vitamio/src/io/vov/vitamio/EGL.java
Method createSurface
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
Open
public GL createSurface(Surface surface) {
if (mEgl == null)
throw new RuntimeException("egl not initialized");
if (mEglDisplay == null)
throw new RuntimeException("eglDisplay not initialized");
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method chooseConfig
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
Open
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
for (EGLConfig config : configs) {
int d = findConfigAttrib(egl, display, config, EGL10.EGL_DEPTH_SIZE, 0);
int s = findConfigAttrib(egl, display, config, EGL10.EGL_STENCIL_SIZE, 0);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method findConfigAttrib
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
private int findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue) {