File VideoView.java
has 642 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* Copyright (C) 2006 The Android Open Source Project
* Copyright (C) 2013 YIXIA.COM
*
* Licensed under the Apache License, Version 2.0 (the "License");
VideoView
has 69 methods (exceeds 20 allowed). Consider refactoring. Open
public class VideoView extends SurfaceView implements MediaController.MediaPlayerControl {
public static final int VIDEO_LAYOUT_ORIGIN = 0;
public static final int VIDEO_LAYOUT_SCALE = 1;
public static final int VIDEO_LAYOUT_STRETCH = 2;
public static final int VIDEO_LAYOUT_ZOOM = 3;
Method onPrepared
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
public void onPrepared(MediaPlayer mp) {
Log.d("onPrepared");
mCurrentState = STATE_PREPARED;
// mTargetState = STATE_PLAYING;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onKeyDown
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
boolean isKeyCodeSupported = keyCode != KeyEvent.KEYCODE_BACK && keyCode != KeyEvent.KEYCODE_VOLUME_UP && keyCode != KeyEvent.KEYCODE_VOLUME_DOWN && keyCode != KeyEvent.KEYCODE_MENU && keyCode != KeyEvent.KEYCODE_CALL && keyCode != KeyEvent.KEYCODE_ENDCALL;
if (isInPlaybackState() && isKeyCodeSupported && mMediaController != null) {
if (keyCode == KeyEvent.KEYCODE_HEADSETHOOK || keyCode == KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE || keyCode == KeyEvent.KEYCODE_SPACE) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setVideoLayout
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
public void setVideoLayout(int layout, float aspectRatio) {
LayoutParams lp = getLayoutParams();
Pair<Integer, Integer> res = ScreenResolution.getResolution(mContext);
int windowWidth = res.first.intValue(), windowHeight = res.second.intValue();
float windowRatio = windowWidth / (float) windowHeight;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onInfo
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean onInfo(MediaPlayer mp, int what, int extra) {
Log.d("onInfo: (%d, %d)", what, extra);
if(MediaPlayer.MEDIA_INFO_UNKNOW_TYPE == what){
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method openVideo
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void openVideo() {
// if (mUri == null || mSurfaceHolder == null || !Vitamio.isInitialized(mContext))
// return;
if (mUri == null || mSurfaceHolder == null )
return;
Method onKeyDown
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
boolean isKeyCodeSupported = keyCode != KeyEvent.KEYCODE_BACK && keyCode != KeyEvent.KEYCODE_VOLUME_UP && keyCode != KeyEvent.KEYCODE_VOLUME_DOWN && keyCode != KeyEvent.KEYCODE_MENU && keyCode != KeyEvent.KEYCODE_CALL && keyCode != KeyEvent.KEYCODE_ENDCALL;
if (isInPlaybackState() && isKeyCodeSupported && mMediaController != null) {
if (keyCode == KeyEvent.KEYCODE_HEADSETHOOK || keyCode == KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE || keyCode == KeyEvent.KEYCODE_SPACE) {
Method setVideoLayout
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void setVideoLayout(int layout, float aspectRatio) {
LayoutParams lp = getLayoutParams();
Pair<Integer, Integer> res = ScreenResolution.getResolution(mContext);
int windowWidth = res.first.intValue(), windowHeight = res.second.intValue();
float windowRatio = windowWidth / (float) windowHeight;
Method surfaceChanged
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
mSurfaceWidth = w;
mSurfaceHeight = h;
boolean isValidState = (mTargetState == STATE_PLAYING);
boolean hasValidSize = (mVideoWidth == w && mVideoHeight == h);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method attachMediaController
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private void attachMediaController() {
if (mMediaPlayer != null && mMediaController != null) {
mMediaController.setMediaPlayer(this);
View anchorView = this.getParent() instanceof View ? (View) this.getParent() : this;
mMediaController.setAnchorView(anchorView);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onPrepared
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void onPrepared(MediaPlayer mp) {
Log.d("onPrepared");
mCurrentState = STATE_PREPARED;
// mTargetState = STATE_PLAYING;
Method onError
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public boolean onError(MediaPlayer mp, int framework_err, int impl_err) {
Log.d("Error: %d, %d", framework_err, impl_err);
mCurrentState = STATE_ERROR;
mTargetState = STATE_ERROR;
if (mMediaController != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
} catch (IOException ex) {
Log.e("Unable to open content: " + mUri, ex);
mCurrentState = STATE_ERROR;
mTargetState = STATE_ERROR;
mErrorListener.onError(mMediaPlayer, MediaPlayer.MEDIA_ERROR_UNKNOWN, 0);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
} catch (IllegalArgumentException ex) {
Log.e("Unable to open content: " + mUri, ex);
mCurrentState = STATE_ERROR;
mTargetState = STATE_ERROR;
mErrorListener.onError(mMediaPlayer, MediaPlayer.MEDIA_ERROR_UNKNOWN, 0);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76