yoctore/yocto-core-stack

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Showing 19 of 19 total issues

Function exports has 42 lines of code (exceeds 25 allowed). Consider refactoring.
Open

module.exports = function (grunt) {
  // Init config
  grunt.initConfig({
    // Default package
    pkg : grunt.file.readJSON('package.json'),
Severity: Minor
Found in Gruntfile.js - About 1 hr to fix

    Function configure has 40 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    Core.prototype.configure = function () {
      // Banner message
      this.logger.banner([ '[ Core.configure ] - Initializing Core Stack >',
        'Starting middleware configuration.' ].join(' '));
    
    
    Severity: Minor
    Found in src/modules/core/index.js - About 1 hr to fix

      Function start has 38 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      Core.prototype.start = function () {
        // Create async process here
        var deferred  = Q.defer();
      
        // Default error mesage
      Severity: Minor
      Found in src/modules/core/index.js - About 1 hr to fix

        Function init has 35 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        CoreWrapper.prototype.init = function () {
          // create async process
          var deferred = Q.defer();
        
          // save current context
        Severity: Minor
        Found in src/index.js - About 1 hr to fix

          Function start has 35 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          CoreWrapper.prototype.start = function () {
            // create async process
            var deferred = Q.defer();
          
            // save current context
          Severity: Minor
          Found in src/index.js - About 1 hr to fix

            Function init has 34 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

            Configure.prototype.init = function (value) {
              // Create Async process
              var deferred = Q.defer();
            
              // Default repeat item
            Severity: Minor
            Found in src/modules/configure/index.js - About 1 hr to fix

              Function setConfigPath has 33 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

              Core.prototype.setConfigPath = function (p) {
                // Banner message
                this.logger.banner('[ Core.setConfigPath ] - Initializing Core Stack > Setting config path.');
              
                // Create async process
              Severity: Minor
              Found in src/modules/core/index.js - About 1 hr to fix

                Avoid deeply nested control flow statements.
                Open

                              if (this.router.configure()) {
                                // Change process state
                                this.state = true;
                
                                // Resolve all is ok
                Severity: Major
                Found in src/modules/core/index.js - About 45 mins to fix

                  Similar blocks of code found in 4 locations. Consider refactoring.
                  Open

                        this.core.initialize(this.modules).then(function () {
                          // set config path for config load
                          context.core.setConfigPath(context.configPath).then(function () {
                            // config path is ok so confiure before start
                            context.core.configure().then(function () {
                  Severity: Major
                  Found in src/index.js and 3 other locations - About 35 mins to fix
                  src/index.js on lines 173..182
                  src/index.js on lines 171..189
                  src/index.js on lines 169..196

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 47.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 4 locations. Consider refactoring.
                  Open

                          context.core.setConfigPath(context.configPath).then(function () {
                            // config path is ok so confiure before start
                            context.core.configure().then(function () {
                              // start the app
                              context.core.start().then(function () {
                  Severity: Major
                  Found in src/index.js and 3 other locations - About 35 mins to fix
                  src/index.js on lines 173..182
                  src/index.js on lines 171..189
                  src/index.js on lines 167..202

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 47.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 4 locations. Consider refactoring.
                  Open

                            context.core.configure().then(function () {
                              // start the app
                              context.core.start().then(function () {
                                // send success state to catch event.
                                deferred.resolve();
                  Severity: Major
                  Found in src/index.js and 3 other locations - About 35 mins to fix
                  src/index.js on lines 173..182
                  src/index.js on lines 169..196
                  src/index.js on lines 167..202

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 47.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 4 locations. Consider refactoring.
                  Open

                              context.core.start().then(function () {
                                // send success state to catch event.
                                deferred.resolve();
                                // nothing for the moment
                              }).catch(function (error) {
                  Severity: Major
                  Found in src/index.js and 3 other locations - About 35 mins to fix
                  src/index.js on lines 171..189
                  src/index.js on lines 169..196
                  src/index.js on lines 167..202

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 47.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                    } else {
                      // App is not ready
                      this.logger.error([ '[ Core.start ] - ', message ].join(' '));
                  
                      // Reject
                  Severity: Minor
                  Found in src/modules/core/index.js and 1 other location - About 35 mins to fix
                  src/modules/core/index.js on lines 158..164

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 46.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                        if (error) {
                          // Log error
                          this.logger.error([ '[ Core.setConfigPath ] -', errorMessage ].join(' '));
                  
                          // Reject
                  Severity: Minor
                  Found in src/modules/core/index.js and 1 other location - About 35 mins to fix
                  src/modules/core/index.js on lines 400..406

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 46.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Function initialize has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                  Open

                  Core.prototype.initialize = function (items) {
                    // Banner message
                    this.logger.banner('[ Core.initialize ] - Initializing Core Stack > Enable module validators.');
                  
                    // Create async process
                  Severity: Minor
                  Found in src/modules/core/index.js - About 25 mins to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Unexpected require().
                  Open

                    this.config = require('yocto-config')(this.logger);
                  Severity: Minor
                  Found in src/modules/core/index.js by eslint

                  Enforce require() on the top-level module scope (global-require)

                  In Node.js, module dependencies are included using the require() function, such as:

                  var fs = require("fs");

                  While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

                  function foo() {
                  
                      if (condition) {
                          var fs = require("fs");
                      }
                  }

                  Since require() does a synchronous load, it can cause performance problems when used in other locations.

                  Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

                  Rule Details

                  This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

                  Examples of incorrect code for this rule:

                  /*eslint global-require: "error"*/
                  /*eslint-env es6*/
                  
                  // calling require() inside of a function is not allowed
                  function readFile(filename, callback) {
                      var fs = require('fs');
                      fs.readFile(filename, callback)
                  }
                  
                  // conditional requires like this are also not allowed
                  if (DEBUG) { require('debug'); }
                  
                  // a require() in a switch statement is also flagged
                  switch(x) { case '1': require('1'); break; }
                  
                  // you may not require() inside an arrow function body
                  var getModule = (name) => require(name);
                  
                  // you may not require() inside of a function body as well
                  function getModule(name) { return require(name); }
                  
                  // you may not require() inside of a try/catch block
                  try {
                      require(unsafeModule);
                  } catch(e) {
                      console.log(e);
                  }

                  Examples of correct code for this rule:

                  /*eslint global-require: "error"*/
                  
                  // all these variations of require() are ok
                  require('x');
                  var y = require('y');
                  var z;
                  z = require('z').initialize();
                  
                  // requiring a module and using it in a function is ok
                  var fs = require('fs');
                  function readFile(filename, callback) {
                      fs.readFile(filename, callback)
                  }
                  
                  // you can use a ternary to determine which module to require
                  var logger = DEBUG ? require('dev-logger') : require('logger');
                  
                  // if you want you can require() at the end of your module
                  function doSomethingA() {}
                  function doSomethingB() {}
                  var x = require("x"),
                      z = require("z");

                  When Not To Use It

                  If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

                  Unexpected require().
                  Open

                    this.router = require('yocto-router')(this.logger);
                  Severity: Minor
                  Found in src/modules/core/index.js by eslint

                  Enforce require() on the top-level module scope (global-require)

                  In Node.js, module dependencies are included using the require() function, such as:

                  var fs = require("fs");

                  While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

                  function foo() {
                  
                      if (condition) {
                          var fs = require("fs");
                      }
                  }

                  Since require() does a synchronous load, it can cause performance problems when used in other locations.

                  Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

                  Rule Details

                  This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

                  Examples of incorrect code for this rule:

                  /*eslint global-require: "error"*/
                  /*eslint-env es6*/
                  
                  // calling require() inside of a function is not allowed
                  function readFile(filename, callback) {
                      var fs = require('fs');
                      fs.readFile(filename, callback)
                  }
                  
                  // conditional requires like this are also not allowed
                  if (DEBUG) { require('debug'); }
                  
                  // a require() in a switch statement is also flagged
                  switch(x) { case '1': require('1'); break; }
                  
                  // you may not require() inside an arrow function body
                  var getModule = (name) => require(name);
                  
                  // you may not require() inside of a function body as well
                  function getModule(name) { return require(name); }
                  
                  // you may not require() inside of a try/catch block
                  try {
                      require(unsafeModule);
                  } catch(e) {
                      console.log(e);
                  }

                  Examples of correct code for this rule:

                  /*eslint global-require: "error"*/
                  
                  // all these variations of require() are ok
                  require('x');
                  var y = require('y');
                  var z;
                  z = require('z').initialize();
                  
                  // requiring a module and using it in a function is ok
                  var fs = require('fs');
                  function readFile(filename, callback) {
                      fs.readFile(filename, callback)
                  }
                  
                  // you can use a ternary to determine which module to require
                  var logger = DEBUG ? require('dev-logger') : require('logger');
                  
                  // if you want you can require() at the end of your module
                  function doSomethingA() {}
                  function doSomethingB() {}
                  var x = require("x"),
                      z = require("z");

                  When Not To Use It

                  If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

                  Unexpected require().
                  Open

                    this.app = require('yocto-express')(this.config, this.logger);
                  Severity: Minor
                  Found in src/modules/core/index.js by eslint

                  Enforce require() on the top-level module scope (global-require)

                  In Node.js, module dependencies are included using the require() function, such as:

                  var fs = require("fs");

                  While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

                  function foo() {
                  
                      if (condition) {
                          var fs = require("fs");
                      }
                  }

                  Since require() does a synchronous load, it can cause performance problems when used in other locations.

                  Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

                  Rule Details

                  This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

                  Examples of incorrect code for this rule:

                  /*eslint global-require: "error"*/
                  /*eslint-env es6*/
                  
                  // calling require() inside of a function is not allowed
                  function readFile(filename, callback) {
                      var fs = require('fs');
                      fs.readFile(filename, callback)
                  }
                  
                  // conditional requires like this are also not allowed
                  if (DEBUG) { require('debug'); }
                  
                  // a require() in a switch statement is also flagged
                  switch(x) { case '1': require('1'); break; }
                  
                  // you may not require() inside an arrow function body
                  var getModule = (name) => require(name);
                  
                  // you may not require() inside of a function body as well
                  function getModule(name) { return require(name); }
                  
                  // you may not require() inside of a try/catch block
                  try {
                      require(unsafeModule);
                  } catch(e) {
                      console.log(e);
                  }

                  Examples of correct code for this rule:

                  /*eslint global-require: "error"*/
                  
                  // all these variations of require() are ok
                  require('x');
                  var y = require('y');
                  var z;
                  z = require('z').initialize();
                  
                  // requiring a module and using it in a function is ok
                  var fs = require('fs');
                  function readFile(filename, callback) {
                      fs.readFile(filename, callback)
                  }
                  
                  // you can use a ternary to determine which module to require
                  var logger = DEBUG ? require('dev-logger') : require('logger');
                  
                  // if you want you can require() at the end of your module
                  function doSomethingA() {}
                  function doSomethingB() {}
                  var x = require("x"),
                      z = require("z");

                  When Not To Use It

                  If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

                  Unexpected require().
                  Open

                    this.render = require('yocto-render')(this.logger);
                  Severity: Minor
                  Found in src/modules/core/index.js by eslint

                  Enforce require() on the top-level module scope (global-require)

                  In Node.js, module dependencies are included using the require() function, such as:

                  var fs = require("fs");

                  While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

                  function foo() {
                  
                      if (condition) {
                          var fs = require("fs");
                      }
                  }

                  Since require() does a synchronous load, it can cause performance problems when used in other locations.

                  Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

                  Rule Details

                  This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

                  Examples of incorrect code for this rule:

                  /*eslint global-require: "error"*/
                  /*eslint-env es6*/
                  
                  // calling require() inside of a function is not allowed
                  function readFile(filename, callback) {
                      var fs = require('fs');
                      fs.readFile(filename, callback)
                  }
                  
                  // conditional requires like this are also not allowed
                  if (DEBUG) { require('debug'); }
                  
                  // a require() in a switch statement is also flagged
                  switch(x) { case '1': require('1'); break; }
                  
                  // you may not require() inside an arrow function body
                  var getModule = (name) => require(name);
                  
                  // you may not require() inside of a function body as well
                  function getModule(name) { return require(name); }
                  
                  // you may not require() inside of a try/catch block
                  try {
                      require(unsafeModule);
                  } catch(e) {
                      console.log(e);
                  }

                  Examples of correct code for this rule:

                  /*eslint global-require: "error"*/
                  
                  // all these variations of require() are ok
                  require('x');
                  var y = require('y');
                  var z;
                  z = require('z').initialize();
                  
                  // requiring a module and using it in a function is ok
                  var fs = require('fs');
                  function readFile(filename, callback) {
                      fs.readFile(filename, callback)
                  }
                  
                  // you can use a ternary to determine which module to require
                  var logger = DEBUG ? require('dev-logger') : require('logger');
                  
                  // if you want you can require() at the end of your module
                  function doSomethingA() {}
                  function doSomethingB() {}
                  var x = require("x"),
                      z = require("z");

                  When Not To Use It

                  If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

                  Severity
                  Category
                  Status
                  Source
                  Language