File widget_proxy.rb
has 1044 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'glimmer/swt/widget_listener_proxy'
require 'glimmer/swt/color_proxy'
require 'glimmer/swt/font_proxy'
require 'glimmer/swt/swt_proxy'
require 'glimmer/swt/display_proxy'
Class WidgetProxy
has 62 methods (exceeds 20 allowed). Consider refactoring. Open
class WidgetProxy
include Packages
include ProxyProperties
include Custom::Drawable
Method widget_property_listener_installers
has 221 lines of code (exceeds 25 allowed). Consider refactoring. Open
def widget_property_listener_installers
@swt_widget_property_listener_installers ||= {
Java::OrgEclipseSwtWidgets::Control => {
:focus => lambda do |observer|
on_focus_gained { |focus_event|
Method property_type_converters
has 137 lines of code (exceeds 25 allowed). Consider refactoring. Open
def property_type_converters
color_converter = lambda do |value|
if value.is_a?(Symbol) || value.is_a?(String)
ColorProxy.new(value).swt_color
elsif value.is_a?(RGB)
Method widget_custom_attribute_mapping
has 92 lines of code (exceeds 25 allowed). Consider refactoring. Open
def widget_custom_attribute_mapping
# TODO scope per widget class type just like other mappings
@swt_widget_custom_attribute_mapping ||= {
'drag_source' => {
getter: {name: 'getShell', invoker: lambda { |widget, args|
Method print
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def print(gc=nil, job_name: nil)
if gc.is_a?(org.eclipse.swt.graphics.GC)
@swt_widget.print(gc)
else
image = Image.new(DisplayProxy.instance.swt_display, bounds)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def initialize(*init_args, swt_widget: nil)
auto_exec do
@image_double_buffered = !!(init_args&.last&.include?(:image_double_buffered) && init_args&.last&.delete(:image_double_buffered))
if swt_widget.nil?
underscored_widget_name, parent, args = init_args
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method find_listener
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def self.find_listener(swt_widget_class, underscored_listener_name)
@listeners ||= {}
listener_key = [swt_widget_class.name, underscored_listener_name]
unless @listeners.has_key?(listener_key)
listener_method_name = underscored_listener_name.camelcase(:lower)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method swt_widget_class_for
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def self.swt_widget_class_for(underscored_widget_name)
# TODO clear memoization for a keyword if a custom widget was defined with that keyword
unless flyweight_swt_widget_classes.keys.include?(underscored_widget_name)
begin
underscored_widget_name = KEYWORD_ALIASES[underscored_widget_name] if KEYWORD_ALIASES[underscored_widget_name]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method print
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def print(gc=nil, job_name: nil)
if gc.is_a?(org.eclipse.swt.graphics.GC)
@swt_widget.print(gc)
else
image = Image.new(DisplayProxy.instance.swt_display, bounds)
Method initialize
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(*init_args, swt_widget: nil)
auto_exec do
@image_double_buffered = !!(init_args&.last&.include?(:image_double_buffered) && init_args&.last&.delete(:image_double_buffered))
if swt_widget.nil?
underscored_widget_name, parent, args = init_args
Method can_handle_drag_observation_request?
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def can_handle_drag_observation_request?(observation_request)
auto_exec do
return false unless swt_widget.is_a?(Control)
potential_drag_source = @drag_source_proxy.nil?
ensure_drag_source_proxy
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_attribute
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def get_attribute(attribute_name)
widget_custom_attribute = widget_custom_attribute_mapping[attribute_name.to_s]
swt_widget_operation = false
result = nil
auto_exec do
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if printer.start_page
printer_gc.drawImage(image, 0, 0)
printer.end_page
else
success = false
Method can_handle_drop_observation_request?
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def can_handle_drop_observation_request?(observation_request)
auto_exec do
return false unless swt_widget.is_a?(Control)
potential_drop_target = @drop_target_proxy.nil?
ensure_drop_target_proxy
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_observation_request
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def handle_observation_request(observation_request, &block)
observation_request = normalize_observation_request(observation_request)
if observation_request.start_with?('on_drag_enter')
original_block = block
block = Proc.new do |event|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_listener
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def add_listener(underscored_listener_name, &block)
auto_exec do
widget_add_listener_method, listener_class, listener_method = self.class.find_listener(@swt_widget.getClass, underscored_listener_name)
widget_listener_proxy = nil
safe_block = lambda do |*args|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method extract_args
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def extract_args(underscored_widget_name, args)
@arg_extractor_mapping ||= {
'menu_item' => lambda do |args|
index = args.delete(args.last) if args.last.is_a?(Numeric)
extra_options = [index].compact
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def create(*init_args, swt_widget: nil)
DisplayProxy.instance.auto_exec do
return swt_widget.get_data('proxy') if swt_widget&.get_data('proxy')
keyword, parent, args = init_args
selected_widget_proxy_class = widget_proxy_class(keyword || underscored_widget_name(swt_widget))
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method property_type_converters
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def property_type_converters
color_converter = lambda do |value|
if value.is_a?(Symbol) || value.is_a?(String)
ColorProxy.new(value).swt_color
elsif value.is_a?(RGB)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 3 locations. Consider refactoring. Open
:selection_count => lambda do |observer|
on_widget_selected { |event|
observer.call(@swt_widget.getSelectionCount) unless @swt_widget.getCaretOffset == 0 && @last_modify_text != text
}
on_swt_keyup { |event|
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
:selection => lambda do |observer|
on_widget_selected { |event|
observer.call(@swt_widget.getSelection) unless @swt_widget.getCaretOffset == 0 && @last_modify_text != text
}
on_swt_keyup { |event|
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
:selection_range => lambda do |observer|
on_widget_selected { |event|
observer.call(@swt_widget.getSelectionRange) unless @swt_widget.getCaretOffset == 0 && @last_modify_text != text
}
on_swt_keyup { |event|
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
:caret_position => lambda do |observer|
on_swt_keydown { |event|
observer.call(@swt_widget.getCaretPosition)
}
on_swt_keyup { |event|
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 32.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
:selection_count => lambda do |observer|
on_swt_keydown { |event|
observer.call(@swt_widget.getSelectionCount)
}
on_swt_keyup { |event|
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 32.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
:selection => lambda do |observer|
on_swt_keydown { |event|
observer.call(@swt_widget.getSelection)
}
on_swt_keyup { |event|
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 32.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
auto_exec do
return false unless swt_widget.is_a?(Control)
potential_drag_source = @drag_source_proxy.nil?
ensure_drag_source_proxy
@drag_source_proxy.can_handle_observation_request?(observation_request).tap do |result|
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 30.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
auto_exec do
return false unless swt_widget.is_a?(Control)
potential_drop_target = @drop_target_proxy.nil?
ensure_drop_target_proxy
@drop_target_proxy.can_handle_observation_request?(observation_request).tap do |result|
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 30.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76