]*/
// 2 errors
// "foo" is defined but never used
// "baz" is defined but never used
(function(foo, bar, baz) {
return bar;
})();
args: none
Examples of correct code for the { "args": "none" }
option:
/*eslint no-unused-vars: ["error", { "args": "none" }]*/
(function(foo, bar, baz) {
return bar;
})();
ignoreRestSiblings
The ignoreRestSiblings
option is a boolean (default: false
). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.
Examples of correct code for the { "ignoreRestSiblings": true }
option:
/*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
// 'type' is ignored because it has a rest property sibling.
var { type, ...coords } = data;
argsIgnorePattern
The argsIgnorePattern
option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.
Examples of correct code for the { "argsIgnorePattern": "^_" }
option:
/*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
function foo(x, _y) {
return x + 1;
}
foo();
caughtErrors
The caughtErrors
option is used for catch
block arguments validation.
It has two settings:
-
none
- do not check error objects. This is the default setting. -
all
- all named arguments must be used.
caughtErrors: none
Not specifying this rule is equivalent of assigning it to none
.
Examples of correct code for the { "caughtErrors": "none" }
option:
/*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
try {
//...
} catch (err) {
console.error("errors");
}
caughtErrors: all
Examples of incorrect code for the { "caughtErrors": "all" }
option:
/*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
// 1 error
// "err" is defined but never used
try {
//...
} catch (err) {
console.error("errors");
}
caughtErrorsIgnorePattern
The caughtErrorsIgnorePattern
option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.
Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" }
option:
/*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
try {
//...
} catch (ignoreErr) {
console.error("errors");
}
When Not To Use It
If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/
Expected indentation of 20 spaces but found 18. Open
$(this).css(position);
- Read upRead up
- Exclude checks
enforce consistent indentation (indent)
There are several common guidelines which require specific indentation of nested blocks and statements, like:
function hello(indentSize, type) {
if (indentSize === 4 && type !== 'tab') {
console.log('Each next indentation will increase on 4 spaces');
}
}
These are the most common scenarios recommended in different style guides:
- Two spaces, not longer and no tabs: Google, npm, Node.js, Idiomatic, Felix
- Tabs: jQuery
- Four spaces: Crockford
Rule Details
This rule enforces a consistent indentation style. The default style is 4 spaces
.
Options
This rule has a mixed option:
For example, for 2-space indentation:
{
"indent": ["error", 2]
}
Or for tabbed indentation:
{
"indent": ["error", "tab"]
}
Examples of incorrect code for this rule with the default options:
/*eslint indent: "error"*/
if (a) {
b=c;
function foo(d) {
e=f;
}
}
Examples of correct code for this rule with the default options:
/*eslint indent: "error"*/
if (a) {
b=c;
function foo(d) {
e=f;
}
}
This rule has an object option:
-
"SwitchCase"
(default: 0) enforces indentation level forcase
clauses inswitch
statements -
"VariableDeclarator"
(default: 1) enforces indentation level forvar
declarators; can also take an object to define separate rules forvar
,let
andconst
declarations. -
"outerIIFEBody"
(default: 1) enforces indentation level for file-level IIFEs. -
"MemberExpression"
(off by default) enforces indentation level for multi-line property chains (except in variable declarations and assignments) -
"FunctionDeclaration"
takes an object to define rules for function declarations.-
parameters
(off by default) enforces indentation level for parameters in a function declaration. This can either be a number indicating indentation level, or the string"first"
indicating that all parameters of the declaration must be aligned with the first parameter. -
body
(default: 1) enforces indentation level for the body of a function declaration.
-
-
"FunctionExpression"
takes an object to define rules for function expressions.-
parameters
(off by default) enforces indentation level for parameters in a function expression. This can either be a number indicating indentation level, or the string"first"
indicating that all parameters of the expression must be aligned with the first parameter. -
body
(default: 1) enforces indentation level for the body of a function expression.
-
-
"CallExpression"
takes an object to define rules for function call expressions.-
arguments
(off by default) enforces indentation level for arguments in a call expression. This can either be a number indicating indentation level, or the string"first"
indicating that all arguments of the expression must be aligned with the first argument.
-
-
"ArrayExpression"
(default: 1) enforces indentation level for elements in arrays. It can also be set to the string"first"
, indicating that all the elements in the array should be aligned with the first element. -
"ObjectExpression"
(default: 1) enforces indentation level for properties in objects. It can be set to the string"first"
, indicating that all properties in the object should be aligned with the first property.
Level of indentation denotes the multiple of the indent specified. Example:
- Indent of 4 spaces with
VariableDeclarator
set to2
will indent the multi-line variable declarations with 8 spaces. - Indent of 2 spaces with
VariableDeclarator
set to2
will indent the multi-line variable declarations with 4 spaces. - Indent of 2 spaces with
VariableDeclarator
set to{"var": 2, "let": 2, "const": 3}
will indent the multi-line variable declarations with 4 spaces forvar
andlet
, 6 spaces forconst
statements. - Indent of tab with
VariableDeclarator
set to2
will indent the multi-line variable declarations with 2 tabs. - Indent of 2 spaces with
SwitchCase
set to0
will not indentcase
clauses with respect toswitch
statements. - Indent of 2 spaces with
SwitchCase
set to1
will indentcase
clauses with 2 spaces with respect toswitch
statements. - Indent of 2 spaces with
SwitchCase
set to2
will indentcase
clauses with 4 spaces with respect toswitch
statements. - Indent of tab with
SwitchCase
set to2
will indentcase
clauses with 2 tabs with respect toswitch
statements. - Indent of 2 spaces with
MemberExpression
set to0
will indent the multi-line property chains with 0 spaces. - Indent of 2 spaces with
MemberExpression
set to1
will indent the multi-line property chains with 2 spaces. - Indent of 2 spaces with
MemberExpression
set to2
will indent the multi-line property chains with 4 spaces. - Indent of 4 spaces with
MemberExpression
set to0
will indent the multi-line property chains with 0 spaces. - Indent of 4 spaces with
MemberExpression
set to1
will indent the multi-line property chains with 4 spaces. - Indent of 4 spaces with
MemberExpression
set to2
will indent the multi-line property chains with 8 spaces.
tab
Examples of incorrect code for this rule with the "tab"
option:
/*eslint indent: ["error", "tab"]*/
if (a) {
b=c;
function foo(d) {
e=f;
}
}
Examples of correct code for this rule with the "tab"
option:
/*eslint indent: ["error", "tab"]*/
if (a) {
/*tab*/b=c;
/*tab*/function foo(d) {
/*tab*//*tab*/e=f;
/*tab*/}
}
SwitchCase
Examples of incorrect code for this rule with the 2, { "SwitchCase": 1 }
options:
/*eslint indent: ["error", 2, { "SwitchCase": 1 }]*/
switch(a){
case "a":
break;
case "b":
break;
}
Examples of correct code for this rule with the 2, { "SwitchCase": 1 }
option:
/*eslint indent: ["error", 2, { "SwitchCase": 1 }]*/
switch(a){
case "a":
break;
case "b":
break;
}
VariableDeclarator
Examples of incorrect code for this rule with the 2, { "VariableDeclarator": 1 }
options:
/*eslint indent: ["error", 2, { "VariableDeclarator": 1 }]*/
/*eslint-env es6*/
var a,
b,
c;
let a,
b,
c;
const a = 1,
b = 2,
c = 3;
Examples of correct code for this rule with the 2, { "VariableDeclarator": 1 }
options:
/*eslint indent: ["error", 2, { "VariableDeclarator": 1 }]*/
/*eslint-env es6*/
var a,
b,
c;
let a,
b,
c;
const a = 1,
b = 2,
c = 3;
Examples of correct code for this rule with the 2, { "VariableDeclarator": 2 }
options:
/*eslint indent: ["error", 2, { "VariableDeclarator": 2 }]*/
/*eslint-env es6*/
var a,
b,
c;
let a,
b,
c;
const a = 1,
b = 2,
c = 3;
Examples of correct code for this rule with the 2, { "VariableDeclarator": { "var": 2, "let": 2, "const": 3 } }
options:
/*eslint indent: ["error", 2, { "VariableDeclarator": { "var": 2, "let": 2, "const": 3 } }]*/
/*eslint-env es6*/
var a,
b,
c;
let a,
b,
c;
const a = 1,
b = 2,
c = 3;
outerIIFEBody
Examples of incorrect code for this rule with the options 2, { "outerIIFEBody": 0 }
:
/*eslint indent: ["error", 2, { "outerIIFEBody": 0 }]*/
(function() {
function foo(x) {
return x + 1;
}
})();
if(y) {
console.log('foo');
}
Examples of correct code for this rule with the options 2, {"outerIIFEBody": 0}
:
/*eslint indent: ["error", 2, { "outerIIFEBody": 0 }]*/
(function() {
function foo(x) {
return x + 1;
}
})();
if(y) {
console.log('foo');
}
MemberExpression
Examples of incorrect code for this rule with the 2, { "MemberExpression": 1 }
options:
/*eslint indent: ["error", 2, { "MemberExpression": 1 }]*/
foo
.bar
.baz()
Examples of correct code for this rule with the 2, { "MemberExpression": 1 }
option:
/*eslint indent: ["error", 2, { "MemberExpression": 1 }]*/
foo
.bar
.baz();
// Any indentation is permitted in variable declarations and assignments.
var bip = aardvark.badger
.coyote;
FunctionDeclaration
Examples of incorrect code for this rule with the 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} }
option:
/*eslint indent: ["error", 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} }]*/
function foo(bar,
baz,
qux) {
qux();
}
Examples of correct code for this rule with the 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} }
option:
/*eslint indent: ["error", 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} }]*/
function foo(bar,
baz,
qux) {
qux();
}
Examples of incorrect code for this rule with the 2, { "FunctionDeclaration": {"parameters": "first"} }
option:
/*eslint indent: ["error", 2, {"FunctionDeclaration": {"parameters": "first"}}]*/
function foo(bar, baz,
qux, boop) {
qux();
}
Examples of correct code for this rule with the 2, { "FunctionDeclaration": {"parameters": "first"} }
option:
/*eslint indent: ["error", 2, {"FunctionDeclaration": {"parameters": "first"}}]*/
function foo(bar, baz,
qux, boop) {
qux();
}
FunctionExpression
Examples of incorrect code for this rule with the 2, { "FunctionExpression": {"body": 1, "parameters": 2} }
option:
/*eslint indent: ["error", 2, { "FunctionExpression": {"body": 1, "parameters": 2} }]*/
var foo = function(bar,
baz,
qux) {
qux();
}
Examples of correct code for this rule with the 2, { "FunctionExpression": {"body": 1, "parameters": 2} }
option:
/*eslint indent: ["error", 2, { "FunctionExpression": {"body": 1, "parameters": 2} }]*/
var foo = function(bar,
baz,
qux) {
qux();
}
Examples of incorrect code for this rule with the 2, { "FunctionExpression": {"parameters": "first"} }
option:
/*eslint indent: ["error", 2, {"FunctionExpression": {"parameters": "first"}}]*/
var foo = function(bar, baz,
qux, boop) {
qux();
}
Examples of correct code for this rule with the 2, { "FunctionExpression": {"parameters": "first"} }
option:
/*eslint indent: ["error", 2, {"FunctionExpression": {"parameters": "first"}}]*/
var foo = function(bar, baz,
qux, boop) {
qux();
}
CallExpression
Examples of incorrect code for this rule with the 2, { "CallExpression": {"arguments": 1} }
option:
/*eslint indent: ["error", 2, { "CallExpression": {"arguments": 1} }]*/
foo(bar,
baz,
qux
);
Examples of correct code for this rule with the 2, { "CallExpression": {"arguments": 1} }
option:
/*eslint indent: ["error", 2, { "CallExpression": {"arguments": 1} }]*/
foo(bar,
baz,
qux
);
Examples of incorrect code for this rule with the 2, { "CallExpression": {"arguments": "first"} }
option:
/*eslint indent: ["error", 2, {"CallExpression": {"arguments": "first"}}]*/
foo(bar, baz,
baz, boop, beep);
Examples of correct code for this rule with the 2, { "CallExpression": {"arguments": "first"} }
option:
/*eslint indent: ["error", 2, {"CallExpression": {"arguments": "first"}}]*/
foo(bar, baz,
baz, boop, beep);
ArrayExpression
Examples of incorrect code for this rule with the 2, { "ArrayExpression": 1 }
option:
/*eslint indent: ["error", 2, { "ArrayExpression": 1 }]*/
var foo = [
bar,
baz,
qux
];
Examples of correct code for this rule with the 2, { "ArrayExpression": 1 }
option:
/*eslint indent: ["error", 2, { "ArrayExpression": 1 }]*/
var foo = [
bar,
baz,
qux
];
Examples of incorrect code for this rule with the 2, { "ArrayExpression": "first" }
option:
/*eslint indent: ["error", 2, {"ArrayExpression": "first"}]*/
var foo = [bar,
baz,
qux
];
Examples of correct code for this rule with the 2, { "ArrayExpression": "first" }
option:
/*eslint indent: ["error", 2, {"ArrayExpression": "first"}]*/
var foo = [bar,
baz,
qux
];
ObjectExpression
Examples of incorrect code for this rule with the 2, { "ObjectExpression": 1 }
option:
/*eslint indent: ["error", 2, { "ObjectExpression": 1 }]*/
var foo = {
bar: 1,
baz: 2,
qux: 3
};
Examples of correct code for this rule with the 2, { "ObjectExpression": 1 }
option:
/*eslint indent: ["error", 2, { "ObjectExpression": 1 }]*/
var foo = {
bar: 1,
baz: 2,
qux: 3
};
Examples of incorrect code for this rule with the 2, { "ObjectExpression": "first" }
option:
/*eslint indent: ["error", 2, {"ObjectExpression": "first"}]*/
var foo = { bar: 1,
baz: 2 };
Examples of correct code for this rule with the 2, { "ObjectExpression": "first" }
option:
/*eslint indent: ["error", 2, {"ObjectExpression": "first"}]*/
var foo = { bar: 1,
baz: 2 };
Compatibility
-
JSHint:
indent
- JSCS: validateIndentation Source: http://eslint.org/docs/rules/
Expected indentation of 20 spaces but found 18. Open
$('<div>')
- Read upRead up
- Exclude checks
enforce consistent indentation (indent)
There are several common guidelines which require specific indentation of nested blocks and statements, like:
function hello(indentSize, type) {
if (indentSize === 4 && type !== 'tab') {
console.log('Each next indentation will increase on 4 spaces');
}
}
These are the most common scenarios recommended in different style guides:
- Two spaces, not longer and no tabs: Google, npm, Node.js, Idiomatic, Felix
- Tabs: jQuery
- Four spaces: Crockford
Rule Details
This rule enforces a consistent indentation style. The default style is 4 spaces
.
Options
This rule has a mixed option:
For example, for 2-space indentation:
{
"indent": ["error", 2]
}
Or for tabbed indentation:
{
"indent": ["error", "tab"]
}
Examples of incorrect code for this rule with the default options:
/*eslint indent: "error"*/
if (a) {
b=c;
function foo(d) {
e=f;
}
}
Examples of correct code for this rule with the default options:
/*eslint indent: "error"*/
if (a) {
b=c;
function foo(d) {
e=f;
}
}
This rule has an object option:
-
"SwitchCase"
(default: 0) enforces indentation level forcase
clauses inswitch
statements -
"VariableDeclarator"
(default: 1) enforces indentation level forvar
declarators; can also take an object to define separate rules forvar
,let
andconst
declarations. -
"outerIIFEBody"
(default: 1) enforces indentation level for file-level IIFEs. -
"MemberExpression"
(off by default) enforces indentation level for multi-line property chains (except in variable declarations and assignments) -
"FunctionDeclaration"
takes an object to define rules for function declarations.-
parameters
(off by default) enforces indentation level for parameters in a function declaration. This can either be a number indicating indentation level, or the string"first"
indicating that all parameters of the declaration must be aligned with the first parameter. -
body
(default: 1) enforces indentation level for the body of a function declaration.
-
-
"FunctionExpression"
takes an object to define rules for function expressions.-
parameters
(off by default) enforces indentation level for parameters in a function expression. This can either be a number indicating indentation level, or the string"first"
indicating that all parameters of the expression must be aligned with the first parameter. -
body
(default: 1) enforces indentation level for the body of a function expression.
-
-
"CallExpression"
takes an object to define rules for function call expressions.-
arguments
(off by default) enforces indentation level for arguments in a call expression. This can either be a number indicating indentation level, or the string"first"
indicating that all arguments of the expression must be aligned with the first argument.
-
-
"ArrayExpression"
(default: 1) enforces indentation level for elements in arrays. It can also be set to the string"first"
, indicating that all the elements in the array should be aligned with the first element. -
"ObjectExpression"
(default: 1) enforces indentation level for properties in objects. It can be set to the string"first"
, indicating that all properties in the object should be aligned with the first property.
Level of indentation denotes the multiple of the indent specified. Example:
- Indent of 4 spaces with
VariableDeclarator
set to2
will indent the multi-line variable declarations with 8 spaces. - Indent of 2 spaces with
VariableDeclarator
set to2
will indent the multi-line variable declarations with 4 spaces. - Indent of 2 spaces with
VariableDeclarator
set to{"var": 2, "let": 2, "const": 3}
will indent the multi-line variable declarations with 4 spaces forvar
andlet
, 6 spaces forconst
statements. - Indent of tab with
VariableDeclarator
set to2
will indent the multi-line variable declarations with 2 tabs. - Indent of 2 spaces with
SwitchCase
set to0
will not indentcase
clauses with respect toswitch
statements. - Indent of 2 spaces with
SwitchCase
set to1
will indentcase
clauses with 2 spaces with respect toswitch
statements. - Indent of 2 spaces with
SwitchCase
set to2
will indentcase
clauses with 4 spaces with respect toswitch
statements. - Indent of tab with
SwitchCase
set to2
will indentcase
clauses with 2 tabs with respect toswitch
statements. - Indent of 2 spaces with
MemberExpression
set to0
will indent the multi-line property chains with 0 spaces. - Indent of 2 spaces with
MemberExpression
set to1
will indent the multi-line property chains with 2 spaces. - Indent of 2 spaces with
MemberExpression
set to2
will indent the multi-line property chains with 4 spaces. - Indent of 4 spaces with
MemberExpression
set to0
will indent the multi-line property chains with 0 spaces. - Indent of 4 spaces with
MemberExpression
set to1
will indent the multi-line property chains with 4 spaces. - Indent of 4 spaces with
MemberExpression
set to2
will indent the multi-line property chains with 8 spaces.
tab
Examples of incorrect code for this rule with the "tab"
option:
/*eslint indent: ["error", "tab"]*/
if (a) {
b=c;
function foo(d) {
e=f;
}
}
Examples of correct code for this rule with the "tab"
option:
/*eslint indent: ["error", "tab"]*/
if (a) {
/*tab*/b=c;
/*tab*/function foo(d) {
/*tab*//*tab*/e=f;
/*tab*/}
}
SwitchCase
Examples of incorrect code for this rule with the 2, { "SwitchCase": 1 }
options:
/*eslint indent: ["error", 2, { "SwitchCase": 1 }]*/
switch(a){
case "a":
break;
case "b":
break;
}
Examples of correct code for this rule with the 2, { "SwitchCase": 1 }
option:
/*eslint indent: ["error", 2, { "SwitchCase": 1 }]*/
switch(a){
case "a":
break;
case "b":
break;
}
VariableDeclarator
Examples of incorrect code for this rule with the 2, { "VariableDeclarator": 1 }
options:
/*eslint indent: ["error", 2, { "VariableDeclarator": 1 }]*/
/*eslint-env es6*/
var a,
b,
c;
let a,
b,
c;
const a = 1,
b = 2,
c = 3;
Examples of correct code for this rule with the 2, { "VariableDeclarator": 1 }
options:
/*eslint indent: ["error", 2, { "VariableDeclarator": 1 }]*/
/*eslint-env es6*/
var a,
b,
c;
let a,
b,
c;
const a = 1,
b = 2,
c = 3;
Examples of correct code for this rule with the 2, { "VariableDeclarator": 2 }
options:
/*eslint indent: ["error", 2, { "VariableDeclarator": 2 }]*/
/*eslint-env es6*/
var a,
b,
c;
let a,
b,
c;
const a = 1,
b = 2,
c = 3;
Examples of correct code for this rule with the 2, { "VariableDeclarator": { "var": 2, "let": 2, "const": 3 } }
options:
/*eslint indent: ["error", 2, { "VariableDeclarator": { "var": 2, "let": 2, "const": 3 } }]*/
/*eslint-env es6*/
var a,
b,
c;
let a,
b,
c;
const a = 1,
b = 2,
c = 3;
outerIIFEBody
Examples of incorrect code for this rule with the options 2, { "outerIIFEBody": 0 }
:
/*eslint indent: ["error", 2, { "outerIIFEBody": 0 }]*/
(function() {
function foo(x) {
return x + 1;
}
})();
if(y) {
console.log('foo');
}
Examples of correct code for this rule with the options 2, {"outerIIFEBody": 0}
:
/*eslint indent: ["error", 2, { "outerIIFEBody": 0 }]*/
(function() {
function foo(x) {
return x + 1;
}
})();
if(y) {
console.log('foo');
}
MemberExpression
Examples of incorrect code for this rule with the 2, { "MemberExpression": 1 }
options:
/*eslint indent: ["error", 2, { "MemberExpression": 1 }]*/
foo
.bar
.baz()
Examples of correct code for this rule with the 2, { "MemberExpression": 1 }
option:
/*eslint indent: ["error", 2, { "MemberExpression": 1 }]*/
foo
.bar
.baz();
// Any indentation is permitted in variable declarations and assignments.
var bip = aardvark.badger
.coyote;
FunctionDeclaration
Examples of incorrect code for this rule with the 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} }
option:
/*eslint indent: ["error", 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} }]*/
function foo(bar,
baz,
qux) {
qux();
}
Examples of correct code for this rule with the 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} }
option:
/*eslint indent: ["error", 2, { "FunctionDeclaration": {"body": 1, "parameters": 2} }]*/
function foo(bar,
baz,
qux) {
qux();
}
Examples of incorrect code for this rule with the 2, { "FunctionDeclaration": {"parameters": "first"} }
option:
/*eslint indent: ["error", 2, {"FunctionDeclaration": {"parameters": "first"}}]*/
function foo(bar, baz,
qux, boop) {
qux();
}
Examples of correct code for this rule with the 2, { "FunctionDeclaration": {"parameters": "first"} }
option:
/*eslint indent: ["error", 2, {"FunctionDeclaration": {"parameters": "first"}}]*/
function foo(bar, baz,
qux, boop) {
qux();
}
FunctionExpression
Examples of incorrect code for this rule with the 2, { "FunctionExpression": {"body": 1, "parameters": 2} }
option:
/*eslint indent: ["error", 2, { "FunctionExpression": {"body": 1, "parameters": 2} }]*/
var foo = function(bar,
baz,
qux) {
qux();
}
Examples of correct code for this rule with the 2, { "FunctionExpression": {"body": 1, "parameters": 2} }
option:
/*eslint indent: ["error", 2, { "FunctionExpression": {"body": 1, "parameters": 2} }]*/
var foo = function(bar,
baz,
qux) {
qux();
}
Examples of incorrect code for this rule with the 2, { "FunctionExpression": {"parameters": "first"} }
option:
/*eslint indent: ["error", 2, {"FunctionExpression": {"parameters": "first"}}]*/
var foo = function(bar, baz,
qux, boop) {
qux();
}
Examples of correct code for this rule with the 2, { "FunctionExpression": {"parameters": "first"} }
option:
/*eslint indent: ["error", 2, {"FunctionExpression": {"parameters": "first"}}]*/
var foo = function(bar, baz,
qux, boop) {
qux();
}
CallExpression
Examples of incorrect code for this rule with the 2, { "CallExpression": {"arguments": 1} }
option:
/*eslint indent: ["error", 2, { "CallExpression": {"arguments": 1} }]*/
foo(bar,
baz,
qux
);
Examples of correct code for this rule with the 2, { "CallExpression": {"arguments": 1} }
option:
/*eslint indent: ["error", 2, { "CallExpression": {"arguments": 1} }]*/
foo(bar,
baz,
qux
);
Examples of incorrect code for this rule with the 2, { "CallExpression": {"arguments": "first"} }
option:
/*eslint indent: ["error", 2, {"CallExpression": {"arguments": "first"}}]*/
foo(bar, baz,
baz, boop, beep);
Examples of correct code for this rule with the 2, { "CallExpression": {"arguments": "first"} }
option:
/*eslint indent: ["error", 2, {"CallExpression": {"arguments": "first"}}]*/
foo(bar, baz,
baz, boop, beep);
ArrayExpression
Examples of incorrect code for this rule with the 2, { "ArrayExpression": 1 }
option:
/*eslint indent: ["error", 2, { "ArrayExpression": 1 }]*/
var foo = [
bar,
baz,
qux
];
Examples of correct code for this rule with the 2, { "ArrayExpression": 1 }
option:
/*eslint indent: ["error", 2, { "ArrayExpression": 1 }]*/
var foo = [
bar,
baz,
qux
];
Examples of incorrect code for this rule with the 2, { "ArrayExpression": "first" }
option:
/*eslint indent: ["error", 2, {"ArrayExpression": "first"}]*/
var foo = [bar,
baz,
qux
];
Examples of correct code for this rule with the 2, { "ArrayExpression": "first" }
option:
/*eslint indent: ["error", 2, {"ArrayExpression": "first"}]*/
var foo = [bar,
baz,
qux
];
ObjectExpression
Examples of incorrect code for this rule with the 2, { "ObjectExpression": 1 }
option:
/*eslint indent: ["error", 2, { "ObjectExpression": 1 }]*/
var foo = {
bar: 1,
baz: 2,
qux: 3
};
Examples of correct code for this rule with the 2, { "ObjectExpression": 1 }
option:
/*eslint indent: ["error", 2, { "ObjectExpression": 1 }]*/
var foo = {
bar: 1,
baz: 2,
qux: 3
};
Examples of incorrect code for this rule with the 2, { "ObjectExpression": "first" }
option:
/*eslint indent: ["error", 2, {"ObjectExpression": "first"}]*/
var foo = { bar: 1,
baz: 2 };
Examples of correct code for this rule with the 2, { "ObjectExpression": "first" }
option:
/*eslint indent: ["error", 2, {"ObjectExpression": "first"}]*/
var foo = { bar: 1,
baz: 2 };
Compatibility
-
JSHint:
indent
- JSCS: validateIndentation Source: http://eslint.org/docs/rules/
Similar blocks of code found in 2 locations. Consider refactoring. Open
_.each(
this.hit_arr,
_.bind(function (id, index) {
this.chordsHide = [];
this.layoutHide = [];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 252.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
_.each(
this.query_arr,
_.bind(function (id, index) {
this.chordsHide = [];
this.layoutHide = [];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 252.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
$('.circos').tooltip({
position: {
my: 'left+3 bottom-3',
at: 'right bottom',
using: function(position, feedback) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 164.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
_.each(this.chords_arr, function (obj) {
var slen = obj[1] + obj[2];
var tlen = obj[4] + obj[5];
$('#' + obj[0] + '_' + slen + '_' + obj[3] + '_' + tlen).show();
});
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (_.indexOf(this.chordsHide, index) == -1) {
var slen = obj[1] + obj[2];
var tlen = obj[4] + obj[5];
$('#' + obj[0] + '_' + slen + '_' + obj[3] + '_' + tlen).hide();
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
_.each(
this.new_layout,
_.bind(function (obj) {
var id = obj.id.slice(0, 3);
if (id == 'Hit') {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
_.each(
this.new_layout,
_.bind(function (obj) {
var id = obj.id.slice(0, 3);
if (id == 'Que') {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (type == 'Hit') {
if (obj[3] == id) {
this.chordsHide.push(index);
this.layoutHide.push(obj[0]);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (type == 'Que') {
if (obj[0] == id) {
this.chordsHide.push(index);
this.layoutHide.push(obj[3]);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
var bar = this.legend
.selectAll('.bar')
.data(this.ratioHSP)
.enter()
.append('g')
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
var item2 = {
len: len,
color: '#80b1d3',
label: label,
id: 'Hit_' + this.clean_id(hit.id),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
var item1 = {
len: len,
color: '#8dd3c7',
label: label,
id: 'Query_' + this.clean_id(query.id),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76