Showing 401 of 401 total issues
Method call
has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring. Open
def call(*args)
options = args.last.is_a?(Hash) ? args.pop : {}
internal_sort = options[:internal_sort] || false
new_model_collection = args.first
Glimmer::SWT::DisplayProxy.instance.auto_exec(override_sync_exec: @model_binding.binding_options[:sync_exec], override_async_exec: @model_binding.binding_options[:async_exec]) do
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method custom_shell_file
has 131 lines of code (exceeds 25 allowed). Consider refactoring. Open
def custom_shell_file(custom_shell_name, namespace, shell_type, shell_options = {})
namespace_type = class_name(namespace) == class_name(current_dir_name) ? 'class' : 'module'
custom_shell_file_content = <<-MULTI_LINE_STRING
#{namespace_type} #{class_name(namespace)}
Class TableProxy
has 37 methods (exceeds 20 allowed). Consider refactoring. Open
class TableProxy < Glimmer::SWT::WidgetProxy
include Glimmer
module TableListenerEvent
def table_item
Method constant
has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring. Open
def constant(symbol)
return symbol unless symbol.is_a?(Symbol) || symbol.is_a?(String)
symbol_string, negative = extract_symbol_string_negativity(symbol)
swt_constant_symbol = symbol_string.downcase == symbol_string ? symbol_string.upcase.to_sym : symbol_string.to_sym
bit_value = constant_source_class.const_get(swt_constant_symbol)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Game
has 34 methods (exceeds 20 allowed). Consider refactoring. Open
class Game
PLAYFIELD_WIDTH = 10
PLAYFIELD_HEIGHT = 20
PREVIEW_PLAYFIELD_WIDTH = 4
PREVIEW_PLAYFIELD_HEIGHT = 2
Method update_table_item_properties_from_model
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
def update_table_item_properties_from_model(table_item, row_index, column_index, model, model_attribute)
Glimmer::SWT::DisplayProxy.instance.sync_exec do
old_table_item_values = @last_model_collection_attribute_values &&
@last_model_collection_attribute_values[row_index] &&
model_attribute_values_for_index(@last_model_collection_attribute_values[row_index], column_index)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def custom_widget_gem(custom_widget_name, namespace)
gem_name = "glimmer-cw-#{compact_name(custom_widget_name)}"
gem_summary = "#{human_name(custom_widget_name)} - Glimmer Custom Widget"
if namespace
gem_name += "-#{compact_name(namespace)}"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 143.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def custom_shape_gem(custom_shape_name, namespace)
gem_name = "glimmer-cp-#{compact_name(custom_shape_name)}"
gem_summary = "#{human_name(custom_shape_name)} - Glimmer Custom Shape"
if namespace
gem_name += "-#{compact_name(namespace)}"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 143.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method calculate_args!
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
def calculate_args!
return @args if parent.is_a?(Drawable) && !default_x? && !default_y? && !default_width? && !default_height? && !max_width? && !max_height?
calculated_args_dependencies = [
x,
y,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File mandelbrot_fractal.rb
has 333 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'glimmer-dsl-swt'
require 'complex'
require 'concurrent/executor/fixed_thread_pool'
require 'concurrent/utility/processor_counter'
require 'concurrent/array'
Method sort_by_column!
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
def sort_by_column!(table_column_proxy=nil)
index = nil
auto_exec do
index = swt_widget.columns.to_a.index(table_column_proxy.swt_widget) unless table_column_proxy.nil?
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method reset_logger!
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
def reset_logger!
if logger_type == :logger
reset_logger_without_glimmer_dsl_swt!
else
require 'logging'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method paint_pixel_by_pixel
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
def paint_pixel_by_pixel(width = nil, height = nil, &each_pixel_color)
if @image_double_buffered
work = lambda do |paint_event|
width ||= swt_drawable.bounds.width
height ||= swt_drawable.bounds.height
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def initialize(*args, &content)
@args = args
@parent_proxy = nil
if @args.first.is_a?(WidgetProxy)
@parent_proxy = @args.shift
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method sort!
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def sort!(internal_sort: false)
return unless sort_property && (sort_type || sort_block || sort_by_block)
if sort_strategy
sort_strategy.call
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method widget_custom_attribute_mapping
has 92 lines of code (exceeds 25 allowed). Consider refactoring. Open
def widget_custom_attribute_mapping
# TODO scope per widget class type just like other mappings
@swt_widget_custom_attribute_mapping ||= {
'drag_source' => {
getter: {name: 'getShell', invoker: lambda { |widget, args|
Class Animation
has 30 methods (exceeds 20 allowed). Consider refactoring. Open
class Animation
include Properties
include Glimmer::DataBinding::ObservableModel
class << self
Method enemy_attack!
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def enemy_attack!
begin
cell = nil
if @enemy_moves.any? && @enemy_moves.last.hit? && !@enemy_moves.last.ship.sunk?
if @enemy_moves[-2].nil? || !@enemy_moves[-2].hit?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method draw_frame
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def draw_frame(start_number)
if stopped? or
(start_number != @start_number) or
(frame_count_limited? && @frame_index == @frame_count) or
(cycle_limited? && @cycle_count_index == @cycle_count) or
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method config
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def config
project_name = File.basename(File.expand_path('.'))
if !File.exists?('config/warble.rb')
puts 'Generating JAR configuration (config/warble.rb) to use with Warbler...'
FileUtils.mkdir_p('config')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"