Showing 117 of 117 total issues
File hello_text.rb
has 263 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'glimmer-dsl-tk'
class HelloText
include Glimmer
Method post_add_content
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def post_add_content
if escapable?
on('KeyPress') do |event|
if event.state == 0 && event.keysym == 'Escape'
tk.grab_release
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_attribute
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def set_attribute(attribute, *args)
begin
args = normalize_attribute_arguments(attribute, args)
widget_custom_attribute = widget_custom_attribute_mapping[tk.class] && widget_custom_attribute_mapping[tk.class][attribute.to_s]
if respond_to?(attribute_setter(attribute), super_only: true)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_attribute
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def set_attribute(attribute, *args)
case attribute.to_s
when 'yscrollbar'
@yscrollbar = args.first
if @yscrollbar == true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method make_draggable
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
def make_draggable
drag_event = nil
bind("<DropAcceptedEvent>", proc { |event| drag_event.drop_accepted = true })
bind("B1-Motion", proc { |tk_event|
if drag_event.nil?
Method launch
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
def launch
root {
title 'Hello, Entry!'
minsize 230, 0
Method remove_font_format
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def remove_font_format(region_start, region_end, font_option, value)
applied_font_format_tags_and_regions(region_start, region_end).each do |tag, tag_region_start, tag_region_end|
if tag
bigger_region_tag = @tk.tag_ranges(tag).any? do |range_start, range_end|
text_index_less_than_other_text_index?(range_start, tag_region_start) || text_index_greater_than_other_text_index?(range_end, tag_region_end)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_font_format
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def add_font_format(region_start, region_end, font_option, value)
applied_font_format_tags_and_regions(region_start, region_end).each do |tag, tag_region_start, tag_region_end|
if tag
bigger_region_tag = @tk.tag_ranges(tag).any? do |range_start, range_end|
text_index_less_than_other_text_index?(range_start, tag_region_start) || text_index_greater_than_other_text_index?(range_end, tag_region_end)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method build_widget
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def build_widget
@args.prepend(:command) if @args.first.is_a?(Hash)
@args.append({}) if !@args.last.is_a?(Hash)
@args.last.merge!(variable: variable, value: label) if radiobutton? || checkbutton?
case @parent_proxy
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method launch
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
def launch
root {
title 'Hello, Computed!'
frame {
Method launch
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
def launch
root {
title 'Hello, Button!'
frame {
Method launch
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
def launch
root {
title 'Hello, Radio!'
label {
Method configure_menu_item_attribute
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def configure_menu_item_attribute(attribute_value_hash)
if preferences? && attribute_value_hash[:command]
::Tk.ip_eval("proc ::tk::mac::ShowPreferences {} {#{::Tk.install_cmd(attribute_value_hash[:command])}}") if OS.mac?
elsif help? && attribute_value_hash[:command]
::Tk.ip_eval("proc ::tk::mac::ShowHelp {} {#{::Tk.install_cmd(attribute_value_hash[:command])}}") if OS.mac?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
menu(label: 'Format', underline: 3) {
menu(label: 'Background Color', underline: 0) {
COLORS.each { |color_style|
menu_item(:radiobutton, label: color_style.to_s.split('_').map(&:capitalize).join(' ')) {
on('command') do
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 70.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
menu(label: 'Format', underline: 3) {
menu(label: 'Background Color', underline: 0) {
COLORS.each { |color_style|
menu_item(:radiobutton, label: color_style.to_s.split('_').map(&:capitalize).join(' ')) {
on('command') do
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 70.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method handle_listener
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
def handle_listener(listener_name, &listener)
case listener_name.to_s.downcase
when '<<modified>>', '<modified>', 'modified'
modified_listener = Proc.new do |*args|
@modified_count ||= 0
Method remove_font_format
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
def remove_font_format(region_start, region_end, font_option, value)
applied_font_format_tags_and_regions(region_start, region_end).each do |tag, tag_region_start, tag_region_end|
if tag
bigger_region_tag = @tk.tag_ranges(tag).any? do |range_start, range_end|
text_index_less_than_other_text_index?(range_start, tag_region_start) || text_index_greater_than_other_text_index?(range_end, tag_region_end)
Method add_font_format
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
def add_font_format(region_start, region_end, font_option, value)
applied_font_format_tags_and_regions(region_start, region_end).each do |tag, tag_region_start, tag_region_end|
if tag
bigger_region_tag = @tk.tag_ranges(tag).any? do |range_start, range_end|
text_index_less_than_other_text_index?(range_start, tag_region_start) || text_index_greater_than_other_text_index?(range_end, tag_region_end)
Method interpret
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def interpret(parent, keyword, *args, &block)
if args.first.is_a?(Hash)
options = args.first.symbolize_keys
options[:initialcolor] = options.delete(:initial_color) if options.keys.include?(:initial_color)
options[:filetypes] = options.delete(:file_types) if options.keys.include?(:file_types)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def initialize
reset_activities!
individual_observer = Glimmer::DataBinding::Observer.proc do
unless @updating_group
@updating_individual = true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"