AndyObtiva/glimmer-dsl-swt

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lib/glimmer/swt/custom/shape/path.rb

Summary

Maintainability
A
3 hrs
Test Coverage

Class Path has 24 methods (exceeds 20 allowed). Consider refactoring.
Open

        class Path < Shape
          include PathSegment # a path may behave as a path segment in another path
          
          attr_reader :swt_path, :path_segments
          attr_accessor :calculated_path_args
Severity: Minor
Found in lib/glimmer/swt/custom/shape/path.rb - About 2 hrs to fix

    Method calculate_args! has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

              def calculate_args!
                new_swt_path = @swt_path.nil? || !@calculated_paint_args || !@calculated_path_args
                if new_swt_path
                  Glimmer::SWT::DisplayProxy.instance.auto_exec do
                    @swt_path&.dispose
    Severity: Minor
    Found in lib/glimmer/swt/custom/shape/path.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method dispose has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

              def dispose(dispose_images: true, dispose_patterns: true, redraw: true)
                Glimmer::SWT::DisplayProxy.instance.auto_exec do
                  clear if self.class == Path
                  super(dispose_images: dispose_images, dispose_patterns: dispose_patterns, redraw: redraw) if (parent.is_a?(Shape) && (!parent.is_a?(PathSegment) || !parent.part_of_path?)) || parent.is_a?(Drawable)
                end
    Severity: Minor
    Found in lib/glimmer/swt/custom/shape/path.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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