CloudSlang/cloud-slang

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cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ExecutableExecutionData.java

Summary

Maintainability
F
3 days
Test Coverage

File ExecutableExecutionData.java has 431 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*******************************************************************************
 * (c) Copyright 2016 Hewlett-Packard Development Company, L.P.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Apache License v2.0 which accompany this distribution.
 *

    Method startExecutable has 126 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        public void startExecutable(@Param(ScoreLangConstants.EXECUTABLE_INPUTS_KEY) List<Input> executableInputs,
                                    @Param(ScoreLangConstants.RUN_ENV) RunEnvironment runEnv,
                                    @Param(ScoreLangConstants.USER_INPUTS_KEY) Map<String, ? extends Value> userInputs,
                                    @Param(EXECUTION_RUNTIME_SERVICES) ExecutionRuntimeServices executionRuntimeServices,
                                    @Param(ScoreLangConstants.NODE_NAME_KEY) String nodeName,

      Method startExecutable has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring.
      Open

          public void startExecutable(@Param(ScoreLangConstants.EXECUTABLE_INPUTS_KEY) List<Input> executableInputs,
                                      @Param(ScoreLangConstants.RUN_ENV) RunEnvironment runEnv,
                                      @Param(ScoreLangConstants.USER_INPUTS_KEY) Map<String, ? extends Value> userInputs,
                                      @Param(EXECUTION_RUNTIME_SERVICES) ExecutionRuntimeServices executionRuntimeServices,
                                      @Param(ScoreLangConstants.NODE_NAME_KEY) String nodeName,

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method finishExecutable has 78 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          public void finishExecutable(@Param(ScoreLangConstants.RUN_ENV) RunEnvironment runEnv,
                                       @Param(ScoreLangConstants.EXECUTABLE_OUTPUTS_KEY) List<Output> executableOutputs,
                                       @Param(ScoreLangConstants.EXECUTABLE_RESULTS_KEY) List<Result> executableResults,
                                       @Param(EXECUTION_RUNTIME_SERVICES) ExecutionRuntimeServices executionRuntimeServices,
                                       @Param(ScoreLangConstants.NODE_NAME_KEY) String nodeName,

        Method startExecutable has 9 arguments (exceeds 4 allowed). Consider refactoring.
        Open

            public void startExecutable(@Param(ScoreLangConstants.EXECUTABLE_INPUTS_KEY) List<Input> executableInputs,
                                        @Param(ScoreLangConstants.RUN_ENV) RunEnvironment runEnv,
                                        @Param(ScoreLangConstants.USER_INPUTS_KEY) Map<String, ? extends Value> userInputs,
                                        @Param(EXECUTION_RUNTIME_SERVICES) ExecutionRuntimeServices executionRuntimeServices,
                                        @Param(ScoreLangConstants.NODE_NAME_KEY) String nodeName,

          Method canExecute has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
          Open

              public void canExecute(@Param(ScoreLangConstants.RUN_ENV) RunEnvironment runEnv,
                                     @Param(EXECUTION_RUNTIME_SERVICES) ExecutionRuntimeServices executionRuntimeServices,
                                     @Param(ScoreLangConstants.NODE_NAME_KEY) String nodeName,
                                     @Param(ScoreLangConstants.NEXT_STEP_ID_KEY) Long nextStepId) {
                  try {

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method canExecute has 27 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              public void canExecute(@Param(ScoreLangConstants.RUN_ENV) RunEnvironment runEnv,
                                     @Param(EXECUTION_RUNTIME_SERVICES) ExecutionRuntimeServices executionRuntimeServices,
                                     @Param(ScoreLangConstants.NODE_NAME_KEY) String nodeName,
                                     @Param(ScoreLangConstants.NEXT_STEP_ID_KEY) Long nextStepId) {
                  try {

            Method finishExecutable has 6 arguments (exceeds 4 allowed). Consider refactoring.
            Open

                public void finishExecutable(@Param(ScoreLangConstants.RUN_ENV) RunEnvironment runEnv,
                                             @Param(ScoreLangConstants.EXECUTABLE_OUTPUTS_KEY) List<Output> executableOutputs,
                                             @Param(ScoreLangConstants.EXECUTABLE_RESULTS_KEY) List<Result> executableResults,
                                             @Param(EXECUTION_RUNTIME_SERVICES) ExecutionRuntimeServices executionRuntimeServices,
                                             @Param(ScoreLangConstants.NODE_NAME_KEY) String nodeName,

              Avoid deeply nested control flow statements.
              Open

                                          if (inputToUpdate.getValue() != null && inputToUpdate.getValue().equals(inputValue)) {
                                              callArguments.remove(inputName);
                                          } else {
                                              Input updatedInput = new Input.InputBuilder(inputToUpdate, inputValue)
                                                      .build();

                Method finishExecutable has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
                Open

                    public void finishExecutable(@Param(ScoreLangConstants.RUN_ENV) RunEnvironment runEnv,
                                                 @Param(ScoreLangConstants.EXECUTABLE_OUTPUTS_KEY) List<Output> executableOutputs,
                                                 @Param(ScoreLangConstants.EXECUTABLE_RESULTS_KEY) List<Result> executableResults,
                                                 @Param(EXECUTION_RUNTIME_SERVICES) ExecutionRuntimeServices executionRuntimeServices,
                                                 @Param(ScoreLangConstants.NODE_NAME_KEY) String nodeName,

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Similar blocks of code found in 8 locations. Consider refactoring.
                Open

                        } catch (RuntimeException e) {
                            logger.error("There was an error running the finish executable execution step of: \'" + nodeName +
                                    "\'.\n\tError is: " + e.getMessage());
                            throw new RuntimeException("Error running: \'" + nodeName + "\'.\n\t" + e.getMessage(), e);
                        }
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ExecutableExecutionData.java on lines 265..269
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ExecutableExecutionData.java on lines 426..430
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ParallelLoopExecutionData.java on lines 168..172
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ParallelLoopExecutionData.java on lines 208..212
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/StepExecutionData.java on lines 180..184
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/StepExecutionData.java on lines 280..284
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/StepExecutionData.java on lines 302..306

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 48.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 8 locations. Consider refactoring.
                Open

                        } catch (RuntimeException e) {
                            logger.error("There was an error running the start executable execution step of: \'" + nodeName +
                                    "\'.\n\tError is: " + e.getMessage());
                            throw new RuntimeException("Error running: \'" + nodeName + "\'.\n\t " + e.getMessage(), e);
                        }
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ExecutableExecutionData.java on lines 386..390
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ExecutableExecutionData.java on lines 426..430
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ParallelLoopExecutionData.java on lines 168..172
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ParallelLoopExecutionData.java on lines 208..212
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/StepExecutionData.java on lines 180..184
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/StepExecutionData.java on lines 280..284
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/StepExecutionData.java on lines 302..306

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 48.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 8 locations. Consider refactoring.
                Open

                        } catch (RuntimeException e) {
                            logger.error("There was an error running the finish executable execution step of: \'" + nodeName +
                                    "\'.\n\tError is: " + e.getMessage());
                            throw new RuntimeException("Error running: \'" + nodeName + "\'.\n\t" + e.getMessage(), e);
                        }
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ExecutableExecutionData.java on lines 265..269
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ExecutableExecutionData.java on lines 386..390
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ParallelLoopExecutionData.java on lines 168..172
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/ParallelLoopExecutionData.java on lines 208..212
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/StepExecutionData.java on lines 180..184
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/StepExecutionData.java on lines 280..284
                cloudslang-runtime/src/main/java/io/cloudslang/lang/runtime/steps/StepExecutionData.java on lines 302..306

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 48.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

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