File LexicalEditor.ts
has 867 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
Function createEditor
has a Cognitive Complexity of 59 (exceeds 5 allowed). Consider refactoring. Open
export function createEditor(editorConfig?: CreateEditorArgs): LexicalEditor {
const config = editorConfig || {};
const activeEditor = internalGetActiveEditor();
const theme = config.theme || {};
const parentEditor =
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createEditor
has 125 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function createEditor(editorConfig?: CreateEditorArgs): LexicalEditor {
const config = editorConfig || {};
const activeEditor = internalGetActiveEditor();
const theme = config.theme || {};
const parentEditor =
LexicalEditor
has 33 functions (exceeds 20 allowed). Consider refactoring. Open
export class LexicalEditor {
['constructor']!: KlassConstructor<typeof LexicalEditor>;
/** The version with build identifiers for this editor (since 0.17.1) */
static version: string | undefined;
Function setRootElement
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
setRootElement(nextRootElement: null | HTMLElement): void {
const prevRootElement = this._rootElement;
if (nextRootElement !== prevRootElement) {
const classNames = getCachedClassNameArray(this._config.theme, 'root');
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setRootElement
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
setRootElement(nextRootElement: null | HTMLElement): void {
const prevRootElement = this._rootElement;
if (nextRootElement !== prevRootElement) {
const classNames = getCachedClassNameArray(this._config.theme, 'root');
Function constructor
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
constructor(
editorState: EditorState,
parentEditor: null | LexicalEditor,
nodes: RegisteredNodes,
config: EditorConfig,
Function registerCommand
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
registerCommand<P>(
command: LexicalCommand<P>,
listener: CommandListener<P>,
priority: CommandListenerPriority,
): () => void {
Function focus
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
focus(callbackFn?: () => void, options: EditorFocusOptions = {}): void {
const rootElement = this._rootElement;
if (rootElement !== null) {
// This ensures that iOS does not trigger caps lock upon focus
Function initializeConversionCache
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
function initializeConversionCache(
nodes: RegisteredNodes,
additionalConversions?: DOMConversionMap,
): DOMConversionCache {
const conversionCache = new Map();
Avoid deeply nested control flow statements. Open
if (!klass.hasOwnProperty(method)) {
console.warn(`${name} must implement static "${method}" method`);
}
Avoid deeply nested control flow statements. Open
if (proto instanceof DecoratorNode) {
// eslint-disable-next-line no-prototype-builtins
if (!proto.hasOwnProperty('decorate')) {
console.warn(
`${proto.constructor.name} must implement "decorate" method`,
Avoid deeply nested control flow statements. Open
if (
// eslint-disable-next-line no-prototype-builtins
!klass.hasOwnProperty('importJSON')
) {
console.warn(
Avoid deeply nested control flow statements. Open
if (
// eslint-disable-next-line no-prototype-builtins
!proto.hasOwnProperty('exportJSON')
) {
console.warn(
Avoid deeply nested control flow statements. Open
if (
// eslint-disable-next-line no-prototype-builtins
!klass.hasOwnProperty('importDOM') &&
// eslint-disable-next-line no-prototype-builtins
klass.hasOwnProperty('exportDOM')
Function setEditorState
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
setEditorState(editorState: EditorState, options?: EditorSetOptions): void {
if (editorState.isEmpty()) {
invariant(
false,
"setEditorState: the editor state is empty. Ensure the editor state's root node never becomes empty.",
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function focus
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
focus(callbackFn?: () => void, options: EditorFocusOptions = {}): void {
const rootElement = this._rootElement;
if (rootElement !== null) {
// This ensures that iOS does not trigger caps lock upon focus
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 3 locations. Consider refactoring. Open
registerUpdateListener(listener: UpdateListener): () => void {
const listenerSetOrMap = this._listeners.update;
listenerSetOrMap.add(listener);
return () => {
listenerSetOrMap.delete(listener);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 73.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
registerEditableListener(listener: EditableListener): () => void {
const listenerSetOrMap = this._listeners.editable;
listenerSetOrMap.add(listener);
return () => {
listenerSetOrMap.delete(listener);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 73.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
registerTextContentListener(listener: TextContentListener): () => void {
const listenerSetOrMap = this._listeners.textcontent;
listenerSetOrMap.add(listener);
return () => {
listenerSetOrMap.delete(listener);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 73.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76