AndyObtiva/glimmer-dsl-swt

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samples/elaborate/battleship/model/ship.rb

Summary

Maintainability
A
3 hrs
Test Coverage

Method top_left_cell= has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

      def top_left_cell=(a_cell)
        if a_cell
          raise "Top left cell #{a_cell} already occupied by ship #{a_cell.ship.name}" if a_cell.ship && a_cell.ship != self
          raise "Top left cell #{a_cell} cannot fit ship #{name}" if a_cell.column_index + length > Grid::WIDTH
          grid = ship_collection.game.grids[ship_collection.player]
Severity: Minor
Found in samples/elaborate/battleship/model/ship.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method orientation= has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

      def orientation=(value)
        if top_left_cell
          if value == :horizontal
            if top_left_cell.column_index + length > Grid::WIDTH
              raise "Top left cell #{top_left_cell} cannot fit ship #{name}"
Severity: Minor
Found in samples/elaborate/battleship/model/ship.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method cells has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def cells(for_orientation = nil)
        for_orientation ||= orientation
        if top_left_cell
          length.times.map do |index|
            if for_orientation == :horizontal
Severity: Minor
Found in samples/elaborate/battleship/model/ship.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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