File SlangBuildMain.java
has 568 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*******************************************************************************
* (c) Copyright 2016 Hewlett-Packard Development Company, L.P.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Apache License v2.0 which accompany this distribution.
*
Method main
has 129 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static void main(String[] args) {
loadUserProperties();
configureLog4j();
ApplicationArgs appArgs = new ApplicationArgs();
SlangBuildMain
has 35 methods (exceeds 20 allowed). Consider refactoring. Open
public class SlangBuildMain {
public static final String DEFAULT_TESTS = "default";
private static final String TEST_CASE_REPORT_LOCATION = "cloudslang.test.case.report.location";
private static final String CONTENT_DIR = File.separator + "content";
Method main
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
public static void main(String[] args) {
loadUserProperties();
configureLog4j();
ApplicationArgs appArgs = new ApplicationArgs();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method configureLog4j
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
private static void configureLog4j() {
String configFilename = System.getProperty(LOG4J_CONFIGURATION_KEY);
String errorMessage = null;
try {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parseThreadCountArg
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
private static int parseThreadCountArg(ApplicationArgs appArgs, boolean isParallel) {
if (!isParallel) {
return 1;
} else {
int defaultThreadCount = Runtime.getRuntime().availableProcessors();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method configureLog4j
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static void configureLog4j() {
String configFilename = System.getProperty(LOG4J_CONFIGURATION_KEY);
String errorMessage = null;
try {
Method updateTestSuiteMappings
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
private static void updateTestSuiteMappings(final TestRunInfoService testRunInfoService,
final List<String> parallelSuites,
final List<String> sequentialSuites, final List<String> activeSuites,
final TestCaseRunMode unspecifiedTestSuiteRunMode) {
Similar blocks of code found in 2 locations. Consider refactoring. Open
private static void printCoveredExecutables(Set<String> coveredExecutables, final LoggingService loggingService) {
loggingService.logEvent(INFO, "");
loggingService.logEvent(INFO, "------------------------------------------------------------");
loggingService.logEvent(INFO, "Following " + coveredExecutables.size() + " executables have tests:");
for (String executable : coveredExecutables) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private static void printUncoveredExecutables(Set<String> uncoveredExecutables,
final LoggingService loggingService) {
loggingService.logEvent(INFO, "");
loggingService.logEvent(INFO, "------------------------------------------------------------");
loggingService.logEvent(INFO, "Following " + uncoveredExecutables.size() +
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
@SuppressWarnings("Duplicates")
private static void loadUserProperties() {
try {
UserConfigurationService userConfigurationService = new UserConfigurationServiceImpl();
userConfigurationService.loadUserProperties();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (Map.Entry<String, TestRun> skippedTest : skippedTests.entrySet()) {
String message = skippedTest.getValue().getMessage();
loggingService.logEvent(INFO, "- " + message.replaceAll("\n", "\n\t"));
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 44.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (Map.Entry<String, TestRun> failedTest : failedTests.entrySet()) {
String failureMessage = failedTest.getValue().getMessage();
loggingService.logEvent(ERROR, "- " + failureMessage.replaceAll("\n", "\n\t"));
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 44.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76