yoctore/yocto-core-stack

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src/modules/core/index.js

Summary

Maintainability
B
6 hrs
Test Coverage

Function configure has 40 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Core.prototype.configure = function () {
  // Banner message
  this.logger.banner([ '[ Core.configure ] - Initializing Core Stack >',
    'Starting middleware configuration.' ].join(' '));

Severity: Minor
Found in src/modules/core/index.js - About 1 hr to fix

    Function start has 38 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    Core.prototype.start = function () {
      // Create async process here
      var deferred  = Q.defer();
    
      // Default error mesage
    Severity: Minor
    Found in src/modules/core/index.js - About 1 hr to fix

      Function setConfigPath has 33 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      Core.prototype.setConfigPath = function (p) {
        // Banner message
        this.logger.banner('[ Core.setConfigPath ] - Initializing Core Stack > Setting config path.');
      
        // Create async process
      Severity: Minor
      Found in src/modules/core/index.js - About 1 hr to fix

        Avoid deeply nested control flow statements.
        Open

                      if (this.router.configure()) {
                        // Change process state
                        this.state = true;
        
                        // Resolve all is ok
        Severity: Major
        Found in src/modules/core/index.js - About 45 mins to fix

          Function initialize has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

          Core.prototype.initialize = function (items) {
            // Banner message
            this.logger.banner('[ Core.initialize ] - Initializing Core Stack > Enable module validators.');
          
            // Create async process
          Severity: Minor
          Found in src/modules/core/index.js - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Unexpected require().
          Open

            this.config = require('yocto-config')(this.logger);
          Severity: Minor
          Found in src/modules/core/index.js by eslint

          Enforce require() on the top-level module scope (global-require)

          In Node.js, module dependencies are included using the require() function, such as:

          var fs = require("fs");

          While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

          function foo() {
          
              if (condition) {
                  var fs = require("fs");
              }
          }

          Since require() does a synchronous load, it can cause performance problems when used in other locations.

          Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

          Rule Details

          This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

          Examples of incorrect code for this rule:

          /*eslint global-require: "error"*/
          /*eslint-env es6*/
          
          // calling require() inside of a function is not allowed
          function readFile(filename, callback) {
              var fs = require('fs');
              fs.readFile(filename, callback)
          }
          
          // conditional requires like this are also not allowed
          if (DEBUG) { require('debug'); }
          
          // a require() in a switch statement is also flagged
          switch(x) { case '1': require('1'); break; }
          
          // you may not require() inside an arrow function body
          var getModule = (name) => require(name);
          
          // you may not require() inside of a function body as well
          function getModule(name) { return require(name); }
          
          // you may not require() inside of a try/catch block
          try {
              require(unsafeModule);
          } catch(e) {
              console.log(e);
          }

          Examples of correct code for this rule:

          /*eslint global-require: "error"*/
          
          // all these variations of require() are ok
          require('x');
          var y = require('y');
          var z;
          z = require('z').initialize();
          
          // requiring a module and using it in a function is ok
          var fs = require('fs');
          function readFile(filename, callback) {
              fs.readFile(filename, callback)
          }
          
          // you can use a ternary to determine which module to require
          var logger = DEBUG ? require('dev-logger') : require('logger');
          
          // if you want you can require() at the end of your module
          function doSomethingA() {}
          function doSomethingB() {}
          var x = require("x"),
              z = require("z");

          When Not To Use It

          If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

          Unexpected require().
          Open

            this.router = require('yocto-router')(this.logger);
          Severity: Minor
          Found in src/modules/core/index.js by eslint

          Enforce require() on the top-level module scope (global-require)

          In Node.js, module dependencies are included using the require() function, such as:

          var fs = require("fs");

          While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

          function foo() {
          
              if (condition) {
                  var fs = require("fs");
              }
          }

          Since require() does a synchronous load, it can cause performance problems when used in other locations.

          Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

          Rule Details

          This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

          Examples of incorrect code for this rule:

          /*eslint global-require: "error"*/
          /*eslint-env es6*/
          
          // calling require() inside of a function is not allowed
          function readFile(filename, callback) {
              var fs = require('fs');
              fs.readFile(filename, callback)
          }
          
          // conditional requires like this are also not allowed
          if (DEBUG) { require('debug'); }
          
          // a require() in a switch statement is also flagged
          switch(x) { case '1': require('1'); break; }
          
          // you may not require() inside an arrow function body
          var getModule = (name) => require(name);
          
          // you may not require() inside of a function body as well
          function getModule(name) { return require(name); }
          
          // you may not require() inside of a try/catch block
          try {
              require(unsafeModule);
          } catch(e) {
              console.log(e);
          }

          Examples of correct code for this rule:

          /*eslint global-require: "error"*/
          
          // all these variations of require() are ok
          require('x');
          var y = require('y');
          var z;
          z = require('z').initialize();
          
          // requiring a module and using it in a function is ok
          var fs = require('fs');
          function readFile(filename, callback) {
              fs.readFile(filename, callback)
          }
          
          // you can use a ternary to determine which module to require
          var logger = DEBUG ? require('dev-logger') : require('logger');
          
          // if you want you can require() at the end of your module
          function doSomethingA() {}
          function doSomethingB() {}
          var x = require("x"),
              z = require("z");

          When Not To Use It

          If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

          Unexpected require().
          Open

            this.app = require('yocto-express')(this.config, this.logger);
          Severity: Minor
          Found in src/modules/core/index.js by eslint

          Enforce require() on the top-level module scope (global-require)

          In Node.js, module dependencies are included using the require() function, such as:

          var fs = require("fs");

          While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

          function foo() {
          
              if (condition) {
                  var fs = require("fs");
              }
          }

          Since require() does a synchronous load, it can cause performance problems when used in other locations.

          Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

          Rule Details

          This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

          Examples of incorrect code for this rule:

          /*eslint global-require: "error"*/
          /*eslint-env es6*/
          
          // calling require() inside of a function is not allowed
          function readFile(filename, callback) {
              var fs = require('fs');
              fs.readFile(filename, callback)
          }
          
          // conditional requires like this are also not allowed
          if (DEBUG) { require('debug'); }
          
          // a require() in a switch statement is also flagged
          switch(x) { case '1': require('1'); break; }
          
          // you may not require() inside an arrow function body
          var getModule = (name) => require(name);
          
          // you may not require() inside of a function body as well
          function getModule(name) { return require(name); }
          
          // you may not require() inside of a try/catch block
          try {
              require(unsafeModule);
          } catch(e) {
              console.log(e);
          }

          Examples of correct code for this rule:

          /*eslint global-require: "error"*/
          
          // all these variations of require() are ok
          require('x');
          var y = require('y');
          var z;
          z = require('z').initialize();
          
          // requiring a module and using it in a function is ok
          var fs = require('fs');
          function readFile(filename, callback) {
              fs.readFile(filename, callback)
          }
          
          // you can use a ternary to determine which module to require
          var logger = DEBUG ? require('dev-logger') : require('logger');
          
          // if you want you can require() at the end of your module
          function doSomethingA() {}
          function doSomethingB() {}
          var x = require("x"),
              z = require("z");

          When Not To Use It

          If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

          Unexpected require().
          Open

            this.render = require('yocto-render')(this.logger);
          Severity: Minor
          Found in src/modules/core/index.js by eslint

          Enforce require() on the top-level module scope (global-require)

          In Node.js, module dependencies are included using the require() function, such as:

          var fs = require("fs");

          While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

          function foo() {
          
              if (condition) {
                  var fs = require("fs");
              }
          }

          Since require() does a synchronous load, it can cause performance problems when used in other locations.

          Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

          Rule Details

          This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

          Examples of incorrect code for this rule:

          /*eslint global-require: "error"*/
          /*eslint-env es6*/
          
          // calling require() inside of a function is not allowed
          function readFile(filename, callback) {
              var fs = require('fs');
              fs.readFile(filename, callback)
          }
          
          // conditional requires like this are also not allowed
          if (DEBUG) { require('debug'); }
          
          // a require() in a switch statement is also flagged
          switch(x) { case '1': require('1'); break; }
          
          // you may not require() inside an arrow function body
          var getModule = (name) => require(name);
          
          // you may not require() inside of a function body as well
          function getModule(name) { return require(name); }
          
          // you may not require() inside of a try/catch block
          try {
              require(unsafeModule);
          } catch(e) {
              console.log(e);
          }

          Examples of correct code for this rule:

          /*eslint global-require: "error"*/
          
          // all these variations of require() are ok
          require('x');
          var y = require('y');
          var z;
          z = require('z').initialize();
          
          // requiring a module and using it in a function is ok
          var fs = require('fs');
          function readFile(filename, callback) {
              fs.readFile(filename, callback)
          }
          
          // you can use a ternary to determine which module to require
          var logger = DEBUG ? require('dev-logger') : require('logger');
          
          // if you want you can require() at the end of your module
          function doSomethingA() {}
          function doSomethingB() {}
          var x = require("x"),
              z = require("z");

          When Not To Use It

          If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            } else {
              // App is not ready
              this.logger.error([ '[ Core.start ] - ', message ].join(' '));
          
              // Reject
          Severity: Minor
          Found in src/modules/core/index.js and 1 other location - About 35 mins to fix
          src/modules/core/index.js on lines 158..164

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 46.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                if (error) {
                  // Log error
                  this.logger.error([ '[ Core.setConfigPath ] -', errorMessage ].join(' '));
          
                  // Reject
          Severity: Minor
          Found in src/modules/core/index.js and 1 other location - About 35 mins to fix
          src/modules/core/index.js on lines 400..406

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 46.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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