Showing 7,504 of 7,504 total issues
Function Sender
has 112 lines of code (exceeds 25 allowed). Consider refactoring. Open
var Sender = (function () {
function Sender(config) {
this._buffer = [];
this._lastSend = 0;
this._config = config;
Method import_blog
has 112 lines of code (exceeds 25 allowed). Consider refactoring. Open
function import_blog($blogID) {
global $importing_blog;
$importing_blog = $blogID;
if ( isset($_GET['authors']) )
Method Analyze
has 112 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function Analyze() {
$info = &$this->getid3->info;
$info['fileformat'] = 'quicktime';
$info['quicktime']['hinting'] = false;
Method parse
has 112 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function parse()
{
if ($this->compressed_size >= $this->min_compressed_size)
{
// Check ID1, ID2, and CM
Method parse
has 112 lines of code (exceeds 25 allowed). Consider refactoring. Open
function parse()
{
if ($this->compressed_size >= $this->min_compressed_size)
{
// Check ID1, ID2, and CM
Similar blocks of code found in 2 locations. Consider refactoring. Open
assertEqual: function(expected, actual) {
var message = arguments[2] || "assertEqual";
try { (expected == actual) ? this.pass() :
this.fail(message + ': expected "' + Test.Unit.inspect(expected) +
'", actual "' + Test.Unit.inspect(actual) + '"'); }
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 124.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
assertIdentical: function(expected, actual) {
var message = arguments[2] || "assertIdentical";
try { (expected === actual) ? this.pass() :
this.fail(message + ': expected "' + Test.Unit.inspect(expected) +
'", actual "' + Test.Unit.inspect(actual) + '"'); }
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 124.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export class HighByGameComponent implements OnInit {
year: number;
game: number;
constructor(
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 124.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export class HighPoaByGameComponent implements OnInit {
year: number;
game: number;
constructor(
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 124.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function createToolbars
has 111 lines of code (exceeds 25 allowed). Consider refactoring. Open
function createToolbars() {
var toolbars = [];
function addToolbar(items) {
var toolbarItems = [], buttonGroup;
Method wp_dashboard_right_now
has 111 lines of code (exceeds 25 allowed). Consider refactoring. Open
function wp_dashboard_right_now() {
global $wp_registered_sidebars;
$num_posts = wp_count_posts( 'post' );
$num_pages = wp_count_posts( 'page' );
Method display_rows
has 111 lines of code (exceeds 25 allowed). Consider refactoring. Open
function display_rows() {
global $mode;
$alt = '';
$super_admins = get_super_admins();
Method KnownGUIDs
has 111 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static function KnownGUIDs() {
static $GUIDarray = array(
'GETID3_ASF_Extended_Stream_Properties_Object' => '14E6A5CB-C672-4332-8399-A96952065B5A',
'GETID3_ASF_Padding_Object' => '1806D474-CADF-4509-A4BA-9AABCB96AAE8',
'GETID3_ASF_Payload_Ext_Syst_Pixel_Aspect_Ratio' => '1B1EE554-F9EA-4BC8-821A-376B74E4C4B8',
Method get_bookmarks
has 111 lines of code (exceeds 25 allowed). Consider refactoring. Open
function get_bookmarks($args = '') {
global $wpdb;
$defaults = array(
'orderby' => 'name', 'order' => 'ASC',
File user.php
has 351 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
* WordPress User API
*
* @package WordPress
Function updateStyle
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
updateStyle : function(ty) {
var dom = tinyMCEPopup.dom, st, v, f = document.forms[0], img = dom.create('img', {style : f.img_style.value});
if (tinyMCEPopup.editor.settings.inline_styles) {
// Handle align
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function mget
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
function mget($remote, $local=".", $continious=false) {
$list=$this->rawlist($remote, "-lA");
if($list===false) {
$this->PushError("mget","can't read remote folder list", "Can't read remote folder \"".$remote."\" contents");
return FALSE;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function render_screen_options
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
public function render_screen_options() {
global $wp_meta_boxes, $wp_list_table;
$columns = get_column_headers( $this );
$hidden = get_hidden_columns( $this );
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function wp_prepare_revisions_for_js
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
function wp_prepare_revisions_for_js( $post, $selected_revision_id, $from = null ) {
$post = get_post( $post );
$revisions = $authors = array();
$now_gmt = time();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function network_step1
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
function network_step1( $errors = false ) {
global $is_apache;
if ( defined('DO_NOT_UPGRADE_GLOBAL_TABLES') ) {
echo '<div class="error"><p><strong>' . __('ERROR:') . '</strong> ' . __( 'The constant DO_NOT_UPGRADE_GLOBAL_TABLES cannot be defined when creating a network.' ) . '</p></div>';
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"