examples/dynamic_area4.rb
require 'glimmer-dsl-libui'
include Glimmer
window('Dynamic Area', 240, 600) {
margined true
vertical_box {
label('Rectangle Properties') {
stretchy false
}
form {
stretchy false
@x_spinbox = spinbox(0, 1000) {
label 'x'
value 25
on_changed do
@rectangle.x = @x_spinbox.value # updating properties automatically triggers area.queue_redraw_all
end
}
@y_spinbox = spinbox(0, 1000) {
label 'y'
value 25
on_changed do
@rectangle.y = @y_spinbox.value # updating properties automatically triggers area.queue_redraw_all
end
}
@width_spinbox = spinbox(0, 1000) {
label 'width'
value 150
on_changed do
@rectangle.width = @width_spinbox.value # updating properties automatically triggers area.queue_redraw_all
end
}
@height_spinbox = spinbox(0, 1000) {
label 'height'
value 150
on_changed do
@rectangle.height = @height_spinbox.value # updating properties automatically triggers area.queue_redraw_all
end
}
@red_spinbox = spinbox(0, 255) {
label 'red'
value 102
on_changed do
@rectangle.fill[:r] = @red_spinbox.value # updating hash properties automatically triggers area.queue_redraw_all
end
}
@green_spinbox = spinbox(0, 255) {
label 'green'
value 102
on_changed do
@rectangle.fill[:g] = @green_spinbox.value # updating hash properties automatically triggers area.queue_redraw_all
end
}
@blue_spinbox = spinbox(0, 255) {
label 'blue'
value 204
on_changed do
@rectangle.fill[:b] = @blue_spinbox.value # updating hash properties automatically triggers area.queue_redraw_all
end
}
@alpha_spinbox = spinbox(0, 100) {
label 'alpha'
value 100
on_changed do
@rectangle.fill[:a] = @alpha_spinbox.value / 100.0 # updating hash properties automatically triggers area.queue_redraw_all
end
}
}
area {
@rectangle = rectangle(@x_spinbox.value, @y_spinbox.value, @width_spinbox.value, @height_spinbox.value) { # stable implicit path shape
fill r: @red_spinbox.value, g: @green_spinbox.value, b: @blue_spinbox.value, a: @alpha_spinbox.value / 100.0
}
}
}
}.show