BUTR/Bannerlord.BLSE

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Showing 240 of 240 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            case BUTRLocalizationManager.Japanese when asset.GetTexture("ui_fonts_2") is { } japanese:
                GraphicsContextManager.CreateAssetTextureAndRegister("SourceHanSansJP", japanese);
                SpriteDataManager.CreateGenericAndRegister("SourceHanSansJP");
                break;
Severity: Minor
Found in src/Bannerlord.LauncherEx/Manager.cs and 1 other location - About 30 mins to fix
src/Bannerlord.LauncherEx/Manager.cs on lines 85..88

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 61.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            case "launcher":
            {
                // Users can opt-out of unblocking for I guess performance reasons?
                if (!args.Contains("/nounblock")) Unblocker.Unblock();
                Launcher.Launch(args.Skip(1).ToArray());
Severity: Minor
Found in src/Bannerlord.BLSE.Shared/Program.cs and 1 other location - About 30 mins to fix
src/Bannerlord.BLSE.Shared/Program.cs on lines 32..38

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 61.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

            case "launcherex":
            {
                // Users can opt-out of unblocking for I guess performance reasons?
                if (!args.Contains("/nounblock")) Unblocker.Unblock();
                LauncherEx.Launch(args.Skip(1).ToArray());
Severity: Minor
Found in src/Bannerlord.BLSE.Shared/Program.cs and 1 other location - About 30 mins to fix
src/Bannerlord.BLSE.Shared/Program.cs on lines 25..31

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 61.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Avoid too many return statements within this method.
Open

        return true;
Severity: Major
Found in src/Bannerlord.LauncherEx/ResourceManagers/WidgetFactoryManager.cs - About 30 mins to fix

    Avoid too many return statements within this method.
    Open

                return;
    Severity: Major
    Found in src/Bannerlord.LauncherEx/ViewModels/BUTRLauncherOptionsVM.cs - About 30 mins to fix

      Avoid too many return statements within this method.
      Open

                  return ResolveLauncherExAssemblies(assemblyName);
      Severity: Major
      Found in src/Bannerlord.BLSE.Shared/ModuleInitializer.cs - About 30 mins to fix

        Avoid too many return statements within this method.
        Open

                    return true;

          Avoid too many return statements within this method.
          Open

                  return null;
          Severity: Major
          Found in src/Bannerlord.BLSE/Features/AssemblyResolver/AssemblyResolverFeature.cs - About 30 mins to fix

            Avoid too many return statements within this method.
            Open

                    return true;
            Severity: Major
            Found in src/Bannerlord.LauncherEx/ResourceManagers/BrushFactoryManager.cs - About 30 mins to fix

              Avoid too many return statements within this method.
              Open

                      return null;
              Severity: Major
              Found in src/Bannerlord.BLSE.Loaders.LauncherEx/ModuleInitializer.cs - About 30 mins to fix

                Avoid too many return statements within this method.
                Open

                            return false;
                Severity: Major
                Found in src/Bannerlord.LauncherEx/Extensions/ViewModelExtensions.cs - About 30 mins to fix

                  Avoid too many return statements within this method.
                  Open

                                  return null;
                  Severity: Major
                  Found in src/Bannerlord.BLSE.Shared/ModuleInitializer.cs - About 30 mins to fix

                    Avoid too many return statements within this method.
                    Open

                                    return assembly;
                    Severity: Major
                    Found in src/Bannerlord.BLSE.Shared/ModuleInitializer.cs - About 30 mins to fix

                      Avoid too many return statements within this method.
                      Open

                              if (!res6) return false;
                      Severity: Major
                      Found in src/Bannerlord.LauncherEx/ResourceManagers/WidgetFactoryManager.cs - About 30 mins to fix

                        Avoid too many return statements within this method.
                        Open

                                    return null;
                        Severity: Major
                        Found in src/Bannerlord.BLSE/Features/AssemblyResolver/AssemblyResolverFeature.cs - About 30 mins to fix

                          Avoid too many return statements within this method.
                          Open

                                  if (!res5) return false;
                          Severity: Major
                          Found in src/Bannerlord.LauncherEx/ResourceManagers/WidgetFactoryManager.cs - About 30 mins to fix

                            Avoid too many return statements within this method.
                            Open

                                        return;
                            Severity: Major
                            Found in src/Bannerlord.LauncherEx/ViewModels/BUTRLauncherOptionsVM.cs - About 30 mins to fix

                              Avoid too many return statements within this method.
                              Open

                                              return Assembly.LoadFrom(assembly);
                              Severity: Major
                              Found in src/Bannerlord.BLSE/Features/AssemblyResolver/AssemblyResolverFeature.cs - About 30 mins to fix

                                Avoid too many return statements within this method.
                                Open

                                            return;
                                Severity: Major
                                Found in src/Bannerlord.LauncherEx/ViewModels/BUTRLauncherOptionsVM.cs - About 30 mins to fix

                                  Avoid too many return statements within this method.
                                  Open

                                          return null;
                                  Severity: Major
                                  Found in src/Bannerlord.BLSE.Shared/ModuleInitializer.cs - About 30 mins to fix
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