src/core/common/DefaultGridSampler.ts
/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*namespace com.google.zxing.common {*/
import GridSampler from './GridSampler';
import BitMatrix from './BitMatrix';
import PerspectiveTransform from './PerspectiveTransform';
import NotFoundException from '../NotFoundException';
import { float } from '../../customTypings';
/**
* @author Sean Owen
*/
export default class DefaultGridSampler extends GridSampler {
/*@Override*/
public sampleGrid(image: BitMatrix,
dimensionX: number /*int*/,
dimensionY: number /*int*/,
p1ToX: number/*float*/, p1ToY: number/*float*/,
p2ToX: number/*float*/, p2ToY: number/*float*/,
p3ToX: number/*float*/, p3ToY: number/*float*/,
p4ToX: number/*float*/, p4ToY: number/*float*/,
p1FromX: number/*float*/, p1FromY: number/*float*/,
p2FromX: number/*float*/, p2FromY: number/*float*/,
p3FromX: number/*float*/, p3FromY: number/*float*/,
p4FromX: number/*float*/, p4FromY: number/*float*/): BitMatrix /*throws NotFoundException*/ {
const transform = PerspectiveTransform.quadrilateralToQuadrilateral(
p1ToX, p1ToY, p2ToX, p2ToY, p3ToX, p3ToY, p4ToX, p4ToY,
p1FromX, p1FromY, p2FromX, p2FromY, p3FromX, p3FromY, p4FromX, p4FromY);
return this.sampleGridWithTransform(image, dimensionX, dimensionY, transform);
}
/*@Override*/
public sampleGridWithTransform(image: BitMatrix,
dimensionX: number /*int*/,
dimensionY: number /*int*/,
transform: PerspectiveTransform): BitMatrix /*throws NotFoundException*/ {
if (dimensionX <= 0 || dimensionY <= 0) {
throw new NotFoundException();
}
const bits = new BitMatrix(dimensionX, dimensionY);
const points = new Float32Array(2 * dimensionX);
for (let y = 0; y < dimensionY; y++) {
const max = points.length;
const iValue: number /*float*/ = y + 0.5;
for (let x = 0; x < max; x += 2) {
points[x] = <float> (x / 2) + 0.5;
points[x + 1] = iValue;
}
transform.transformPoints(points);
// Quick check to see if points transformed to something inside the image
// sufficient to check the endpoints
GridSampler.checkAndNudgePoints(image, points);
try {
for (let x = 0; x < max; x += 2) {
if (image.get(Math.floor(points[x]), Math.floor(points[x + 1]))) {
// Black(-ish) pixel
bits.set(x / 2, y);
}
}
} catch (aioobe/*: ArrayIndexOutOfBoundsException*/) {
// This feels wrong, but, sometimes if the finder patterns are misidentified, the resulting
// transform gets "twisted" such that it maps a straight line of points to a set of points
// whose endpoints are in bounds, but others are not. There is probably some mathematical
// way to detect this about the transformation that I don't know yet.
// This results in an ugly runtime exception despite our clever checks above -- can't have
// that. We could check each point's coordinates but that feels duplicative. We settle for
// catching and wrapping ArrayIndexOutOfBoundsException.
throw new NotFoundException();
}
}
return bits;
}
}