Showing 235 of 401 total issues
Method post_add_content
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def post_add_content
shown = false
unless @initialize_tabs_on_select
@show_listener = parent_proxy.on_swt_show do
unless shown
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def initialize(parent, *swt_style_symbols, options, &content)
SWT::DisplayProxy.current_custom_widgets_and_shapes << self
@parent_proxy = @parent = parent
@parent_proxy = @parent&.get_data('proxy') if @parent.respond_to?(:get_data) && @parent.get_data('proxy')
@swt_style_symbols = swt_style_symbols
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method can_interpret?
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def can_interpret?(parent, keyword, *args, &block)
Glimmer::Config.logger.debug {"keyword starts with on_: #{keyword.start_with?('on_')}"}
return false unless keyword.start_with?('on_')
proper_parent = parent.respond_to?(:swt_widget) || parent.is_a?(Glimmer::SWT::DisplayProxy) || parent.is_a?(Glimmer::SWT::Custom::Shape) || parent.is_a?(Glimmer::UI::CustomShape)
Glimmer::Config.logger.debug {"parent #{parent} is a widget, shape, or display: #{proper_parent}"}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method method_name
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def method_name(keyword, method_arg_options)
keyword = keyword.to_s
method_arg_options = method_arg_options.select {|key, value| %w[fill gradient round].include?(key.to_s)}
unless flyweight_method_names.keys.include?([keyword, method_arg_options])
gradient = 'Gradient' if method_arg_options[:gradient]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method regenerate
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def regenerate
@thread = Thread.new do
@button.enabled = false
@path1.clear
@path2.clear
Method print
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def print(gc=nil, job_name: nil)
if gc.is_a?(org.eclipse.swt.graphics.GC)
@swt_widget.print(gc)
else
image = Image.new(DisplayProxy.instance.swt_display, bounds)
Method initialize
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(*init_args, swt_widget: nil)
auto_exec do
@image_double_buffered = !!(init_args&.last&.include?(:image_double_buffered) && init_args&.last&.delete(:image_double_buffered))
if swt_widget.nil?
underscored_widget_name, parent, args = init_args
Method setup_shape_painting
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def setup_shape_painting
# TODO consider performance optimization relating to order of shape rendering (affecting only further shapes not previous ones)
if @paint_listener_proxy.nil?
shape_painter = lambda do |paint_event|
shape_painting_work = lambda do |paint_event|
Method position_options
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def position_options
[
'CEO',
'CFO',
'CIO',
Method countdown_group_field_composite
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def countdown_group_field_composite
composite {
row_layout {
margin_width 0
margin_height 0
Method configure_sorting
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def configure_sorting
@table_proxy.sort_strategy = lambda do
new_sort = @table_proxy.sort_block || @table_proxy.sort_by_block || @table_proxy.sort_property
new_sort_direction = @table_proxy.sort_direction
return if new_sort == @last_sort && new_sort_direction == @last_sort_direction
Method same_table_data?
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def same_table_data?(new_model_collection)
(["text"] + TABLE_ITEM_PROPERTIES).all? do |table_item_property|
table_cells = @table.swt_widget.items.map do |item|
model = item.get_data
@table.column_properties.each_with_index.map do |column_property, i|
Method for
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def for(underscored_custom_shape_name)
unless flyweight_custom_shape_classes.keys.include?(underscored_custom_shape_name)
begin
extracted_namespaces = underscored_custom_shape_name.
to_s.
Method for
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def for(underscored_custom_widget_name)
unless flyweight_custom_widget_classes.keys.include?(underscored_custom_widget_name)
begin
extracted_namespaces = underscored_custom_widget_name.
to_s.
Method paint_self
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def paint_self(paint_event)
@painting = true
unless container?
calculate_paint_args!
@original_gc_properties = {} # this stores GC properties before making calls to updates TODO avoid using in pixel graphics
Method paint_pixel_by_pixel
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def paint_pixel_by_pixel(width = nil, height = nil, &each_pixel_color)
if @image_double_buffered
work = lambda do |paint_event|
width ||= swt_drawable.bounds.width
height ||= swt_drawable.bounds.height
Method games
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def games
if @games.nil?
@games = []
baseball_team_combinations = BaseballTeam.all.combination(2).to_a
current_day = first_day
Method launch
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def launch(application, jruby_options: [], env_vars: {}, glimmer_options: {})
jruby_options_string = jruby_options.join(' ') + ' ' if jruby_options.any?
env_vars = env_vars.merge(glimmer_option_env_vars(glimmer_options))
env_vars.each do |k,v|
ENV[k] = v
Method drag_and_move=
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def drag_and_move=(drag_and_move_value)
deregister_drag_listeners if @drag_source
drag_and_move_old_value = @drag_and_move
@drag_and_move = drag_and_move_value
if @drag_and_move && !drag_and_move_old_value
Method can_handle_drag_observation_request?
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def can_handle_drag_observation_request?(observation_request)
auto_exec do
return false unless swt_widget.is_a?(Control)
potential_drag_source = @drag_source_proxy.nil?
ensure_drag_source_proxy
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"