lib/tf2_line_parser/events/damage.rb
# frozen_string_literal: true
module TF2LineParser
module Events
class Damage < Event
def self.regex
@regex ||= /#{regex_time} #{regex_player} triggered "damage" #{regex_damage_against}\(damage "(?'value'\d+)"\)(?:( #{regex_realdamage})?( #{regex_weapon})?)$/.freeze
end
def self.regex_damage_against
@regex_damage_against ||= /(against #{regex_target} )?/.freeze
end
def self.regex_realdamage
@regex_realdamage ||= /(\(realdamage "(?'realdamage'\w*)"\))?/.freeze
end
def self.regex_weapon
@regex_weapon ||= /(\(weapon "(?'weapon'\w*)"\))?/.freeze
end
def self.attributes
@attributes ||= %i[time player_nick player_steamid player_team target_nick target_steamid
target_team value weapon]
end
def initialize(time, player_name, player_steamid, player_team, target_name, target_steamid, target_team, value, weapon)
@time = parse_time(time)
@player = Player.new(player_name, player_steamid, player_team)
@target = Player.new(target_name, target_steamid, target_team) if target_name
@value = value.to_i
@weapon = weapon
end
end
end
end