yiisoft/yii2

View on GitHub
framework/console/controllers/BaseMigrateController.php

Summary

Maintainability
F
5 days
Test Coverage

Function getNewMigrations has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring.
Open

    protected function getNewMigrations()
    {
        $applied = [];
        foreach ($this->getMigrationHistory(null) as $class => $time) {
            $applied[trim($class, '\\')] = true;
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionMark has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionMark($version)
    {
        $originalVersion = $version;
        if (($namespaceVersion = $this->extractNamespaceMigrationVersion($version)) !== false) {
            $version = $namespaceVersion;
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

The class BaseMigrateController has 11 public methods. Consider refactoring BaseMigrateController to keep number of public methods under 10.
Open

abstract class BaseMigrateController extends Controller
{
    /**
     * The name of the dummy migration that marks the beginning of the whole migration history.
     */

TooManyPublicMethods

Since: 0.1

A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.

By default it ignores methods starting with 'get' or 'set'.

Example

Source https://phpmd.org/rules/codesize.html#toomanypublicmethods

The class BaseMigrateController has an overall complexity of 154 which is very high. The configured complexity threshold is 50.
Open

abstract class BaseMigrateController extends Controller
{
    /**
     * The name of the dummy migration that marks the beginning of the whole migration history.
     */

Function beforeAction has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

    public function beforeAction($action)
    {
        if (parent::beforeAction($action)) {
            if (empty($this->migrationNamespaces) && empty($this->migrationPath)) {
                throw new InvalidConfigException('At least one of `migrationPath` or `migrationNamespaces` should be specified.');
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionRedo has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionRedo($limit = 1)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionUp has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionUp($limit = 0)
    {
        $migrations = $this->getNewMigrations();
        if (empty($migrations)) {
            $this->stdout("No new migrations found. Your system is up-to-date.\n", Console::FG_GREEN);
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionDown has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionDown($limit = 1)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function includeMigrationFile has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    protected function includeMigrationFile($class)
    {
        $class = trim($class, '\\');
        if (strpos($class, '\\') === false) {
            if (is_array($this->migrationPath)) {
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionHistory has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionHistory($limit = 10)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionNew has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionNew($limit = 10)
    {
        if ($limit !== 'all') {
            $limit = (int) $limit;
            if ($limit < 1) {
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function migrateToVersion has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    protected function migrateToVersion($version)
    {
        $originalVersion = $version;

        // try migrate up
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionCreate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionCreate($name)
    {
        if (!preg_match('/^[\w\\\\]+$/', $name)) {
            throw new Exception('The migration name should contain letters, digits, underscore and/or backslash characters only.');
        }
Severity: Minor
Found in framework/console/controllers/BaseMigrateController.php - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

The method actionUp() has an NPath complexity of 704. The configured NPath complexity threshold is 200.
Open

    public function actionUp($limit = 0)
    {
        $migrations = $this->getNewMigrations();
        if (empty($migrations)) {
            $this->stdout("No new migrations found. Your system is up-to-date.\n", Console::FG_GREEN);

NPathComplexity

Since: 0.1

The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

Example

class Foo {
    function bar() {
        // lots of complicated code
    }
}

Source https://phpmd.org/rules/codesize.html#npathcomplexity

The method getNewMigrations() has an NPath complexity of 624. The configured NPath complexity threshold is 200.
Open

    protected function getNewMigrations()
    {
        $applied = [];
        foreach ($this->getMigrationHistory(null) as $class => $time) {
            $applied[trim($class, '\\')] = true;

NPathComplexity

Since: 0.1

The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

Example

class Foo {
    function bar() {
        // lots of complicated code
    }
}

Source https://phpmd.org/rules/codesize.html#npathcomplexity

The method actionDown() has an NPath complexity of 264. The configured NPath complexity threshold is 200.
Open

    public function actionDown($limit = 1)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {

NPathComplexity

Since: 0.1

The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

Example

class Foo {
    function bar() {
        // lots of complicated code
    }
}

Source https://phpmd.org/rules/codesize.html#npathcomplexity

The method actionRedo() has an NPath complexity of 504. The configured NPath complexity threshold is 200.
Open

    public function actionRedo($limit = 1)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {

NPathComplexity

Since: 0.1

The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

Example

class Foo {
    function bar() {
        // lots of complicated code
    }
}

Source https://phpmd.org/rules/codesize.html#npathcomplexity

The method getNewMigrations() has a Cyclomatic Complexity of 15. The configured cyclomatic complexity threshold is 10.
Open

    protected function getNewMigrations()
    {
        $applied = [];
        foreach ($this->getMigrationHistory(null) as $class => $time) {
            $applied[trim($class, '\\')] = true;

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method actionUp() has a Cyclomatic Complexity of 15. The configured cyclomatic complexity threshold is 10.
Open

    public function actionUp($limit = 0)
    {
        $migrations = $this->getNewMigrations();
        if (empty($migrations)) {
            $this->stdout("No new migrations found. Your system is up-to-date.\n", Console::FG_GREEN);

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method beforeAction() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10.
Open

    public function beforeAction($action)
    {
        if (parent::beforeAction($action)) {
            if (empty($this->migrationNamespaces) && empty($this->migrationPath)) {
                throw new InvalidConfigException('At least one of `migrationPath` or `migrationNamespaces` should be specified.');

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method actionDown() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10.
Open

    public function actionDown($limit = 1)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method actionRedo() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10.
Open

    public function actionRedo($limit = 1)
    {
        if ($limit === 'all') {
            $limit = null;
        } else {

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method actionMark() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10.
Open

    public function actionMark($version)
    {
        $originalVersion = $version;
        if (($namespaceVersion = $this->extractNamespaceMigrationVersion($version)) !== false) {
            $version = $namespaceVersion;

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

Avoid assigning values to variables in if clauses and the like (line '395', column '20').
Open

    public function actionTo($version)
    {
        if (($namespaceVersion = $this->extractNamespaceMigrationVersion($version)) !== false) {
            return $this->migrateToVersion($namespaceVersion);
        } elseif (($migrationName = $this->extractMigrationVersion($version)) !== false) {

IfStatementAssignment

Since: 2.7.0

Assignments in if clauses and the like are considered a code smell. Assignments in PHP return the right operand as their result. In many cases, this is an expected behavior, but can lead to many difficult to spot bugs, especially when the right operand could result in zero, null or an empty string and the like.

Example

class Foo
{
    public function bar($flag)
    {
        if ($foo = 'bar') { // possible typo
            // ...
        }
        if ($baz = 0) { // always false
            // ...
        }
    }
}

Source http://phpmd.org/rules/cleancode.html#ifstatementassignment

Avoid assigning values to variables in if clauses and the like (line '391', column '20').
Open

    public function actionTo($version)
    {
        if (($namespaceVersion = $this->extractNamespaceMigrationVersion($version)) !== false) {
            return $this->migrateToVersion($namespaceVersion);
        } elseif (($migrationName = $this->extractMigrationVersion($version)) !== false) {

IfStatementAssignment

Since: 2.7.0

Assignments in if clauses and the like are considered a code smell. Assignments in PHP return the right operand as their result. In many cases, this is an expected behavior, but can lead to many difficult to spot bugs, especially when the right operand could result in zero, null or an empty string and the like.

Example

class Foo
{
    public function bar($flag)
    {
        if ($foo = 'bar') { // possible typo
            // ...
        }
        if ($baz = 0) { // always false
            // ...
        }
    }
}

Source http://phpmd.org/rules/cleancode.html#ifstatementassignment

Avoid assigning values to variables in if clauses and the like (line '424', column '14').
Open

    public function actionMark($version)
    {
        $originalVersion = $version;
        if (($namespaceVersion = $this->extractNamespaceMigrationVersion($version)) !== false) {
            $version = $namespaceVersion;

IfStatementAssignment

Since: 2.7.0

Assignments in if clauses and the like are considered a code smell. Assignments in PHP return the right operand as their result. In many cases, this is an expected behavior, but can lead to many difficult to spot bugs, especially when the right operand could result in zero, null or an empty string and the like.

Example

class Foo
{
    public function bar($flag)
    {
        if ($foo = 'bar') { // possible typo
            // ...
        }
        if ($baz = 0) { // always false
            // ...
        }
    }
}

Source http://phpmd.org/rules/cleancode.html#ifstatementassignment

Avoid assigning values to variables in if clauses and the like (line '389', column '14').
Open

    public function actionTo($version)
    {
        if (($namespaceVersion = $this->extractNamespaceMigrationVersion($version)) !== false) {
            return $this->migrateToVersion($namespaceVersion);
        } elseif (($migrationName = $this->extractMigrationVersion($version)) !== false) {

IfStatementAssignment

Since: 2.7.0

Assignments in if clauses and the like are considered a code smell. Assignments in PHP return the right operand as their result. In many cases, this is an expected behavior, but can lead to many difficult to spot bugs, especially when the right operand could result in zero, null or an empty string and the like.

Example

class Foo
{
    public function bar($flag)
    {
        if ($foo = 'bar') { // possible typo
            // ...
        }
        if ($baz = 0) { // always false
            // ...
        }
    }
}

Source http://phpmd.org/rules/cleancode.html#ifstatementassignment

Avoid assigning values to variables in if clauses and the like (line '426', column '20').
Open

    public function actionMark($version)
    {
        $originalVersion = $version;
        if (($namespaceVersion = $this->extractNamespaceMigrationVersion($version)) !== false) {
            $version = $namespaceVersion;

IfStatementAssignment

Since: 2.7.0

Assignments in if clauses and the like are considered a code smell. Assignments in PHP return the right operand as their result. In many cases, this is an expected behavior, but can lead to many difficult to spot bugs, especially when the right operand could result in zero, null or an empty string and the like.

Example

class Foo
{
    public function bar($flag)
    {
        if ($foo = 'bar') { // possible typo
            // ...
        }
        if ($baz = 0) { // always false
            // ...
        }
    }
}

Source http://phpmd.org/rules/cleancode.html#ifstatementassignment

Avoid unused local variables such as '$matches'.
Open

        if (preg_match('/^\\\\?([\w_]+\\\\)+m(\d{6}_?\d{6})(\D.*)?$/is', $rawVersion, $matches)) {

UnusedLocalVariable

Since: 0.2

Detects when a local variable is declared and/or assigned, but not used.

Example

class Foo {
    public function doSomething()
    {
        $i = 5; // Unused
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable

Avoid using yii\console\controllers\count() function in while loops.
Open

        while ($count < count($migrations) && $migrations[$count] > $time) {
            ++$count;
        }

CountInLoopExpression

Since: 2.7.0

Using count/sizeof in loops expressions is considered bad practice and is a potential source of many bugs, especially when the loop manipulates an array, as count happens on each iteration.

Example

class Foo {

  public function bar()
  {
    $array = array();

    for ($i = 0; count($array); $i++) {
      // ...
    }
  }
}

Source https://phpmd.org/rules/design.html#countinloopexpression

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    protected function migrateUp($class)
    {
        if ($class === self::BASE_MIGRATION) {
            return true;
        }
Severity: Major
Found in framework/console/controllers/BaseMigrateController.php and 1 other location - About 7 hrs to fix
framework/console/controllers/BaseMigrateController.php on lines 777..798

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 227.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    protected function migrateDown($class)
    {
        if ($class === self::BASE_MIGRATION) {
            return true;
        }
Severity: Major
Found in framework/console/controllers/BaseMigrateController.php and 1 other location - About 7 hrs to fix
framework/console/controllers/BaseMigrateController.php on lines 749..770

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 227.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if ($this->confirm('Apply the above ' . ($n === 1 ? 'migration' : 'migrations') . '?')) {
            foreach ($migrations as $migration) {
                if (!$this->migrateUp($migration)) {
                    $this->stdout("\n$applied from $n " . ($applied === 1 ? 'migration was' : 'migrations were') . " applied.\n", Console::FG_RED);
                    $this->stdout("\nMigration failed. The rest of the migrations are canceled.\n", Console::FG_RED);
Severity: Major
Found in framework/console/controllers/BaseMigrateController.php and 1 other location - About 4 hrs to fix
framework/console/controllers/BaseMigrateController.php on lines 278..290

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 165.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if ($this->confirm('Revert the above ' . ($n === 1 ? 'migration' : 'migrations') . '?')) {
            foreach ($migrations as $migration) {
                if (!$this->migrateDown($migration)) {
                    $this->stdout("\n$reverted from $n " . ($reverted === 1 ? 'migration was' : 'migrations were') . " reverted.\n", Console::FG_RED);
                    $this->stdout("\nMigration failed. The rest of the migrations are canceled.\n", Console::FG_RED);
Severity: Major
Found in framework/console/controllers/BaseMigrateController.php and 1 other location - About 4 hrs to fix
framework/console/controllers/BaseMigrateController.php on lines 214..227

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 165.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

There are no issues that match your filters.

Category
Status