zingchart/zingtouch

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Similar blocks of code found in 5 locations. Consider refactoring.
Open

    if (options && options.onEnd && typeof options.onEnd === 'function') {
      this.onEnd = options.onEnd
    }
Severity: Major
Found in src/gestures/Swipe.js and 4 other locations - About 35 mins to fix
src/gestures/Distance.js on lines 51..53
src/gestures/Pan.js on lines 68..70
src/gestures/Rotate.js on lines 38..40
src/gestures/Tap.js on lines 81..83

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Open

    if (options && options.onEnd && typeof options.onEnd === 'function') {
      this.onEnd = options.onEnd
    }
Severity: Major
Found in src/gestures/Tap.js and 4 other locations - About 35 mins to fix
src/gestures/Distance.js on lines 51..53
src/gestures/Pan.js on lines 68..70
src/gestures/Rotate.js on lines 38..40
src/gestures/Swipe.js on lines 100..102

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Avoid too many return statements within this function.
Open

    return null;
Severity: Major
Found in src/gestures/Swipe.js - About 30 mins to fix

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

                this.tolerance)) {
              let type = this.type;
              inputs.forEach(function(input) {
                input.resetProgress(type);
              });
    Severity: Minor
    Found in src/gestures/Tap.js and 1 other location - About 30 mins to fix
    src/gestures/Tap.js on lines 178..185

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 45.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Avoid too many return statements within this function.
    Open

          return null;
    Severity: Major
    Found in src/gestures/Tap.js - About 30 mins to fix

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

          } else {
            let type = this.type;
            inputs.forEach(function(input) {
              input.resetProgress(type);
            });
      Severity: Minor
      Found in src/gestures/Tap.js and 1 other location - About 30 mins to fix
      src/gestures/Tap.js on lines 124..131

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 45.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function move has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

        move(inputs, state, element) {
          const numActiveInputs = state.numActiveInputs();
          if (this.numInputs !== numActiveInputs) return null;
      
          let currentPivot, initialPivot;
      Severity: Minor
      Found in src/gestures/Rotate.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function move has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

        move(inputs, state, element) {
          for (let i = 0; i < inputs.length; i++) {
            if (inputs[i].getCurrentEventType() === 'move') {
              let current = inputs[i].current;
              let previous = inputs[i].previous;
      Severity: Minor
      Found in src/gestures/Tap.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function move has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

        move(inputs, state, element) {
          if (state.numActiveInputs() === DEFAULT_INPUTS) {
            const currentDistance = util.distanceBetweenTwoPoints(
              inputs[0].current.x,
              inputs[1].current.x,
      Severity: Minor
      Found in src/gestures/Distance.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function bind has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

        bind(element, gesture, handler, capture, bindOnce) {
          if (!element || (element && !element.tagName)) {
            throw 'Bind must contain an element';
          }
      
      
      Severity: Minor
      Found in src/core/classes/Region.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

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