18F/micropurchase

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app/models/bid_status_presenter_factory.rb

Summary

Maintainability
A
3 hrs
Test Coverage

Class BidStatusPresenterFactory has 21 methods (exceeds 20 allowed). Consider refactoring.
Open

class BidStatusPresenterFactory
  attr_reader :auction, :user, :bid_error

  def initialize(auction:, user:, bid_error: nil)
    @auction = auction
Severity: Minor
Found in app/models/bid_status_presenter_factory.rb - About 2 hrs to fix

Cyclomatic complexity for available_message is too high. [7/6]
Open

  def available_message
    if admin?
      AdminAuctionStatusPresenter::Available
    elsif guest?
      BidStatusPresenter::Available::Guest

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Perceived complexity for available_message is too high. [8/7]
Open

  def available_message
    if admin?
      AdminAuctionStatusPresenter::Available
    elsif guest?
      BidStatusPresenter::Available::Guest

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Method available_message has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def available_message
    if admin?
      AdminAuctionStatusPresenter::Available
    elsif guest?
      BidStatusPresenter::Available::Guest
Severity: Minor
Found in app/models/bid_status_presenter_factory.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method create has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def create
    if auction.unpublished?
      BidStatusPresenter::Unpublished::Guest
    elsif future?
      future_message
Severity: Minor
Found in app/models/bid_status_presenter_factory.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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