Function checkTargetAttributeExistence
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
private function checkTargetAttributeExistence($model, $attribute)
{
$targetAttribute = $this->targetAttribute === null ? $attribute : $this->targetAttribute;
if ($this->skipOnError) {
foreach ((array)$targetAttribute as $k => $v) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function prepareConditions
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private function prepareConditions($targetAttribute, $model, $attribute)
{
if (is_array($targetAttribute)) {
if ($this->allowArray) {
throw new InvalidConfigException('The "targetAttribute" property must be configured as a string.');
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function checkTargetRelationExistence
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private function checkTargetRelationExistence($model, $attribute)
{
$exists = false;
/** @var ActiveQuery $relationQuery */
$relationQuery = $model->{'get' . ucfirst($this->targetRelation)}();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The method checkTargetAttributeExistence() has a Cyclomatic Complexity of 11. The configured cyclomatic complexity threshold is 10. Open
private function checkTargetAttributeExistence($model, $attribute)
{
$targetAttribute = $this->targetAttribute === null ? $attribute : $this->targetAttribute;
if ($this->skipOnError) {
foreach ((array)$targetAttribute as $k => $v) {
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- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}