AndyObtiva/glimmer-dsl-libui

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examples/color_the_circles.rb

Summary

Maintainability
B
4 hrs
Test Coverage

Method launch has 95 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def launch
    menu('Actions') {
      menu_item('Restart') {
        on_clicked do
          restart_game
Severity: Major
Found in examples/color_the_circles.rb - About 3 hrs to fix

    Method setup_circle_factory has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

      def setup_circle_factory
        consumer = Proc.new do
          unless @game_over
            if @circles_data.empty?
              # start with 3 circles to make more challenging
    Severity: Minor
    Found in examples/color_the_circles.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

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