samples/elaborate/battleship.rb
# Copyright (c) 2007-2024 Andy Maleh
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
require 'glimmer-dsl-swt'
require 'facets/string/titlecase'
require 'facets/string/underscore'
require_relative 'battleship/model/game'
require_relative 'battleship/view/grid'
require_relative 'battleship/view/ship_collection'
require_relative 'battleship/view/action_panel'
class Battleship
include Glimmer::UI::CustomShell
COLOR_WATER = rgb(156, 211, 219)
COLOR_SHIP = :dark_gray
before_body do
@game = Model::Game.new
end
after_body do
observe(@game, :over) do |game_over_value|
if game_over_value
game_over_message = if game_over_value == :you
"Game over!\nYou Won!"
else
"Game over!\nYou Lost!"
end
message_box {
text 'Game Over!'
message game_over_message
}.open
end
end
end
body {
shell(:no_resize) {
grid_layout(2, false) {
horizontal_spacing 15
vertical_spacing 15
}
text 'Glimmer Battleship'
@enemy_grid = grid(game: @game, player: :enemy)
@enemy_ship_collection = ship_collection(game: @game, player: :enemy)
@player_grid = grid(game: @game, player: :you)
@player_ship_collection = ship_collection(game: @game, player: :you)
action_panel(game: @game)
}
}
end
Battleship.launch