AndyObtiva/glimmer-dsl-swt

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samples/elaborate/battleship/model/game.rb

Summary

Maintainability
B
5 hrs
Test Coverage

Method enemy_attack! has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
Open

      def enemy_attack!
        begin
          cell = nil
          if @enemy_moves.any? && @enemy_moves.last.hit? && !@enemy_moves.last.ship.sunk?
            if @enemy_moves[-2].nil? || !@enemy_moves[-2].hit?
Severity: Minor
Found in samples/elaborate/battleship/model/game.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method enemy_attack! has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def enemy_attack!
        begin
          cell = nil
          if @enemy_moves.any? && @enemy_moves.last.hit? && !@enemy_moves.last.ship.sunk?
            if @enemy_moves[-2].nil? || !@enemy_moves[-2].hit?
Severity: Minor
Found in samples/elaborate/battleship/model/game.rb - About 1 hr to fix

    Method place_enemy_ships! has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

          def place_enemy_ships!
            ship_collection = @ship_collections[:enemy]
            ship_collection.ships.values.each do |ship|
              until ship.top_left_cell
                random_row_index = (rand * Grid::HEIGHT).to_i
    Severity: Minor
    Found in samples/elaborate/battleship/model/game.rb - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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