Alvaro2112/Money_run

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app/src/main/java/sdp/moneyrun/database/game/GameDatabaseProxy.java

Summary

Maintainability
A
3 hrs
Test Coverage
A
90%

Method getGameFromTaskSnapshot has 47 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Nullable
    public Game getGameFromTaskSnapshot(@Nullable Task<DataSnapshot> task) {
        if (task == null)
            throw new IllegalArgumentException("task should not be null.");

Severity: Minor
Found in app/src/main/java/sdp/moneyrun/database/game/GameDatabaseProxy.java - About 1 hr to fix

    Method getGameFromTaskSnapshot has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
    Open

        @Nullable
        public Game getGameFromTaskSnapshot(@Nullable Task<DataSnapshot> task) {
            if (task == null)
                throw new IllegalArgumentException("task should not be null.");
    
    
    Severity: Minor
    Found in app/src/main/java/sdp/moneyrun/database/game/GameDatabaseProxy.java - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

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