Method caseadilla_collection_select
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def caseadilla_collection_select form, obj, attribute, collection, value_method, text_method, options = {}
Method caseadilla_collection_check_boxes
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def caseadilla_collection_check_boxes form, obj, attribute, collection, value_method, text_method, options = {}
Method caseadilla_radio_button
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def caseadilla_radio_button form, obj, attribute, tag_value, options = {}
Method caseadilla_file_field
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def caseadilla_file_field form, obj, object_name, attribute, options = {}
Method caseadilla_custom_field
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def caseadilla_custom_field form, obj, attribute, custom_contents, options = {}
Method caseadilla_form_tag_wrapper
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def caseadilla_form_tag_wrapper form_tag, form, obj, attribute, options = {}
Method caseadilla_time_zone_select
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def caseadilla_time_zone_select form, obj, attribute, option_tags, options = {}
Method caseadilla_select
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def caseadilla_select form, obj, attribute, option_tags, options = {}
Method caseadilla_sort_link
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def caseadilla_sort_link title, column, options = {}
condition = options[:unless] if options.has_key?(:unless)
icon_to_show_html = "<div class='table-header-icon'> </div>".html_safe
if params[:c].to_s == column.to_s
icon_to_show = params[:d] == 'down' ? 'chevron-up' : 'chevron-down'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method caseadilla_form_tag_wrapper
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def caseadilla_form_tag_wrapper form_tag, form, obj, attribute, options = {}
unless options.key? :caseadilla_label
human_attribute_name = attribute.to_s.humanize
else
human_attribute_name = options[:caseadilla_label]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def caseadilla_collection_check_boxes form, obj, attribute, collection, value_method, text_method, options = {}
caseadilla_form_tag_wrapper(collection_check_boxes(obj.class.name.downcase.to_sym, attribute, collection, value_method, text_method, strip_caseadilla_options(options), merged_class_hash(options, 'form-control')), form, obj, attribute, options).html_safe
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 25.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def caseadilla_collection_select form, obj, attribute, collection, value_method, text_method, options = {}
caseadilla_form_tag_wrapper(collection_select(obj.class.name.downcase.to_sym, attribute, collection, value_method, text_method, strip_caseadilla_options(options), merged_class_hash(options, 'form-control')), form, obj, attribute, options).html_safe
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 25.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76