yiisoft/yii2

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framework/console/controllers/BaseMigrateController.php

Summary

Maintainability
F
6 days
Test Coverage

Function getNewMigrations has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring.
Open

    protected function getNewMigrations()
    {
        $applied = [];
        foreach ($this->getMigrationHistory(null) as $class => $time) {
            $applied[trim($class, '\\')] = true;
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionMark has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionMark($version)
    {
        $originalVersion = $version;
        if (($namespaceVersion = $this->extractNamespaceMigrationVersion($version)) !== false) {
            $version = $namespaceVersion;
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

The class BaseMigrateController has an overall complexity of 153 which is very high. The configured complexity threshold is 50.
Open

abstract class BaseMigrateController extends Controller
{
    /**
     * The name of the dummy migration that marks the beginning of the whole migration history.
     */

Since: PHPMD 0.2.5

The Weighted Method Count (WMC) of a class is a good indicator of how much time and effort is required to modify and maintain this class. The WMC metric is defined as the sum of complexities of all methods declared in a class. A large number of methods also means that this class has a greater potential impact on derived classes.

Example:

class Foo {
      public function bar() {
          if ($a == $b)  {
              if ($a1 == $b1) {
                  fiddle();
              } elseif ($a2 == $b2) {
                  fiddle();
              } else {
              }
          }
      }
      public function baz() {
          if ($a == $b) {
              if ($a1 == $b1) {
                  fiddle();
              } elseif ($a2 == $b2) {
                  fiddle();
              } else {
              }
          }
      }
      // Several other complex methods
  }

Source: http://phpmd.org/rules/codesize.txt

The class BaseMigrateController has 11 public methods. Consider refactoring BaseMigrateController to keep number of public methods under 10.
Open

abstract class BaseMigrateController extends Controller
{
    /**
     * The name of the dummy migration that marks the beginning of the whole migration history.
     */

Since: PHPMD 0.1

A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects. By default it ignores methods starting with 'get' or 'set'.

Source: http://phpmd.org/rules/codesize.txt

Function beforeAction has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

    public function beforeAction($action)
    {
        if (parent::beforeAction($action)) {
            if (empty($this->migrationNamespaces) && empty($this->migrationPath)) {
                throw new InvalidConfigException('At least one of `migrationPath` or `migrationNamespaces` should be specified.');
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionRedo has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionRedo($limit = 1)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionUp has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionUp($limit = 0)
    {
        $migrations = $this->getNewMigrations();
        if (empty($migrations)) {
            $this->stdout("No new migrations found. Your system is up-to-date.\n", Console::FG_GREEN);
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionDown has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionDown($limit = 1)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function includeMigrationFile has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    protected function includeMigrationFile($class)
    {
        $class = trim($class, '\\');
        if (strpos($class, '\\') === false) {
            if (is_array($this->migrationPath)) {
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionNew has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionNew($limit = 10)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionHistory has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionHistory($limit = 10)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function migrateToVersion has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    protected function migrateToVersion($version)
    {
        $originalVersion = $version;

        // try migrate up
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

The method actionRedo() has an NPath complexity of 504. The configured NPath complexity threshold is 200.
Open

    public function actionRedo($limit = 1)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {

Since: PHPMD 0.1

The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

Example:

class Foo {
      function bar() {
          // lots of complicated code
      }
  }

Source: http://phpmd.org/rules/codesize.txt

The method actionDown() has an NPath complexity of 264. The configured NPath complexity threshold is 200.
Open

    public function actionDown($limit = 1)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {

Since: PHPMD 0.1

The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

Example:

class Foo {
      function bar() {
          // lots of complicated code
      }
  }

Source: http://phpmd.org/rules/codesize.txt

The method getNewMigrations() has an NPath complexity of 624. The configured NPath complexity threshold is 200.
Open

    protected function getNewMigrations()
    {
        $applied = [];
        foreach ($this->getMigrationHistory(null) as $class => $time) {
            $applied[trim($class, '\\')] = true;

Since: PHPMD 0.1

The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

Example:

class Foo {
      function bar() {
          // lots of complicated code
      }
  }

Source: http://phpmd.org/rules/codesize.txt

The method actionUp() has an NPath complexity of 704. The configured NPath complexity threshold is 200.
Open

    public function actionUp($limit = 0)
    {
        $migrations = $this->getNewMigrations();
        if (empty($migrations)) {
            $this->stdout("No new migrations found. Your system is up-to-date.\n", Console::FG_GREEN);

Since: PHPMD 0.1

The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

Example:

class Foo {
      function bar() {
          // lots of complicated code
      }
  }

Source: http://phpmd.org/rules/codesize.txt

The method actionMark() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10.
Open

    public function actionMark($version)
    {
        $originalVersion = $version;
        if (($namespaceVersion = $this->extractNamespaceMigrationVersion($version)) !== false) {
            $version = $namespaceVersion;

Since: PHPMD 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example:

// Cyclomatic Complexity = 11
  class Foo {
  1   public function example() {
  2       if ($a == $b) {
  3           if ($a1 == $b1) {
                  fiddle();
  4           } elseif ($a2 == $b2) {
                  fiddle();
              } else {
                  fiddle();
              }
  5       } elseif ($c == $d) {
  6           while ($c == $d) {
                  fiddle();
              }
  7        } elseif ($e == $f) {
  8           for ($n = 0; $n < $h; $n++) {
                  fiddle();
              }
          } else {
              switch ($z) {
  9               case 1:
                      fiddle();
                      break;
  10              case 2:
                      fiddle();
                      break;
  11              case 3:
                      fiddle();
                      break;
                  default:
                      fiddle();
                      break;
              }
          }
      }
  }

Source: http://phpmd.org/rules/codesize.txt

The method actionRedo() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10.
Open

    public function actionRedo($limit = 1)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {

Since: PHPMD 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example:

// Cyclomatic Complexity = 11
  class Foo {
  1   public function example() {
  2       if ($a == $b) {
  3           if ($a1 == $b1) {
                  fiddle();
  4           } elseif ($a2 == $b2) {
                  fiddle();
              } else {
                  fiddle();
              }
  5       } elseif ($c == $d) {
  6           while ($c == $d) {
                  fiddle();
              }
  7        } elseif ($e == $f) {
  8           for ($n = 0; $n < $h; $n++) {
                  fiddle();
              }
          } else {
              switch ($z) {
  9               case 1:
                      fiddle();
                      break;
  10              case 2:
                      fiddle();
                      break;
  11              case 3:
                      fiddle();
                      break;
                  default:
                      fiddle();
                      break;
              }
          }
      }
  }

Source: http://phpmd.org/rules/codesize.txt

The method actionUp() has a Cyclomatic Complexity of 15. The configured cyclomatic complexity threshold is 10.
Open

    public function actionUp($limit = 0)
    {
        $migrations = $this->getNewMigrations();
        if (empty($migrations)) {
            $this->stdout("No new migrations found. Your system is up-to-date.\n", Console::FG_GREEN);

Since: PHPMD 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example:

// Cyclomatic Complexity = 11
  class Foo {
  1   public function example() {
  2       if ($a == $b) {
  3           if ($a1 == $b1) {
                  fiddle();
  4           } elseif ($a2 == $b2) {
                  fiddle();
              } else {
                  fiddle();
              }
  5       } elseif ($c == $d) {
  6           while ($c == $d) {
                  fiddle();
              }
  7        } elseif ($e == $f) {
  8           for ($n = 0; $n < $h; $n++) {
                  fiddle();
              }
          } else {
              switch ($z) {
  9               case 1:
                      fiddle();
                      break;
  10              case 2:
                      fiddle();
                      break;
  11              case 3:
                      fiddle();
                      break;
                  default:
                      fiddle();
                      break;
              }
          }
      }
  }

Source: http://phpmd.org/rules/codesize.txt

The method beforeAction() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10.
Open

    public function beforeAction($action)
    {
        if (parent::beforeAction($action)) {
            if (empty($this->migrationNamespaces) && empty($this->migrationPath)) {
                throw new InvalidConfigException('At least one of `migrationPath` or `migrationNamespaces` should be specified.');

Since: PHPMD 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example:

// Cyclomatic Complexity = 11
  class Foo {
  1   public function example() {
  2       if ($a == $b) {
  3           if ($a1 == $b1) {
                  fiddle();
  4           } elseif ($a2 == $b2) {
                  fiddle();
              } else {
                  fiddle();
              }
  5       } elseif ($c == $d) {
  6           while ($c == $d) {
                  fiddle();
              }
  7        } elseif ($e == $f) {
  8           for ($n = 0; $n < $h; $n++) {
                  fiddle();
              }
          } else {
              switch ($z) {
  9               case 1:
                      fiddle();
                      break;
  10              case 2:
                      fiddle();
                      break;
  11              case 3:
                      fiddle();
                      break;
                  default:
                      fiddle();
                      break;
              }
          }
      }
  }

Source: http://phpmd.org/rules/codesize.txt

The method getNewMigrations() has a Cyclomatic Complexity of 15. The configured cyclomatic complexity threshold is 10.
Open

    protected function getNewMigrations()
    {
        $applied = [];
        foreach ($this->getMigrationHistory(null) as $class => $time) {
            $applied[trim($class, '\\')] = true;

Since: PHPMD 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example:

// Cyclomatic Complexity = 11
  class Foo {
  1   public function example() {
  2       if ($a == $b) {
  3           if ($a1 == $b1) {
                  fiddle();
  4           } elseif ($a2 == $b2) {
                  fiddle();
              } else {
                  fiddle();
              }
  5       } elseif ($c == $d) {
  6           while ($c == $d) {
                  fiddle();
              }
  7        } elseif ($e == $f) {
  8           for ($n = 0; $n < $h; $n++) {
                  fiddle();
              }
          } else {
              switch ($z) {
  9               case 1:
                      fiddle();
                      break;
  10              case 2:
                      fiddle();
                      break;
  11              case 3:
                      fiddle();
                      break;
                  default:
                      fiddle();
                      break;
              }
          }
      }
  }

Source: http://phpmd.org/rules/codesize.txt

The method actionDown() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10.
Open

    public function actionDown($limit = 1)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {

Since: PHPMD 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example:

// Cyclomatic Complexity = 11
  class Foo {
  1   public function example() {
  2       if ($a == $b) {
  3           if ($a1 == $b1) {
                  fiddle();
  4           } elseif ($a2 == $b2) {
                  fiddle();
              } else {
                  fiddle();
              }
  5       } elseif ($c == $d) {
  6           while ($c == $d) {
                  fiddle();
              }
  7        } elseif ($e == $f) {
  8           for ($n = 0; $n < $h; $n++) {
                  fiddle();
              }
          } else {
              switch ($z) {
  9               case 1:
                      fiddle();
                      break;
  10              case 2:
                      fiddle();
                      break;
  11              case 3:
                      fiddle();
                      break;
                  default:
                      fiddle();
                      break;
              }
          }
      }
  }

Source: http://phpmd.org/rules/codesize.txt

Avoid unused local variables such as '$matches'.
Open

        if (preg_match('/^\\\\?([\w_]+\\\\)+m(\d{6}_?\d{6})(\D.*)?$/is', $rawVersion, $matches)) {

Since: PHPMD 0.2

Detects when a local variable is declared and/or assigned, but not used.

Example:

class Foo {
      public function doSomething()
      {
          $i = 5; // Unused
      }
  }

Source: http://phpmd.org/rules/unusedcode.txt

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    protected function migrateUp($class)
    {
        if ($class === self::BASE_MIGRATION) {
            return true;
        }
Severity: Major
Found in framework/console/controllers/BaseMigrateController.php and 1 other location - About 1 day to fix
framework/console/controllers/BaseMigrateController.php on lines 743..764

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 207.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    protected function migrateDown($class)
    {
        if ($class === self::BASE_MIGRATION) {
            return true;
        }
Severity: Major
Found in framework/console/controllers/BaseMigrateController.php and 1 other location - About 1 day to fix
framework/console/controllers/BaseMigrateController.php on lines 715..736

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 207.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if ($this->confirm('Apply the above ' . ($n === 1 ? 'migration' : 'migrations') . '?')) {
            foreach ($migrations as $migration) {
                if (!$this->migrateUp($migration)) {
                    $this->stdout("\n$applied from $n " . ($applied === 1 ? 'migration was' : 'migrations were') . " applied.\n", Console::FG_RED);
                    $this->stdout("\nMigration failed. The rest of the migrations are canceled.\n", Console::FG_RED);
Severity: Major
Found in framework/console/controllers/BaseMigrateController.php and 1 other location - About 5 hrs to fix
framework/console/controllers/BaseMigrateController.php on lines 260..272

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 155.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if ($this->confirm('Revert the above ' . ($n === 1 ? 'migration' : 'migrations') . '?')) {
            foreach ($migrations as $migration) {
                if (!$this->migrateDown($migration)) {
                    $this->stdout("\n$reverted from $n " . ($reverted === 1 ? 'migration was' : 'migrations were') . " reverted.\n", Console::FG_RED);
                    $this->stdout("\nMigration failed. The rest of the migrations are canceled.\n", Console::FG_RED);
Severity: Major
Found in framework/console/controllers/BaseMigrateController.php and 1 other location - About 5 hrs to fix
framework/console/controllers/BaseMigrateController.php on lines 198..211

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 155.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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