AlexAegis/loreplotter

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Showing 146 of 146 total issues

Avoid too many return statements within this function.
Open

            return { ...state, drawSize: action.payload };
Severity: Major
Found in src/app/lore/store/reducers/scene.reducer.ts - About 30 mins to fix

    Avoid too many return statements within this function.
    Open

                return {
                    ...frame,
                    start: { ...frame.start, base: start },
                    end: { ...frame.end, base: end }
                };
    Severity: Major
    Found in src/app/lore/store/reducers/scene.reducer.ts - About 30 mins to fix

      Avoid too many return statements within this function.
      Open

                  return state;
      Severity: Major
      Found in src/app/lore/store/reducers/actor.reducer.ts - About 30 mins to fix

        Avoid too many return statements within this function.
        Open

                    return { ...state, loading: true };
        Severity: Major
        Found in src/app/lore/store/reducers/lore.reducer.ts - About 30 mins to fix

          Avoid too many return statements within this function.
          Open

                      return { ...state, drawHeight: action.payload };
          Severity: Major
          Found in src/app/lore/store/reducers/scene.reducer.ts - About 30 mins to fix

            Avoid too many return statements within this function.
            Open

                        return { ...state, manualLight: action.payload };
            Severity: Major
            Found in src/app/lore/store/reducers/scene.reducer.ts - About 30 mins to fix

              Avoid too many return statements within this function.
              Open

                          return { ...state, debugMode: action.payload };
              Severity: Major
              Found in src/app/lore/store/reducers/scene.reducer.ts - About 30 mins to fix

                Avoid too many return statements within this function.
                Open

                            return { ...state, loading: false };
                Severity: Major
                Found in src/app/lore/store/reducers/lore.reducer.ts - About 30 mins to fix

                  TODO found
                  Open

                          // const conflictingNode = this.actor._states.get(this._w); // TODO: It finds itself

                  TODO found
                  Open

                          // TODO Shader that start an uniform variable can change its length (0 end 1)

                  TODO found
                  Open

                   * TODO: Test on other browsers

                  TODO found
                  Open

                          }, // TODO what
                  Severity: Minor
                  Found in src/app/hammer-config.class.ts by fixme

                  TODO found
                  Open

                       * TODO nudge the position in the direction of the actor by the displacement value

                  TODO found
                  Open

                          this.nearestQuaternion = preLookHelper.quaternion.clone(); // TODO: Ditch

                  TODO found
                  Open

                       * TODO: Hammer pinch support

                  TODO found
                  Open

                      // TODO: This makes a bunch of objects during run
                  Severity: Minor
                  Found in src/app/service/actor.service.ts by fixme

                  TODO found
                  Open

                              // TODO: Only on zoom change

                  TODO found
                  Open

                          // Quaternion stuff TODO: Ditch

                  TODO found
                  Open

                                  // TODO: I don't know why but it's shifted by exactly two hours

                  TODO found
                  Open

                          preLookHelper.lookAt(this.nearestAllowedPosition); // TODO: Ditch
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