yashketkar/video-player

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vitamio/src/io/vov/vitamio/widget/VideoView.java

Summary

Maintainability
F
5 days
Test Coverage

File VideoView.java has 642 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*
 * Copyright (C) 2006 The Android Open Source Project
 * Copyright (C) 2013 YIXIA.COM
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
Severity: Major
Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 1 day to fix

    VideoView has 69 methods (exceeds 20 allowed). Consider refactoring.
    Open

    public class VideoView extends SurfaceView implements MediaController.MediaPlayerControl {
        public static final int VIDEO_LAYOUT_ORIGIN = 0;
        public static final int VIDEO_LAYOUT_SCALE = 1;
        public static final int VIDEO_LAYOUT_STRETCH = 2;
        public static final int VIDEO_LAYOUT_ZOOM = 3;
    Severity: Major
    Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 1 day to fix

      Method onPrepared has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring.
      Open

          public void onPrepared(MediaPlayer mp) {
            Log.d("onPrepared");
                  mCurrentState = STATE_PREPARED;
                  // mTargetState = STATE_PLAYING;
      
      
      Severity: Minor
      Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 3 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method onKeyDown has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
      Open

        @Override
        public boolean onKeyDown(int keyCode, KeyEvent event) {
          boolean isKeyCodeSupported = keyCode != KeyEvent.KEYCODE_BACK && keyCode != KeyEvent.KEYCODE_VOLUME_UP && keyCode != KeyEvent.KEYCODE_VOLUME_DOWN && keyCode != KeyEvent.KEYCODE_MENU && keyCode != KeyEvent.KEYCODE_CALL && keyCode != KeyEvent.KEYCODE_ENDCALL;
          if (isInPlaybackState() && isKeyCodeSupported && mMediaController != null) {
            if (keyCode == KeyEvent.KEYCODE_HEADSETHOOK || keyCode == KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE || keyCode == KeyEvent.KEYCODE_SPACE) {
      Severity: Minor
      Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method setVideoLayout has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
      Open

          public void setVideoLayout(int layout, float aspectRatio) {
              LayoutParams lp = getLayoutParams();
              Pair<Integer, Integer> res = ScreenResolution.getResolution(mContext);
              int windowWidth = res.first.intValue(), windowHeight = res.second.intValue();
              float windowRatio = windowWidth / (float) windowHeight;
      Severity: Minor
      Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method onInfo has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
      Open

          @Override
          public boolean onInfo(MediaPlayer mp, int what, int extra) {
            Log.d("onInfo: (%d, %d)", what, extra);
              
                if(MediaPlayer.MEDIA_INFO_UNKNOW_TYPE == what){
      Severity: Minor
      Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method openVideo has 39 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        private void openVideo() {
      //    if (mUri == null || mSurfaceHolder == null || !Vitamio.isInitialized(mContext))
      //      return;
          if (mUri == null || mSurfaceHolder == null )
          return;
      Severity: Minor
      Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 1 hr to fix

        Method onKeyDown has 28 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          @Override
          public boolean onKeyDown(int keyCode, KeyEvent event) {
            boolean isKeyCodeSupported = keyCode != KeyEvent.KEYCODE_BACK && keyCode != KeyEvent.KEYCODE_VOLUME_UP && keyCode != KeyEvent.KEYCODE_VOLUME_DOWN && keyCode != KeyEvent.KEYCODE_MENU && keyCode != KeyEvent.KEYCODE_CALL && keyCode != KeyEvent.KEYCODE_ENDCALL;
            if (isInPlaybackState() && isKeyCodeSupported && mMediaController != null) {
              if (keyCode == KeyEvent.KEYCODE_HEADSETHOOK || keyCode == KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE || keyCode == KeyEvent.KEYCODE_SPACE) {
        Severity: Minor
        Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 1 hr to fix

          Method setVideoLayout has 28 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              public void setVideoLayout(int layout, float aspectRatio) {
                  LayoutParams lp = getLayoutParams();
                  Pair<Integer, Integer> res = ScreenResolution.getResolution(mContext);
                  int windowWidth = res.first.intValue(), windowHeight = res.second.intValue();
                  float windowRatio = windowWidth / (float) windowHeight;
          Severity: Minor
          Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 1 hr to fix

            Method surfaceChanged has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
            Open

                public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
                  mSurfaceWidth = w;
                  mSurfaceHeight = h;
                  boolean isValidState = (mTargetState == STATE_PLAYING);
                  boolean hasValidSize = (mVideoWidth == w && mVideoHeight == h);
            Severity: Minor
            Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 1 hr to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Method attachMediaController has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
            Open

              private void attachMediaController() {
                if (mMediaPlayer != null && mMediaController != null) {
                  mMediaController.setMediaPlayer(this);
                  View anchorView = this.getParent() instanceof View ? (View) this.getParent() : this;
                  mMediaController.setAnchorView(anchorView);
            Severity: Minor
            Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 1 hr to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Method onPrepared has 27 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                public void onPrepared(MediaPlayer mp) {
                  Log.d("onPrepared");
                        mCurrentState = STATE_PREPARED;
                        // mTargetState = STATE_PLAYING;
            
            
            Severity: Minor
            Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 1 hr to fix

              Method onError has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
              Open

                  public boolean onError(MediaPlayer mp, int framework_err, int impl_err) {
                    Log.d("Error: %d, %d", framework_err, impl_err);
                    mCurrentState = STATE_ERROR;
                    mTargetState = STATE_ERROR;
                    if (mMediaController != null)
              Severity: Minor
              Found in vitamio/src/io/vov/vitamio/widget/VideoView.java - About 45 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Identical blocks of code found in 2 locations. Consider refactoring.
              Open

                      } catch (IOException ex) {
                          Log.e("Unable to open content: " + mUri, ex);
                          mCurrentState = STATE_ERROR;
                          mTargetState = STATE_ERROR;
                          mErrorListener.onError(mMediaPlayer, MediaPlayer.MEDIA_ERROR_UNKNOWN, 0);
              Severity: Minor
              Found in vitamio/src/io/vov/vitamio/widget/VideoView.java and 1 other location - About 40 mins to fix
              vitamio/src/io/vov/vitamio/widget/VideoView.java on lines 451..457

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 50.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Identical blocks of code found in 2 locations. Consider refactoring.
              Open

                      } catch (IllegalArgumentException ex) {
                          Log.e("Unable to open content: " + mUri, ex);
                          mCurrentState = STATE_ERROR;
                          mTargetState = STATE_ERROR;
                          mErrorListener.onError(mMediaPlayer, MediaPlayer.MEDIA_ERROR_UNKNOWN, 0);
              Severity: Minor
              Found in vitamio/src/io/vov/vitamio/widget/VideoView.java and 1 other location - About 40 mins to fix
              vitamio/src/io/vov/vitamio/widget/VideoView.java on lines 445..451

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 50.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

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