yoctore/yoctopus-generator

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app/index.js

Summary

Maintainability
F
1 mo
Test Coverage

File index.js has 909 lines of code (exceeds 250 allowed). Consider refactoring.
Open

'use strict';

// tricks for hinter
var jsbeautyKey     = 'js_beautify';
// dependencies
Severity: Major
Found in app/index.js - About 2 days to fix

    Function constructor has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring.
    Open

      constructor   :  function () {
        // Calling the super constructor is important so our generator is correctly set up
        generators.Base.apply(this, arguments);
        /**
         * Current grunt file editor. we dont use yeaoman generator beacuse
    Severity: Minor
    Found in app/index.js - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function constructor has 121 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      constructor   :  function () {
        // Calling the super constructor is important so our generator is correctly set up
        generators.Base.apply(this, arguments);
        /**
         * Current grunt file editor. we dont use yeaoman generator beacuse
    Severity: Major
    Found in app/index.js - About 4 hrs to fix

      Function bowerBasePackage has 104 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          bowerBasePackage                  : function () {
            // process node package ?
            if (this.cfg.generate.angular) {
              // banner message
              this.banner('Now tell us some informations about your AngularJS configuration.');
      Severity: Major
      Found in app/index.js - About 4 hrs to fix

        Function nodeBasePackage has 90 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            nodeBasePackage                   : function () {
              // process node package ?
              if (this.cfg.generate.node) {
                // banner message
                this.banner('Now tell us some informations about your NodeJs configuration.');
        Severity: Major
        Found in app/index.js - About 3 hrs to fix

          Function generateGruntFile has 88 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              generateGruntFile   : function () {
                // create async process
                var done = this.async();
                // default config array
                var list = {};
          Severity: Major
          Found in app/index.js - About 3 hrs to fix

            Function packages has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
            Open

                packages : function () {
                  // banner message
                  this.banner('We will install needed packages');
                  // process install for each type
                  _.each([ 'node', 'angular'], function (type) {
            Severity: Minor
            Found in app/index.js - About 3 hrs to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function nodeBasePackage has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
            Open

                nodeBasePackage                   : function () {
                  // process node package ?
                  if (this.cfg.generate.node) {
                    // banner message
                    this.banner('Now tell us some informations about your NodeJs configuration.');
            Severity: Minor
            Found in app/index.js - About 2 hrs to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function bowerBasePackage has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
            Open

                bowerBasePackage                  : function () {
                  // process node package ?
                  if (this.cfg.generate.angular) {
                    // banner message
                    this.banner('Now tell us some informations about your AngularJS configuration.');
            Severity: Minor
            Found in app/index.js - About 2 hrs to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function generateTemplates has 60 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                generateTemplates   : function () {
                  // create async process
                  var done = this.async();
            
                  // par sella available modules
            Severity: Major
            Found in app/index.js - About 2 hrs to fix

              Function has a complexity of 10.
              Open

                  this.asciiMessage = function (name, exit) {
              Severity: Minor
              Found in app/index.js by eslint

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

              Function generateFiles has 48 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  generateFiles       : function () {
                    // create async process
                    var done = this.async();
              
                    // types list
              Severity: Minor
              Found in app/index.js - About 1 hr to fix

                Function 'bind' has a complexity of 8.
                Open

                          fs.walk(p).on('data', function (item) {
                Severity: Minor
                Found in app/index.js by eslint

                Limit Cyclomatic Complexity (complexity)

                Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                function a(x) {
                    if (true) {
                        return x; // 1st path
                    } else if (false) {
                        return x+1; // 2nd path
                    } else {
                        return 4; // 3rd path
                    }
                }

                Rule Details

                This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                Examples of incorrect code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else if (false) {
                        return x+1;
                    } else {
                        return 4; // 3rd path
                    }
                }

                Examples of correct code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else {
                        return 4;
                    }
                }

                Options

                Optionally, you may specify a max object property:

                "complexity": ["error", 2]

                is equivalent to

                "complexity": ["error", { "max": 2 }]

                Deprecated: the object property maximum is deprecated. Please use the property max instead.

                When Not To Use It

                If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                Further Reading

                Related Rules

                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md)
                • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

                Function 'bind' has a complexity of 8.
                Open

                      _.each([ 'node', 'angular'], function (type) {
                Severity: Minor
                Found in app/index.js by eslint

                Limit Cyclomatic Complexity (complexity)

                Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                function a(x) {
                    if (true) {
                        return x; // 1st path
                    } else if (false) {
                        return x+1; // 2nd path
                    } else {
                        return 4; // 3rd path
                    }
                }

                Rule Details

                This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                Examples of incorrect code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else if (false) {
                        return x+1;
                    } else {
                        return 4; // 3rd path
                    }
                }

                Examples of correct code for a maximum of 2:

                /*eslint complexity: ["error", 2]*/
                
                function a(x) {
                    if (true) {
                        return x;
                    } else {
                        return 4;
                    }
                }

                Options

                Optionally, you may specify a max object property:

                "complexity": ["error", 2]

                is equivalent to

                "complexity": ["error", { "max": 2 }]

                Deprecated: the object property maximum is deprecated. Please use the property max instead.

                When Not To Use It

                If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                Further Reading

                Related Rules

                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md)
                • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

                Function generateExtraDependencies has 42 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    generateExtraDependencies   : function () {
                      // create async process
                      var done = this.async();
                
                      // to execute
                Severity: Minor
                Found in app/index.js - About 1 hr to fix

                  Function generateDirectory has 42 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      generateDirectory   : function () {
                        // create async process
                        var done = this.async();
                  
                        // to execute
                  Severity: Minor
                  Found in app/index.js - About 1 hr to fix

                    Function packages has 32 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                        packages : function () {
                          // banner message
                          this.banner('We will install needed packages');
                          // process install for each type
                          _.each([ 'node', 'angular'], function (type) {
                    Severity: Minor
                    Found in app/index.js - About 1 hr to fix

                      Function init has 29 lines of code (exceeds 25 allowed). Consider refactoring.
                      Open

                          init          : function () {
                            // default banner
                            this.banner('We are initializing some data. Take a cofee and wait a few moment.');
                            // create async process
                            var done    = this.async();
                      Severity: Minor
                      Found in app/index.js - About 1 hr to fix

                        Avoid deeply nested control flow statements.
                        Open

                                            if (_.last(this.folders[type]) === folder) {
                                              // start a timeout here
                                              var timeout = setTimeout(function () {
                                                // stop spinner
                                                this.spinner.stop(true);
                        Severity: Major
                        Found in app/index.js - About 45 mins to fix

                          Don't use process.exit(); throw an error instead.
                          Open

                                    process.exit(this.cfg.codes.eManual);
                          Severity: Minor
                          Found in app/index.js by eslint

                          Disallow process.exit() (no-process-exit)

                          The process.exit() method in Node.js is used to immediately stop the Node.js process and exit. This is a dangerous operation because it can occur in any method at any point in time, potentially stopping a Node.js application completely when an error occurs. For example:

                          if (somethingBadHappened) {
                              console.error("Something bad happened!");
                              process.exit(1);
                          }

                          This code could appear in any module and will stop the entire application when somethingBadHappened is truthy. This doesn't give the application any chance to respond to the error. It's usually better to throw an error and allow the application to handle it appropriately:

                          if (somethingBadHappened) {
                              throw new Error("Something bad happened!");
                          }

                          By throwing an error in this way, other parts of the application have an opportunity to handle the error rather than stopping the application altogether. If the error bubbles all the way up to the process without being handled, then the process will exit and a non-zero exit code will returned, so the end result is the same.

                          Rule Details

                          This rule aims to prevent the use of process.exit() in Node.js JavaScript. As such, it warns whenever process.exit() is found in code.

                          Examples of incorrect code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          process.exit(1);
                          process.exit(0);

                          Examples of correct code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          Process.exit();
                          var exit = process.exit;

                          When Not To Use It

                          There may be a part of a Node.js application that is responsible for determining the correct exit code to return upon exiting. In that case, you should turn this rule off to allow proper handling of the exit code. Source: http://eslint.org/docs/rules/

                          Expected return with your callback function.
                          Open

                                    next();
                          Severity: Minor
                          Found in app/index.js by eslint

                          Enforce Return After Callback (callback-return)

                          The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

                          function doSomething(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

                          Rule Details

                          This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

                          Options

                          The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

                          Default callback names

                          Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err);
                              }
                              callback();
                          }

                          Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          Supplied callback names

                          Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  send.error(err);
                              }
                              send.success();
                          }

                          Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  return done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  return send.error(err);
                              }
                              send.success();
                          }

                          Known Limitations

                          Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

                          • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
                          • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

                          Passing the callback by reference

                          The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  setTimeout(callback, 0); // this is bad, but WILL NOT warn
                              }
                              callback();
                          }

                          Triggering the callback within a nested function

                          The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  process.nextTick(function() {
                                      return callback(); // this is bad, but WILL NOT warn
                                  });
                              }
                              callback();
                          }

                          If/else statements

                          The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

                          Example of a false positive when this rule reports incorrect code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err); // this is fine, but WILL warn
                              } else {
                                  callback();    // this is fine, but WILL warn
                              }
                          }

                          When Not To Use It

                          There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

                          Further Reading

                          Related Rules

                          Unexpected trailing comma.
                          Open

                                    message     : 'Your application is private ?',
                          Severity: Minor
                          Found in app/index.js by eslint

                          require or disallow trailing commas (comma-dangle)

                          Trailing commas in object literals are valid according to the ECMAScript 5 (and ECMAScript 3!) spec. However, IE8 (when not in IE8 document mode) and below will throw an error when it encounters trailing commas in JavaScript.

                          var foo = {
                              bar: "baz",
                              qux: "quux",
                          };

                          Trailing commas simplify adding and removing items to objects and arrays, since only the lines you are modifying must be touched. Another argument in favor of trailing commas is that it improves the clarity of diffs when an item is added or removed from an object or array:

                          Less clear:

                          var foo = {
                          -    bar: "baz",
                          -    qux: "quux"
                          +    bar: "baz"
                           };

                          More clear:

                          var foo = {
                               bar: "baz",
                          -    qux: "quux",
                           };

                          Rule Details

                          This rule enforces consistent use of trailing commas in object and array literals.

                          Options

                          This rule has a string option or an object option:

                          {
                              "comma-dangle": ["error", "never"],
                              // or
                              "comma-dangle": ["error", {
                                  "arrays": "never",
                                  "objects": "never",
                                  "imports": "never",
                                  "exports": "never",
                                  "functions": "ignore",
                              }]
                          }
                          • "never" (default) disallows trailing commas
                          • "always" requires trailing commas
                          • "always-multiline" requires trailing commas when the last element or property is in a different line than the closing ] or } and disallows trailing commas when the last element or property is on the same line as the closing ] or }
                          • "only-multiline" allows (but does not require) trailing commas when the last element or property is in a different line than the closing ] or } and disallows trailing commas when the last element or property is on the same line as the closing ] or }

                          Trailing commas in function declarations and function calls are valid syntax since ECMAScript 2017; however, the string option does not check these situations for backwards compatibility.

                          You can also use an object option to configure this rule for each type of syntax. Each of the following options can be set to "never", "always", "always-multiline", "only-multiline", or "ignore". The default for each option is "never" unless otherwise specified.

                          • arrays is for array literals and array patterns of destructuring. (e.g. let [a,] = [1,];)
                          • objects is for object literals and object patterns of destructuring. (e.g. let {a,} = {a: 1};)
                          • imports is for import declarations of ES Modules. (e.g. import {a,} from "foo";)
                          • exports is for export declarations of ES Modules. (e.g. export {a,};)
                          • functions is for function declarations and function calls. (e.g. (function(a,){ })(b,);)
                            functions is set to "ignore" by default for consistency with the string option.

                          never

                          Examples of incorrect code for this rule with the default "never" option:

                          /*eslint comma-dangle: ["error", "never"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux",
                          };
                          
                          var arr = [1,2,];
                          
                          foo({
                            bar: "baz",
                            qux: "quux",
                          });

                          Examples of correct code for this rule with the default "never" option:

                          /*eslint comma-dangle: ["error", "never"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux"
                          };
                          
                          var arr = [1,2];
                          
                          foo({
                            bar: "baz",
                            qux: "quux"
                          });

                          always

                          Examples of incorrect code for this rule with the "always" option:

                          /*eslint comma-dangle: ["error", "always"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux"
                          };
                          
                          var arr = [1,2];
                          
                          foo({
                            bar: "baz",
                            qux: "quux"
                          });

                          Examples of correct code for this rule with the "always" option:

                          /*eslint comma-dangle: ["error", "always"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux",
                          };
                          
                          var arr = [1,2,];
                          
                          foo({
                            bar: "baz",
                            qux: "quux",
                          });

                          always-multiline

                          Examples of incorrect code for this rule with the "always-multiline" option:

                          /*eslint comma-dangle: ["error", "always-multiline"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux"
                          };
                          
                          var foo = { bar: "baz", qux: "quux", };
                          
                          var arr = [1,2,];
                          
                          var arr = [1,
                              2,];
                          
                          var arr = [
                              1,
                              2
                          ];
                          
                          foo({
                            bar: "baz",
                            qux: "quux"
                          });

                          Examples of correct code for this rule with the "always-multiline" option:

                          /*eslint comma-dangle: ["error", "always-multiline"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux",
                          };
                          
                          var foo = {bar: "baz", qux: "quux"};
                          var arr = [1,2];
                          
                          var arr = [1,
                              2];
                          
                          var arr = [
                              1,
                              2,
                          ];
                          
                          foo({
                            bar: "baz",
                            qux: "quux",
                          });

                          only-multiline

                          Examples of incorrect code for this rule with the "only-multiline" option:

                          /*eslint comma-dangle: ["error", "only-multiline"]*/
                          
                          var foo = { bar: "baz", qux: "quux", };
                          
                          var arr = [1,2,];
                          
                          var arr = [1,
                              2,];

                          Examples of correct code for this rule with the "only-multiline" option:

                          /*eslint comma-dangle: ["error", "only-multiline"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux",
                          };
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux"
                          };
                          
                          var foo = {bar: "baz", qux: "quux"};
                          var arr = [1,2];
                          
                          var arr = [1,
                              2];
                          
                          var arr = [
                              1,
                              2,
                          ];
                          
                          var arr = [
                              1,
                              2
                          ];
                          
                          foo({
                            bar: "baz",
                            qux: "quux",
                          });
                          
                          foo({
                            bar: "baz",
                            qux: "quux"
                          });

                          functions

                          Examples of incorrect code for this rule with the {"functions": "never"} option:

                          /*eslint comma-dangle: ["error", {"functions": "never"}]*/
                          
                          function foo(a, b,) {
                          }
                          
                          foo(a, b,);
                          new foo(a, b,);

                          Examples of correct code for this rule with the {"functions": "never"} option:

                          /*eslint comma-dangle: ["error", {"functions": "never"}]*/
                          
                          function foo(a, b) {
                          }
                          
                          foo(a, b);
                          new foo(a, b);

                          Examples of incorrect code for this rule with the {"functions": "always"} option:

                          /*eslint comma-dangle: ["error", {"functions": "always"}]*/
                          
                          function foo(a, b) {
                          }
                          
                          foo(a, b);
                          new foo(a, b);

                          Examples of correct code for this rule with the {"functions": "always"} option:

                          /*eslint comma-dangle: ["error", {"functions": "always"}]*/
                          
                          function foo(a, b,) {
                          }
                          
                          foo(a, b,);
                          new foo(a, b,);

                          When Not To Use It

                          You can turn this rule off if you are not concerned with dangling commas. Source: http://eslint.org/docs/rules/

                          Don't use process.exit(); throw an error instead.
                          Open

                                      process.exit(this.cfg.codes.dFailed);
                          Severity: Minor
                          Found in app/index.js by eslint

                          Disallow process.exit() (no-process-exit)

                          The process.exit() method in Node.js is used to immediately stop the Node.js process and exit. This is a dangerous operation because it can occur in any method at any point in time, potentially stopping a Node.js application completely when an error occurs. For example:

                          if (somethingBadHappened) {
                              console.error("Something bad happened!");
                              process.exit(1);
                          }

                          This code could appear in any module and will stop the entire application when somethingBadHappened is truthy. This doesn't give the application any chance to respond to the error. It's usually better to throw an error and allow the application to handle it appropriately:

                          if (somethingBadHappened) {
                              throw new Error("Something bad happened!");
                          }

                          By throwing an error in this way, other parts of the application have an opportunity to handle the error rather than stopping the application altogether. If the error bubbles all the way up to the process without being handled, then the process will exit and a non-zero exit code will returned, so the end result is the same.

                          Rule Details

                          This rule aims to prevent the use of process.exit() in Node.js JavaScript. As such, it warns whenever process.exit() is found in code.

                          Examples of incorrect code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          process.exit(1);
                          process.exit(0);

                          Examples of correct code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          Process.exit();
                          var exit = process.exit;

                          When Not To Use It

                          There may be a part of a Node.js application that is responsible for determining the correct exit code to return upon exiting. In that case, you should turn this rule off to allow proper handling of the exit code. Source: http://eslint.org/docs/rules/

                          Don't use process.exit(); throw an error instead.
                          Open

                                        process.exit(this.cfg.codes.gFailed);
                          Severity: Minor
                          Found in app/index.js by eslint

                          Disallow process.exit() (no-process-exit)

                          The process.exit() method in Node.js is used to immediately stop the Node.js process and exit. This is a dangerous operation because it can occur in any method at any point in time, potentially stopping a Node.js application completely when an error occurs. For example:

                          if (somethingBadHappened) {
                              console.error("Something bad happened!");
                              process.exit(1);
                          }

                          This code could appear in any module and will stop the entire application when somethingBadHappened is truthy. This doesn't give the application any chance to respond to the error. It's usually better to throw an error and allow the application to handle it appropriately:

                          if (somethingBadHappened) {
                              throw new Error("Something bad happened!");
                          }

                          By throwing an error in this way, other parts of the application have an opportunity to handle the error rather than stopping the application altogether. If the error bubbles all the way up to the process without being handled, then the process will exit and a non-zero exit code will returned, so the end result is the same.

                          Rule Details

                          This rule aims to prevent the use of process.exit() in Node.js JavaScript. As such, it warns whenever process.exit() is found in code.

                          Examples of incorrect code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          process.exit(1);
                          process.exit(0);

                          Examples of correct code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          Process.exit();
                          var exit = process.exit;

                          When Not To Use It

                          There may be a part of a Node.js application that is responsible for determining the correct exit code to return upon exiting. In that case, you should turn this rule off to allow proper handling of the exit code. Source: http://eslint.org/docs/rules/

                          Expected return with your callback function.
                          Open

                                      next();
                          Severity: Minor
                          Found in app/index.js by eslint

                          Enforce Return After Callback (callback-return)

                          The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

                          function doSomething(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

                          Rule Details

                          This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

                          Options

                          The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

                          Default callback names

                          Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err);
                              }
                              callback();
                          }

                          Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          Supplied callback names

                          Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  send.error(err);
                              }
                              send.success();
                          }

                          Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  return done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  return send.error(err);
                              }
                              send.success();
                          }

                          Known Limitations

                          Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

                          • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
                          • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

                          Passing the callback by reference

                          The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  setTimeout(callback, 0); // this is bad, but WILL NOT warn
                              }
                              callback();
                          }

                          Triggering the callback within a nested function

                          The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  process.nextTick(function() {
                                      return callback(); // this is bad, but WILL NOT warn
                                  });
                              }
                              callback();
                          }

                          If/else statements

                          The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

                          Example of a false positive when this rule reports incorrect code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err); // this is fine, but WILL warn
                              } else {
                                  callback();    // this is fine, but WILL warn
                              }
                          }

                          When Not To Use It

                          There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

                          Further Reading

                          Related Rules

                          The function binding is unnecessary.
                          Open

                                      }.bind(this) , function () {
                          Severity: Minor
                          Found in app/index.js by eslint

                          Disallow unnecessary function binding (no-extra-bind)

                          The bind() method is used to create functions with specific this values and, optionally, binds arguments to specific values. When used to specify the value of this, it's important that the function actually use this in its function body. For example:

                          var boundGetName = (function getName() {
                              return this.name;
                          }).bind({ name: "ESLint" });
                          
                          console.log(boundGetName());      // "ESLint"

                          This code is an example of a good use of bind() for setting the value of this.

                          Sometimes during the course of code maintenance, the this value is removed from the function body. In that case, you can end up with a call to bind() that doesn't accomplish anything:

                          // useless bind
                          var boundGetName = (function getName() {
                              return "ESLint";
                          }).bind({ name: "ESLint" });
                          
                          console.log(boundGetName());      // "ESLint"

                          In this code, the reference to this has been removed but bind() is still used. In this case, the bind() is unnecessary overhead (and a performance hit) and can be safely removed.

                          Rule Details

                          This rule is aimed at avoiding the unnecessary use of bind() and as such will warn whenever an immediately-invoked function expression (IIFE) is using bind() and doesn't have an appropriate this value. This rule won't flag usage of bind() that includes function argument binding.

                          Note: Arrow functions can never have their this value set using bind(). This rule flags all uses of bind() with arrow functions as a problem

                          Examples of incorrect code for this rule:

                          /*eslint no-extra-bind: "error"*/
                          /*eslint-env es6*/
                          
                          var x = function () {
                              foo();
                          }.bind(bar);
                          
                          var x = (() => {
                              foo();
                          }).bind(bar);
                          
                          var x = (() => {
                              this.foo();
                          }).bind(bar);
                          
                          var x = function () {
                              (function () {
                                this.foo();
                              }());
                          }.bind(bar);
                          
                          var x = function () {
                              function foo() {
                                this.bar();
                              }
                          }.bind(baz);

                          Examples of correct code for this rule:

                          /*eslint no-extra-bind: "error"*/
                          
                          var x = function () {
                              this.foo();
                          }.bind(bar);
                          
                          var x = function (a) {
                              return a + 1;
                          }.bind(foo, bar);

                          When Not To Use It

                          If you are not concerned about unnecessary calls to bind(), you can safely disable this rule.

                          Further Reading

                          Expected return with your callback function.
                          Open

                                    next();
                          Severity: Minor
                          Found in app/index.js by eslint

                          Enforce Return After Callback (callback-return)

                          The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

                          function doSomething(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

                          Rule Details

                          This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

                          Options

                          The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

                          Default callback names

                          Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err);
                              }
                              callback();
                          }

                          Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          Supplied callback names

                          Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  send.error(err);
                              }
                              send.success();
                          }

                          Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  return done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  return send.error(err);
                              }
                              send.success();
                          }

                          Known Limitations

                          Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

                          • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
                          • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

                          Passing the callback by reference

                          The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  setTimeout(callback, 0); // this is bad, but WILL NOT warn
                              }
                              callback();
                          }

                          Triggering the callback within a nested function

                          The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  process.nextTick(function() {
                                      return callback(); // this is bad, but WILL NOT warn
                                  });
                              }
                              callback();
                          }

                          If/else statements

                          The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

                          Example of a false positive when this rule reports incorrect code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err); // this is fine, but WILL warn
                              } else {
                                  callback();    // this is fine, but WILL warn
                              }
                          }

                          When Not To Use It

                          There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

                          Further Reading

                          Related Rules

                          Expected return with your callback function.
                          Open

                                    next();
                          Severity: Minor
                          Found in app/index.js by eslint

                          Enforce Return After Callback (callback-return)

                          The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

                          function doSomething(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

                          Rule Details

                          This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

                          Options

                          The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

                          Default callback names

                          Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err);
                              }
                              callback();
                          }

                          Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          Supplied callback names

                          Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  send.error(err);
                              }
                              send.success();
                          }

                          Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  return done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  return send.error(err);
                              }
                              send.success();
                          }

                          Known Limitations

                          Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

                          • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
                          • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

                          Passing the callback by reference

                          The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  setTimeout(callback, 0); // this is bad, but WILL NOT warn
                              }
                              callback();
                          }

                          Triggering the callback within a nested function

                          The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  process.nextTick(function() {
                                      return callback(); // this is bad, but WILL NOT warn
                                  });
                              }
                              callback();
                          }

                          If/else statements

                          The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

                          Example of a false positive when this rule reports incorrect code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err); // this is fine, but WILL warn
                              } else {
                                  callback();    // this is fine, but WILL warn
                              }
                          }

                          When Not To Use It

                          There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

                          Further Reading

                          Related Rules

                          Comparing to itself is potentially pointless.
                          Open

                                  if (code >= this.cfg.codes.dFailed && code <= code >= this.cfg.codes.gFailed) {
                          Severity: Minor
                          Found in app/index.js by eslint

                          Disallow Self Compare (no-self-compare)

                          Comparing a variable against itself is usually an error, either a typo or refactoring error. It is confusing to the reader and may potentially introduce a runtime error.

                          The only time you would compare a variable against itself is when you are testing for NaN. However, it is far more appropriate to use typeof x === 'number' && isNaN(x) or the Number.isNaN ES2015 function for that use case rather than leaving the reader of the code to determine the intent of self comparison.

                          Rule Details

                          This error is raised to highlight a potentially confusing and potentially pointless piece of code. There are almost no situations in which you would need to compare something to itself.

                          Examples of incorrect code for this rule:

                          /*eslint no-self-compare: "error"*/
                          
                          var x = 10;
                          if (x === x) {
                              x = 20;
                          }

                          Source: http://eslint.org/docs/rules/

                          Expected return with your callback function.
                          Open

                                    next();
                          Severity: Minor
                          Found in app/index.js by eslint

                          Enforce Return After Callback (callback-return)

                          The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

                          function doSomething(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

                          Rule Details

                          This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

                          Options

                          The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

                          Default callback names

                          Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err);
                              }
                              callback();
                          }

                          Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          Supplied callback names

                          Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  send.error(err);
                              }
                              send.success();
                          }

                          Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  return done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  return send.error(err);
                              }
                              send.success();
                          }

                          Known Limitations

                          Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

                          • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
                          • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

                          Passing the callback by reference

                          The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  setTimeout(callback, 0); // this is bad, but WILL NOT warn
                              }
                              callback();
                          }

                          Triggering the callback within a nested function

                          The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  process.nextTick(function() {
                                      return callback(); // this is bad, but WILL NOT warn
                                  });
                              }
                              callback();
                          }

                          If/else statements

                          The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

                          Example of a false positive when this rule reports incorrect code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err); // this is fine, but WILL warn
                              } else {
                                  callback();    // this is fine, but WILL warn
                              }
                          }

                          When Not To Use It

                          There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

                          Further Reading

                          Related Rules

                          The function binding is unnecessary.
                          Open

                                      }.bind(this), function () {
                          Severity: Minor
                          Found in app/index.js by eslint

                          Disallow unnecessary function binding (no-extra-bind)

                          The bind() method is used to create functions with specific this values and, optionally, binds arguments to specific values. When used to specify the value of this, it's important that the function actually use this in its function body. For example:

                          var boundGetName = (function getName() {
                              return this.name;
                          }).bind({ name: "ESLint" });
                          
                          console.log(boundGetName());      // "ESLint"

                          This code is an example of a good use of bind() for setting the value of this.

                          Sometimes during the course of code maintenance, the this value is removed from the function body. In that case, you can end up with a call to bind() that doesn't accomplish anything:

                          // useless bind
                          var boundGetName = (function getName() {
                              return "ESLint";
                          }).bind({ name: "ESLint" });
                          
                          console.log(boundGetName());      // "ESLint"

                          In this code, the reference to this has been removed but bind() is still used. In this case, the bind() is unnecessary overhead (and a performance hit) and can be safely removed.

                          Rule Details

                          This rule is aimed at avoiding the unnecessary use of bind() and as such will warn whenever an immediately-invoked function expression (IIFE) is using bind() and doesn't have an appropriate this value. This rule won't flag usage of bind() that includes function argument binding.

                          Note: Arrow functions can never have their this value set using bind(). This rule flags all uses of bind() with arrow functions as a problem

                          Examples of incorrect code for this rule:

                          /*eslint no-extra-bind: "error"*/
                          /*eslint-env es6*/
                          
                          var x = function () {
                              foo();
                          }.bind(bar);
                          
                          var x = (() => {
                              foo();
                          }).bind(bar);
                          
                          var x = (() => {
                              this.foo();
                          }).bind(bar);
                          
                          var x = function () {
                              (function () {
                                this.foo();
                              }());
                          }.bind(bar);
                          
                          var x = function () {
                              function foo() {
                                this.bar();
                              }
                          }.bind(baz);

                          Examples of correct code for this rule:

                          /*eslint no-extra-bind: "error"*/
                          
                          var x = function () {
                              this.foo();
                          }.bind(bar);
                          
                          var x = function (a) {
                              return a + 1;
                          }.bind(foo, bar);

                          When Not To Use It

                          If you are not concerned about unnecessary calls to bind(), you can safely disable this rule.

                          Further Reading

                          Don't use process.exit(); throw an error instead.
                          Open

                                    process.exit(this.cfg.codes.eManual);
                          Severity: Minor
                          Found in app/index.js by eslint

                          Disallow process.exit() (no-process-exit)

                          The process.exit() method in Node.js is used to immediately stop the Node.js process and exit. This is a dangerous operation because it can occur in any method at any point in time, potentially stopping a Node.js application completely when an error occurs. For example:

                          if (somethingBadHappened) {
                              console.error("Something bad happened!");
                              process.exit(1);
                          }

                          This code could appear in any module and will stop the entire application when somethingBadHappened is truthy. This doesn't give the application any chance to respond to the error. It's usually better to throw an error and allow the application to handle it appropriately:

                          if (somethingBadHappened) {
                              throw new Error("Something bad happened!");
                          }

                          By throwing an error in this way, other parts of the application have an opportunity to handle the error rather than stopping the application altogether. If the error bubbles all the way up to the process without being handled, then the process will exit and a non-zero exit code will returned, so the end result is the same.

                          Rule Details

                          This rule aims to prevent the use of process.exit() in Node.js JavaScript. As such, it warns whenever process.exit() is found in code.

                          Examples of incorrect code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          process.exit(1);
                          process.exit(0);

                          Examples of correct code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          Process.exit();
                          var exit = process.exit;

                          When Not To Use It

                          There may be a part of a Node.js application that is responsible for determining the correct exit code to return upon exiting. In that case, you should turn this rule off to allow proper handling of the exit code. Source: http://eslint.org/docs/rules/

                          Don't use process.exit(); throw an error instead.
                          Open

                                      process.exit(this.cfg.codes.eManual);
                          Severity: Minor
                          Found in app/index.js by eslint

                          Disallow process.exit() (no-process-exit)

                          The process.exit() method in Node.js is used to immediately stop the Node.js process and exit. This is a dangerous operation because it can occur in any method at any point in time, potentially stopping a Node.js application completely when an error occurs. For example:

                          if (somethingBadHappened) {
                              console.error("Something bad happened!");
                              process.exit(1);
                          }

                          This code could appear in any module and will stop the entire application when somethingBadHappened is truthy. This doesn't give the application any chance to respond to the error. It's usually better to throw an error and allow the application to handle it appropriately:

                          if (somethingBadHappened) {
                              throw new Error("Something bad happened!");
                          }

                          By throwing an error in this way, other parts of the application have an opportunity to handle the error rather than stopping the application altogether. If the error bubbles all the way up to the process without being handled, then the process will exit and a non-zero exit code will returned, so the end result is the same.

                          Rule Details

                          This rule aims to prevent the use of process.exit() in Node.js JavaScript. As such, it warns whenever process.exit() is found in code.

                          Examples of incorrect code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          process.exit(1);
                          process.exit(0);

                          Examples of correct code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          Process.exit();
                          var exit = process.exit;

                          When Not To Use It

                          There may be a part of a Node.js application that is responsible for determining the correct exit code to return upon exiting. In that case, you should turn this rule off to allow proper handling of the exit code. Source: http://eslint.org/docs/rules/

                          Expected return with your callback function.
                          Open

                                    next();
                          Severity: Minor
                          Found in app/index.js by eslint

                          Enforce Return After Callback (callback-return)

                          The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

                          function doSomething(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

                          Rule Details

                          This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

                          Options

                          The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

                          Default callback names

                          Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err);
                              }
                              callback();
                          }

                          Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          Supplied callback names

                          Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  send.error(err);
                              }
                              send.success();
                          }

                          Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  return done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  return send.error(err);
                              }
                              send.success();
                          }

                          Known Limitations

                          Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

                          • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
                          • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

                          Passing the callback by reference

                          The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  setTimeout(callback, 0); // this is bad, but WILL NOT warn
                              }
                              callback();
                          }

                          Triggering the callback within a nested function

                          The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  process.nextTick(function() {
                                      return callback(); // this is bad, but WILL NOT warn
                                  });
                              }
                              callback();
                          }

                          If/else statements

                          The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

                          Example of a false positive when this rule reports incorrect code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err); // this is fine, but WILL warn
                              } else {
                                  callback();    // this is fine, but WILL warn
                              }
                          }

                          When Not To Use It

                          There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

                          Further Reading

                          Related Rules

                          Expected return with your callback function.
                          Open

                                              next();
                          Severity: Minor
                          Found in app/index.js by eslint

                          Enforce Return After Callback (callback-return)

                          The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

                          function doSomething(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

                          Rule Details

                          This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

                          Options

                          The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

                          Default callback names

                          Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err);
                              }
                              callback();
                          }

                          Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          Supplied callback names

                          Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  send.error(err);
                              }
                              send.success();
                          }

                          Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  return done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  return send.error(err);
                              }
                              send.success();
                          }

                          Known Limitations

                          Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

                          • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
                          • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

                          Passing the callback by reference

                          The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  setTimeout(callback, 0); // this is bad, but WILL NOT warn
                              }
                              callback();
                          }

                          Triggering the callback within a nested function

                          The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  process.nextTick(function() {
                                      return callback(); // this is bad, but WILL NOT warn
                                  });
                              }
                              callback();
                          }

                          If/else statements

                          The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

                          Example of a false positive when this rule reports incorrect code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err); // this is fine, but WILL warn
                              } else {
                                  callback();    // this is fine, but WILL warn
                              }
                          }

                          When Not To Use It

                          There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

                          Further Reading

                          Related Rules

                          Don't use process.exit(); throw an error instead.
                          Open

                                  process.exit(this.cfg.codes.eManual);
                          Severity: Minor
                          Found in app/index.js by eslint

                          Disallow process.exit() (no-process-exit)

                          The process.exit() method in Node.js is used to immediately stop the Node.js process and exit. This is a dangerous operation because it can occur in any method at any point in time, potentially stopping a Node.js application completely when an error occurs. For example:

                          if (somethingBadHappened) {
                              console.error("Something bad happened!");
                              process.exit(1);
                          }

                          This code could appear in any module and will stop the entire application when somethingBadHappened is truthy. This doesn't give the application any chance to respond to the error. It's usually better to throw an error and allow the application to handle it appropriately:

                          if (somethingBadHappened) {
                              throw new Error("Something bad happened!");
                          }

                          By throwing an error in this way, other parts of the application have an opportunity to handle the error rather than stopping the application altogether. If the error bubbles all the way up to the process without being handled, then the process will exit and a non-zero exit code will returned, so the end result is the same.

                          Rule Details

                          This rule aims to prevent the use of process.exit() in Node.js JavaScript. As such, it warns whenever process.exit() is found in code.

                          Examples of incorrect code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          process.exit(1);
                          process.exit(0);

                          Examples of correct code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          Process.exit();
                          var exit = process.exit;

                          When Not To Use It

                          There may be a part of a Node.js application that is responsible for determining the correct exit code to return upon exiting. In that case, you should turn this rule off to allow proper handling of the exit code. Source: http://eslint.org/docs/rules/

                          Unexpected trailing comma.
                          Open

                                              chalk.red('(Yes to continue)') ].join(' '),
                          Severity: Minor
                          Found in app/index.js by eslint

                          require or disallow trailing commas (comma-dangle)

                          Trailing commas in object literals are valid according to the ECMAScript 5 (and ECMAScript 3!) spec. However, IE8 (when not in IE8 document mode) and below will throw an error when it encounters trailing commas in JavaScript.

                          var foo = {
                              bar: "baz",
                              qux: "quux",
                          };

                          Trailing commas simplify adding and removing items to objects and arrays, since only the lines you are modifying must be touched. Another argument in favor of trailing commas is that it improves the clarity of diffs when an item is added or removed from an object or array:

                          Less clear:

                          var foo = {
                          -    bar: "baz",
                          -    qux: "quux"
                          +    bar: "baz"
                           };

                          More clear:

                          var foo = {
                               bar: "baz",
                          -    qux: "quux",
                           };

                          Rule Details

                          This rule enforces consistent use of trailing commas in object and array literals.

                          Options

                          This rule has a string option or an object option:

                          {
                              "comma-dangle": ["error", "never"],
                              // or
                              "comma-dangle": ["error", {
                                  "arrays": "never",
                                  "objects": "never",
                                  "imports": "never",
                                  "exports": "never",
                                  "functions": "ignore",
                              }]
                          }
                          • "never" (default) disallows trailing commas
                          • "always" requires trailing commas
                          • "always-multiline" requires trailing commas when the last element or property is in a different line than the closing ] or } and disallows trailing commas when the last element or property is on the same line as the closing ] or }
                          • "only-multiline" allows (but does not require) trailing commas when the last element or property is in a different line than the closing ] or } and disallows trailing commas when the last element or property is on the same line as the closing ] or }

                          Trailing commas in function declarations and function calls are valid syntax since ECMAScript 2017; however, the string option does not check these situations for backwards compatibility.

                          You can also use an object option to configure this rule for each type of syntax. Each of the following options can be set to "never", "always", "always-multiline", "only-multiline", or "ignore". The default for each option is "never" unless otherwise specified.

                          • arrays is for array literals and array patterns of destructuring. (e.g. let [a,] = [1,];)
                          • objects is for object literals and object patterns of destructuring. (e.g. let {a,} = {a: 1};)
                          • imports is for import declarations of ES Modules. (e.g. import {a,} from "foo";)
                          • exports is for export declarations of ES Modules. (e.g. export {a,};)
                          • functions is for function declarations and function calls. (e.g. (function(a,){ })(b,);)
                            functions is set to "ignore" by default for consistency with the string option.

                          never

                          Examples of incorrect code for this rule with the default "never" option:

                          /*eslint comma-dangle: ["error", "never"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux",
                          };
                          
                          var arr = [1,2,];
                          
                          foo({
                            bar: "baz",
                            qux: "quux",
                          });

                          Examples of correct code for this rule with the default "never" option:

                          /*eslint comma-dangle: ["error", "never"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux"
                          };
                          
                          var arr = [1,2];
                          
                          foo({
                            bar: "baz",
                            qux: "quux"
                          });

                          always

                          Examples of incorrect code for this rule with the "always" option:

                          /*eslint comma-dangle: ["error", "always"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux"
                          };
                          
                          var arr = [1,2];
                          
                          foo({
                            bar: "baz",
                            qux: "quux"
                          });

                          Examples of correct code for this rule with the "always" option:

                          /*eslint comma-dangle: ["error", "always"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux",
                          };
                          
                          var arr = [1,2,];
                          
                          foo({
                            bar: "baz",
                            qux: "quux",
                          });

                          always-multiline

                          Examples of incorrect code for this rule with the "always-multiline" option:

                          /*eslint comma-dangle: ["error", "always-multiline"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux"
                          };
                          
                          var foo = { bar: "baz", qux: "quux", };
                          
                          var arr = [1,2,];
                          
                          var arr = [1,
                              2,];
                          
                          var arr = [
                              1,
                              2
                          ];
                          
                          foo({
                            bar: "baz",
                            qux: "quux"
                          });

                          Examples of correct code for this rule with the "always-multiline" option:

                          /*eslint comma-dangle: ["error", "always-multiline"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux",
                          };
                          
                          var foo = {bar: "baz", qux: "quux"};
                          var arr = [1,2];
                          
                          var arr = [1,
                              2];
                          
                          var arr = [
                              1,
                              2,
                          ];
                          
                          foo({
                            bar: "baz",
                            qux: "quux",
                          });

                          only-multiline

                          Examples of incorrect code for this rule with the "only-multiline" option:

                          /*eslint comma-dangle: ["error", "only-multiline"]*/
                          
                          var foo = { bar: "baz", qux: "quux", };
                          
                          var arr = [1,2,];
                          
                          var arr = [1,
                              2,];

                          Examples of correct code for this rule with the "only-multiline" option:

                          /*eslint comma-dangle: ["error", "only-multiline"]*/
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux",
                          };
                          
                          var foo = {
                              bar: "baz",
                              qux: "quux"
                          };
                          
                          var foo = {bar: "baz", qux: "quux"};
                          var arr = [1,2];
                          
                          var arr = [1,
                              2];
                          
                          var arr = [
                              1,
                              2,
                          ];
                          
                          var arr = [
                              1,
                              2
                          ];
                          
                          foo({
                            bar: "baz",
                            qux: "quux",
                          });
                          
                          foo({
                            bar: "baz",
                            qux: "quux"
                          });

                          functions

                          Examples of incorrect code for this rule with the {"functions": "never"} option:

                          /*eslint comma-dangle: ["error", {"functions": "never"}]*/
                          
                          function foo(a, b,) {
                          }
                          
                          foo(a, b,);
                          new foo(a, b,);

                          Examples of correct code for this rule with the {"functions": "never"} option:

                          /*eslint comma-dangle: ["error", {"functions": "never"}]*/
                          
                          function foo(a, b) {
                          }
                          
                          foo(a, b);
                          new foo(a, b);

                          Examples of incorrect code for this rule with the {"functions": "always"} option:

                          /*eslint comma-dangle: ["error", {"functions": "always"}]*/
                          
                          function foo(a, b) {
                          }
                          
                          foo(a, b);
                          new foo(a, b);

                          Examples of correct code for this rule with the {"functions": "always"} option:

                          /*eslint comma-dangle: ["error", {"functions": "always"}]*/
                          
                          function foo(a, b,) {
                          }
                          
                          foo(a, b,);
                          new foo(a, b,);

                          When Not To Use It

                          You can turn this rule off if you are not concerned with dangling commas. Source: http://eslint.org/docs/rules/

                          Expected return with your callback function.
                          Open

                                      next();
                          Severity: Minor
                          Found in app/index.js by eslint

                          Enforce Return After Callback (callback-return)

                          The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

                          function doSomething(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

                          Rule Details

                          This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

                          Options

                          The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

                          Default callback names

                          Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err);
                              }
                              callback();
                          }

                          Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  return callback(err);
                              }
                              callback();
                          }

                          Supplied callback names

                          Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  send.error(err);
                              }
                              send.success();
                          }

                          Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

                          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                          
                          function foo(err, done) {
                              if (err) {
                                  return done(err);
                              }
                              done();
                          }
                          
                          function bar(err, send) {
                              if (err) {
                                  return send.error(err);
                              }
                              send.success();
                          }

                          Known Limitations

                          Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

                          • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
                          • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

                          Passing the callback by reference

                          The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  setTimeout(callback, 0); // this is bad, but WILL NOT warn
                              }
                              callback();
                          }

                          Triggering the callback within a nested function

                          The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

                          Example of a false negative when this rule reports correct code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  process.nextTick(function() {
                                      return callback(); // this is bad, but WILL NOT warn
                                  });
                              }
                              callback();
                          }

                          If/else statements

                          The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

                          Example of a false positive when this rule reports incorrect code:

                          /*eslint callback-return: "error"*/
                          
                          function foo(err, callback) {
                              if (err) {
                                  callback(err); // this is fine, but WILL warn
                              } else {
                                  callback();    // this is fine, but WILL warn
                              }
                          }

                          When Not To Use It

                          There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

                          Further Reading

                          Related Rules

                          Don't use process.exit(); throw an error instead.
                          Open

                                                process.exit(this.cfg.codes.fFailed);
                          Severity: Minor
                          Found in app/index.js by eslint

                          Disallow process.exit() (no-process-exit)

                          The process.exit() method in Node.js is used to immediately stop the Node.js process and exit. This is a dangerous operation because it can occur in any method at any point in time, potentially stopping a Node.js application completely when an error occurs. For example:

                          if (somethingBadHappened) {
                              console.error("Something bad happened!");
                              process.exit(1);
                          }

                          This code could appear in any module and will stop the entire application when somethingBadHappened is truthy. This doesn't give the application any chance to respond to the error. It's usually better to throw an error and allow the application to handle it appropriately:

                          if (somethingBadHappened) {
                              throw new Error("Something bad happened!");
                          }

                          By throwing an error in this way, other parts of the application have an opportunity to handle the error rather than stopping the application altogether. If the error bubbles all the way up to the process without being handled, then the process will exit and a non-zero exit code will returned, so the end result is the same.

                          Rule Details

                          This rule aims to prevent the use of process.exit() in Node.js JavaScript. As such, it warns whenever process.exit() is found in code.

                          Examples of incorrect code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          process.exit(1);
                          process.exit(0);

                          Examples of correct code for this rule:

                          /*eslint no-process-exit: "error"*/
                          
                          Process.exit();
                          var exit = process.exit;

                          When Not To Use It

                          There may be a part of a Node.js application that is responsible for determining the correct exit code to return upon exiting. In that case, you should turn this rule off to allow proper handling of the exit code. Source: http://eslint.org/docs/rules/

                          The function binding is unnecessary.
                          Open

                                      }.bind(this));
                          Severity: Minor
                          Found in app/index.js by eslint

                          Disallow unnecessary function binding (no-extra-bind)

                          The bind() method is used to create functions with specific this values and, optionally, binds arguments to specific values. When used to specify the value of this, it's important that the function actually use this in its function body. For example:

                          var boundGetName = (function getName() {
                              return this.name;
                          }).bind({ name: "ESLint" });
                          
                          console.log(boundGetName());      // "ESLint"

                          This code is an example of a good use of bind() for setting the value of this.

                          Sometimes during the course of code maintenance, the this value is removed from the function body. In that case, you can end up with a call to bind() that doesn't accomplish anything:

                          // useless bind
                          var boundGetName = (function getName() {
                              return "ESLint";
                          }).bind({ name: "ESLint" });
                          
                          console.log(boundGetName());      // "ESLint"

                          In this code, the reference to this has been removed but bind() is still used. In this case, the bind() is unnecessary overhead (and a performance hit) and can be safely removed.

                          Rule Details

                          This rule is aimed at avoiding the unnecessary use of bind() and as such will warn whenever an immediately-invoked function expression (IIFE) is using bind() and doesn't have an appropriate this value. This rule won't flag usage of bind() that includes function argument binding.

                          Note: Arrow functions can never have their this value set using bind(). This rule flags all uses of bind() with arrow functions as a problem

                          Examples of incorrect code for this rule:

                          /*eslint no-extra-bind: "error"*/
                          /*eslint-env es6*/
                          
                          var x = function () {
                              foo();
                          }.bind(bar);
                          
                          var x = (() => {
                              foo();
                          }).bind(bar);
                          
                          var x = (() => {
                              this.foo();
                          }).bind(bar);
                          
                          var x = function () {
                              (function () {
                                this.foo();
                              }());
                          }.bind(bar);
                          
                          var x = function () {
                              function foo() {
                                this.bar();
                              }
                          }.bind(baz);

                          Examples of correct code for this rule:

                          /*eslint no-extra-bind: "error"*/
                          
                          var x = function () {
                              this.foo();
                          }.bind(bar);
                          
                          var x = function (a) {
                              return a + 1;
                          }.bind(foo, bar);

                          When Not To Use It

                          If you are not concerned about unnecessary calls to bind(), you can safely disable this rule.

                          Further Reading

                          Unexpected require().
                          Open

                                this.dependencies = require(this.cfg.paths.dependencies);
                          Severity: Minor
                          Found in app/index.js by eslint

                          Enforce require() on the top-level module scope (global-require)

                          In Node.js, module dependencies are included using the require() function, such as:

                          var fs = require("fs");

                          While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

                          function foo() {
                          
                              if (condition) {
                                  var fs = require("fs");
                              }
                          }

                          Since require() does a synchronous load, it can cause performance problems when used in other locations.

                          Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

                          Rule Details

                          This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

                          Examples of incorrect code for this rule:

                          /*eslint global-require: "error"*/
                          /*eslint-env es6*/
                          
                          // calling require() inside of a function is not allowed
                          function readFile(filename, callback) {
                              var fs = require('fs');
                              fs.readFile(filename, callback)
                          }
                          
                          // conditional requires like this are also not allowed
                          if (DEBUG) { require('debug'); }
                          
                          // a require() in a switch statement is also flagged
                          switch(x) { case '1': require('1'); break; }
                          
                          // you may not require() inside an arrow function body
                          var getModule = (name) => require(name);
                          
                          // you may not require() inside of a function body as well
                          function getModule(name) { return require(name); }
                          
                          // you may not require() inside of a try/catch block
                          try {
                              require(unsafeModule);
                          } catch(e) {
                              console.log(e);
                          }

                          Examples of correct code for this rule:

                          /*eslint global-require: "error"*/
                          
                          // all these variations of require() are ok
                          require('x');
                          var y = require('y');
                          var z;
                          z = require('z').initialize();
                          
                          // requiring a module and using it in a function is ok
                          var fs = require('fs');
                          function readFile(filename, callback) {
                              fs.readFile(filename, callback)
                          }
                          
                          // you can use a ternary to determine which module to require
                          var logger = DEBUG ? require('dev-logger') : require('logger');
                          
                          // if you want you can require() at the end of your module
                          function doSomethingA() {}
                          function doSomethingB() {}
                          var x = require("x"),
                              z = require("z");

                          When Not To Use It

                          If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

                          Unexpected require().
                          Open

                                this.folders      = require(this.cfg.paths.folders);
                          Severity: Minor
                          Found in app/index.js by eslint

                          Enforce require() on the top-level module scope (global-require)

                          In Node.js, module dependencies are included using the require() function, such as:

                          var fs = require("fs");

                          While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

                          function foo() {
                          
                              if (condition) {
                                  var fs = require("fs");
                              }
                          }

                          Since require() does a synchronous load, it can cause performance problems when used in other locations.

                          Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

                          Rule Details

                          This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

                          Examples of incorrect code for this rule:

                          /*eslint global-require: "error"*/
                          /*eslint-env es6*/
                          
                          // calling require() inside of a function is not allowed
                          function readFile(filename, callback) {
                              var fs = require('fs');
                              fs.readFile(filename, callback)
                          }
                          
                          // conditional requires like this are also not allowed
                          if (DEBUG) { require('debug'); }
                          
                          // a require() in a switch statement is also flagged
                          switch(x) { case '1': require('1'); break; }
                          
                          // you may not require() inside an arrow function body
                          var getModule = (name) => require(name);
                          
                          // you may not require() inside of a function body as well
                          function getModule(name) { return require(name); }
                          
                          // you may not require() inside of a try/catch block
                          try {
                              require(unsafeModule);
                          } catch(e) {
                              console.log(e);
                          }

                          Examples of correct code for this rule:

                          /*eslint global-require: "error"*/
                          
                          // all these variations of require() are ok
                          require('x');
                          var y = require('y');
                          var z;
                          z = require('z').initialize();
                          
                          // requiring a module and using it in a function is ok
                          var fs = require('fs');
                          function readFile(filename, callback) {
                              fs.readFile(filename, callback)
                          }
                          
                          // you can use a ternary to determine which module to require
                          var logger = DEBUG ? require('dev-logger') : require('logger');
                          
                          // if you want you can require() at the end of your module
                          function doSomethingA() {}
                          function doSomethingB() {}
                          var x = require("x"),
                              z = require("z");

                          When Not To Use It

                          If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

                          Unexpected require().
                          Open

                                this.gruntConfig  = require(this.cfg.paths.grunt);
                          Severity: Minor
                          Found in app/index.js by eslint

                          Enforce require() on the top-level module scope (global-require)

                          In Node.js, module dependencies are included using the require() function, such as:

                          var fs = require("fs");

                          While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

                          function foo() {
                          
                              if (condition) {
                                  var fs = require("fs");
                              }
                          }

                          Since require() does a synchronous load, it can cause performance problems when used in other locations.

                          Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

                          Rule Details

                          This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

                          Examples of incorrect code for this rule:

                          /*eslint global-require: "error"*/
                          /*eslint-env es6*/
                          
                          // calling require() inside of a function is not allowed
                          function readFile(filename, callback) {
                              var fs = require('fs');
                              fs.readFile(filename, callback)
                          }
                          
                          // conditional requires like this are also not allowed
                          if (DEBUG) { require('debug'); }
                          
                          // a require() in a switch statement is also flagged
                          switch(x) { case '1': require('1'); break; }
                          
                          // you may not require() inside an arrow function body
                          var getModule = (name) => require(name);
                          
                          // you may not require() inside of a function body as well
                          function getModule(name) { return require(name); }
                          
                          // you may not require() inside of a try/catch block
                          try {
                              require(unsafeModule);
                          } catch(e) {
                              console.log(e);
                          }

                          Examples of correct code for this rule:

                          /*eslint global-require: "error"*/
                          
                          // all these variations of require() are ok
                          require('x');
                          var y = require('y');
                          var z;
                          z = require('z').initialize();
                          
                          // requiring a module and using it in a function is ok
                          var fs = require('fs');
                          function readFile(filename, callback) {
                              fs.readFile(filename, callback)
                          }
                          
                          // you can use a ternary to determine which module to require
                          var logger = DEBUG ? require('dev-logger') : require('logger');
                          
                          // if you want you can require() at the end of your module
                          function doSomethingA() {}
                          function doSomethingB() {}
                          var x = require("x"),
                              z = require("z");

                          When Not To Use It

                          If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

                          Similar blocks of code found in 2 locations. Consider refactoring.
                          Open

                              generateGruntFile   : function () {
                                // create async process
                                var done = this.async();
                                // default config array
                                var list = {};
                          Severity: Major
                          Found in app/index.js and 1 other location - About 1 wk to fix
                          app/index copie.js on lines 1162..1316

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 1366.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Similar blocks of code found in 2 locations. Consider refactoring.
                          Open

                              nodeBasePackage                   : function () {
                                // process node package ?
                                if (this.cfg.generate.node) {
                                  // banner message
                                  this.banner('Now tell us some informations about your NodeJs configuration.');
                          Severity: Major
                          Found in app/index.js and 1 other location - About 4 days to fix
                          app/index copie.js on lines 437..558

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 833.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Similar blocks of code found in 2 locations. Consider refactoring.
                          Open

                            configuring   : {
                              /**
                               * Generate folders if is set to true
                               */
                              generateFolders             : function () {
                          Severity: Major
                          Found in app/index.js and 1 other location - About 4 days to fix
                          app/index copie.js on lines 808..906

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 816.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Similar blocks of code found in 2 locations. Consider refactoring.
                          Open

                              generateFiles       : function () {
                                // create async process
                                var done = this.async();
                          
                                // types list
                          Severity: Major
                          Found in app/index.js and 1 other location - About 4 days to fix
                          app/index copie.js on lines 1320..1407

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 741.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Similar blocks of code found in 2 locations. Consider refactoring.
                          Open

                              init          : function () {
                                // default banner
                                this.banner('We are initializing some data. Take a cofee and wait a few moment.');
                                // create async process
                                var done    = this.async();
                          Severity: Major
                          Found in app/index.js and 1 other location - About 3 days to fix
                          app/index copie.js on lines 319..375

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 572.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                            install       : {
                              /**
                               * Install node dependencies
                               */
                              packages : function () {
                          Severity: Major
                          Found in app/index.js and 1 other location - About 3 days to fix
                          app/index copie.js on lines 1412..1469

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 554.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                                  if (!_.isUndefined(current)) {
                                    // generate with tyoe ?
                                    if (this.cfg.generate[type]) {
                                      // banner message
                                      this.banner([ 'We will build your folders',
                          Severity: Major
                          Found in app/index.js and 1 other location - About 2 days to fix
                          app/index copie.js on lines 1097..1153

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 455.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              this.asciiMessage = function (name, exit) {
                                // normalize exit process
                                exit = _.isBoolean(exit) ? exit : false;
                          
                                // normalize path
                          Severity: Major
                          Found in app/index.js and 1 other location - About 2 days to fix
                          app/index copie.js on lines 91..136

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 433.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              deleteExistingFile  : function () {
                                // create async process
                                var done = this.async();
                                // erase mode
                                if (this.cfg.erase) {
                          Severity: Major
                          Found in app/index.js and 1 other location - About 1 day to fix
                          app/index copie.js on lines 934..971

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 293.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                                  this.prompt(prompts, function (props) {
                          
                                    // process name
                                    props.name = _.deburr(_.snakeCase(props.name)).replace('_', '-');
                          
                          
                          Severity: Major
                          Found in app/index.js and 1 other location - About 1 day to fix
                          app/index copie.js on lines 668..703

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 285.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              confirmForceRemoveExistingFolders : function () {
                                // create async process
                                var done    = this.async();
                          
                                // erase ?
                          Severity: Major
                          Found in app/index.js and 1 other location - About 1 day to fix
                          app/index copie.js on lines 774..803

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 210.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Similar blocks of code found in 2 locations. Consider refactoring.
                          Open

                              this.getElapsedTime = function () {
                                // process diff
                                var diff = time.time() - this.time;
                                // t to process
                                var t    = time.localtime(diff);
                          Severity: Major
                          Found in app/index.js and 1 other location - About 1 day to fix
                          app/index copie.js on lines 168..182

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 208.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              forceRemoveExistingFolders        : function () {
                                // create async process
                                var done    = this.async();
                                // banner message
                                this.banner([ 'We need to know if you allow us',
                          Severity: Major
                          Found in app/index.js and 1 other location - About 1 day to fix
                          app/index copie.js on lines 743..770

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 207.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              debugMode     : function () {
                                // create an async process
                                var done = this.async();
                          
                                // prompt message
                          Severity: Major
                          Found in app/index.js and 1 other location - About 6 hrs to fix
                          app/index copie.js on lines 262..285

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 168.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              ready         : function () {
                                // create an async process
                                var done = this.async();
                          
                                // prompt message
                          Severity: Major
                          Found in app/index.js and 1 other location - About 6 hrs to fix
                          app/index copie.js on lines 290..314

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 163.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              generateFolders                   : function () {
                                // create async process
                                var done    = this.async();
                                // banner message
                                this.banner('So maybe you want to generate a file structure for your app');
                          Severity: Major
                          Found in app/index.js and 1 other location - About 5 hrs to fix
                          app/index copie.js on lines 709..732

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 151.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              coffeeMsg           : function () {
                                // create async process
                                var done = this.async();
                                // process welcome message
                                this.asciiMessage(this.cfg.ascii.coffee);
                          Severity: Major
                          Found in app/index.js and 1 other location - About 5 hrs to fix
                          app/index copie.js on lines 914..930

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 148.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              catchExit     : function () {
                                // We need to catch exit error
                                process.on('exit', function (code) {
                                  // error code ?
                                  if (code >= this.cfg.codes.dFailed && code <= code >= this.cfg.codes.gFailed) {
                          Severity: Major
                          Found in app/index.js and 1 other location - About 5 hrs to fix
                          app/index copie.js on lines 239..251

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 143.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              openSourceProject                 : function () {
                                // create an async process
                                var done = this.async();
                                // banner process
                                this.banner('Now tell us if this project will be open source in the future');
                          Severity: Major
                          Found in app/index.js and 1 other location - About 4 hrs to fix
                          app/index copie.js on lines 414..432

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 124.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              this.prefixPath = function (path) {
                                // is debug ?
                                if (this.cfg.debug) {
                                  // normalize process
                                  return this.normalizePath([ this.destinationRoot(), '/debug', path ].join('/'));
                          Severity: Major
                          Found in app/index.js and 1 other location - About 3 hrs to fix
                          app/index copie.js on lines 153..162

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 103.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              this.logger =  function (color, message) {
                                // normalize color
                                color = _.isString(color) && !_.isEmpty(color) ? color : 'green';
                                // default process
                                this.log([ chalk[color]('>>'), message ].join(' '));
                          Severity: Major
                          Found in app/index.js and 1 other location - About 2 hrs to fix
                          app/index copie.js on lines 198..203

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 93.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                                paths       : {
                                  dependencies  : [ this.sourceRoot(), 'config/dependencies.json' ].join('/'),
                                  folders       : [ this.sourceRoot(), 'config/folders.json' ].join('/'),
                                  grunt         : [ this.sourceRoot(), 'config/gruntfile.json' ].join('/')
                                },
                          Severity: Major
                          Found in app/index.js and 1 other location - About 2 hrs to fix
                          app/index copie.js on lines 60..64

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 75.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                                  prompts.push({
                                    name    : 'angularVersions',
                                    type    : 'list',
                                    message : 'Which version of angular your app must depend ?',
                                    choices : this.cfg.angular.versions,
                          Severity: Major
                          Found in app/index.js and 1 other location - About 1 hr to fix
                          app/index copie.js on lines 659..665

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 65.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Similar blocks of code found in 2 locations. Consider refactoring.
                          Open

                                  if (!this.cfg.generate.node) {
                                    // parse all item
                                    _.each(defaultObj, function (obj) {
                                      // add item
                                      prompts.push(obj);
                          Severity: Major
                          Found in app/index.js and 1 other location - About 1 hr to fix
                          app/index copie.js on lines 650..656

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 58.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

                          Identical blocks of code found in 2 locations. Consider refactoring.
                          Open

                              this.banner = function (message) {
                                // process banner
                                logger.banner([ '[', this.cfg.name, '] -', message].join(' '));
                              };
                          Severity: Major
                          Found in app/index.js and 1 other location - About 1 hr to fix
                          app/index copie.js on lines 188..191

                          Duplicated Code

                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                          Tuning

                          This issue has a mass of 55.

                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                          Refactorings

                          Further Reading

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