examples/color_the_circles.rb
Method launch
has 95 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
def launch
menu('Actions') {
menu_item('Restart') {
on_clicked do
restart_game
Method setup_circle_factory
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Open
def setup_circle_factory
consumer = Proc.new do
unless @game_over
if @circles_data.empty?
# start with 3 circles to make more challenging
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"