examples/tic_tac_toe2.rb
require 'glimmer-dsl-libui'
require_relative "tic_tac_toe/board"
class TicTacToe
include Glimmer
def initialize
@tic_tac_toe_board = Board.new
end
def launch
create_gui
register_observers
@main_window.show
end
def register_observers
observe(@tic_tac_toe_board, :game_status) do |game_status|
display_win_message if game_status == Board::WIN
display_draw_message if game_status == Board::DRAW
end
3.times.map do |row|
3.times.map do |column|
observe(@tic_tac_toe_board[row + 1, column + 1], :sign) do |sign| # board model is 1-based
@cells[row][column].string = sign
end
end
end
end
def create_gui
@main_window = window('Tic-Tac-Toe', 180, 180) {
resizable false
@cells = []
vertical_box {
padded false
3.times.map do |row|
@cells << []
horizontal_box {
padded false
3.times.map do |column|
area {
square(0, 0, 60) {
stroke :black, thickness: 2
}
text(23, 19) {
@cells[row] << string('') {
font family: 'Arial', size: OS.mac? ? 20 : 16
}
}
on_mouse_up do
@tic_tac_toe_board.mark(row + 1, column + 1) # board model is 1-based
end
}
end
}
end
}
}
end
def display_win_message
display_game_over_message("Player #{@tic_tac_toe_board.winning_sign} has won!")
end
def display_draw_message
display_game_over_message("Draw!")
end
def display_game_over_message(message_text)
Glimmer::LibUI.queue_main do
msg_box('Game Over', message_text)
@tic_tac_toe_board.reset!
end
end
end
TicTacToe.new.launch