app/src/main/java/sdp/moneyrun/game/Game.java
File Game.java
has 434 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
package sdp.moneyrun.game;
import android.app.Activity;
import android.content.Intent;
Game
has 40 methods (exceeds 20 allowed). Consider refactoring. Open
Open
@SuppressWarnings("FieldCanBeLocal")
public class Game {
private final String DATABASE_GAME = "games";
private final String DATABASE_PLAYER = "players";
Method endGame
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
public static void endGame(int numberOfCollectedCoins, int score, String playerId, @NonNull List<Player> players, @NonNull Activity currentActivity, boolean hasDied) {
Method setPlayers
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Open
public void setPlayers(@Nullable List<Player> players, boolean forceLocal, @NonNull OnCompleteListener listener) {
if (players == null) {
throw new IllegalArgumentException("players should not be null.");
}
if (players.isEmpty()) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"