Class Animation
has 30 methods (exceeds 20 allowed). Consider refactoring. Open
class Animation
include Properties
include Glimmer::DataBinding::ObservableModel
class << self
Method draw_frame
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def draw_frame(start_number)
if stopped? or
(start_number != @start_number) or
(frame_count_limited? && @frame_index == @frame_count) or
(cycle_limited? && @cycle_count_index == @cycle_count) or
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method start
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def start
return if @start_number > 0 && started?
@start_number += 1
@start_time = Time.now
@duration = 0
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method draw_frame
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
def draw_frame(start_number)
if stopped? or
(start_number != @start_number) or
(frame_count_limited? && @frame_index == @frame_count) or
(cycle_limited? && @cycle_count_index == @cycle_count) or
Consider simplifying this complex logical expression. Open
if stopped? or
(start_number != @start_number) or
(frame_count_limited? && @frame_index == @frame_count) or
(cycle_limited? && @cycle_count_index == @cycle_count) or
surpassed_duration_limit?
Method next_animation
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def next_animation
animation = nil
while frame_animation_queues.values.reduce(:+)&.any? && (animation.nil? || frame_animation_queue(animation).last.nil?)
animation = frame_animation_queues.keys[next_animation_index]
frame_animation_queues.delete(animation) if frame_animation_queues.values.reduce(:+)&.any? && !animation.nil? && frame_animation_queue(animation).empty?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"