Showing 611 of 611 total issues
Similar blocks of code found in 24 locations. Consider refactoring. Open
{
"type": "Feature",
"properties": {
"name": "Ortschaftsrat Burghausen",
"raum": "ehem. Gemeindeamt Burghausen, Sitzungszimmer",
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 57.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function I
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
type:"auto"};P.SPECIAL_QUERIES={landscape:"screen and (orientation: landscape)",portrait:"screen and (orientation: portrait)",retina:"only screen and (-webkit-min-device-pixel-ratio: 2), only screen and (min--moz-device-pixel-ratio: 2), only screen and (-o-min-device-pixel-ratio: 2/1), only screen and (min-device-pixel-ratio: 2), only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx)"};var I=function(t){_inherits(SmoothScroll,t);var i=_createSuper(SmoothScroll);function SmoothScroll(){_classCallCheck(this,SmoothScroll);return i.apply(this,arguments)}_createClass(SmoothScroll,[{key:"_setup",value:
/**
* Creates a new instance of SmoothScroll.
* @class
* @name SmoothScroll
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _unsupportedIterableToArray
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
import e from"jquery";function _typeof(e){_typeof="function"===typeof Symbol&&"symbol"===typeof Symbol.iterator?function(e){return typeof e}:function(e){return e&&"function"===typeof Symbol&&e.constructor===Symbol&&e!==Symbol.prototype?"symbol":typeof e};return _typeof(e)}function _classCallCheck(e,t){if(!(e instanceof t))throw new TypeError("Cannot call a class as a function")}function _defineProperties(e,t){for(var i=0;i<t.length;i++){var n=t[i];n.enumerable=n.enumerable||false;n.configurable=true;"value"in n&&(n.writable=true);Object.defineProperty(e,n.key,n)}}function _createClass(e,t,i){t&&_defineProperties(e.prototype,t);i&&_defineProperties(e,i);return e}function _inherits(e,t){if("function"!==typeof t&&null!==t)throw new TypeError("Super expression must either be null or a function");e.prototype=Object.create(t&&t.prototype,{constructor:{value:e,writable:true,configurable:true}});t&&_setPrototypeOf(e,t)}function _getPrototypeOf(e){_getPrototypeOf=Object.setPrototypeOf?Object.getPrototypeOf:function _getPrototypeOf(e){return e.__proto__||Object.getPrototypeOf(e)};return _getPrototypeOf(e)}function _setPrototypeOf(e,t){_setPrototypeOf=Object.setPrototypeOf||function _setPrototypeOf(e,t){e.__proto__=t;return e};return _setPrototypeOf(e,t)}function _isNativeReflectConstruct(){if("undefined"===typeof Reflect||!Reflect.construct)return false;if(Reflect.construct.sham)return false;if("function"===typeof Proxy)return true;try{Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],(function(){})));return true}catch(e){return false}}function _assertThisInitialized(e){if(void 0===e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return e}function _possibleConstructorReturn(e,t){if(t&&("object"===typeof t||"function"===typeof t))return t;if(void 0!==t)throw new TypeError("Derived constructors may only return object or undefined");return _assertThisInitialized(e)}function _createSuper(e){var t=_isNativeReflectConstruct();return function _createSuperInternal(){var i,n=_getPrototypeOf(e);if(t){var s=_getPrototypeOf(this).constructor;i=Reflect.construct(n,arguments,s)}else i=n.apply(this,arguments);return _possibleConstructorReturn(this,i)}}function _superPropBase(e,t){while(!Object.prototype.hasOwnProperty.call(e,t)){e=_getPrototypeOf(e);if(null===e)break}return e}function _get(e,t,i){_get="undefined"!==typeof Reflect&&Reflect.get?Reflect.get:function _get(e,t,i){var n=_superPropBase(e,t);if(n){var s=Object.getOwnPropertyDescriptor(n,t);return s.get?s.get.call(i):s.value}};return _get(e,t,i||e)}function _slicedToArray(e,t){return _arrayWithHoles(e)||_iterableToArrayLimit(e,t)||_unsupportedIterableToArray(e,t)||_nonIterableRest()}function _arrayWithHoles(e){if(Array.isArray(e))return e}function _iterableToArrayLimit(e,t){var i=null==e?null:"undefined"!==typeof Symbol&&e[Symbol.iterator]||e["@@iterator"];if(null!=i){var n=[];var s=true;var a=false;var o,r;try{for(i=i.call(e);!(s=(o=i.next()).done);s=true){n.push(o.value);if(t&&n.length===t)break}}catch(e){a=true;r=e}finally{try{s||null==i.return||i.return()}finally{if(a)throw r}}return n}}function _unsupportedIterableToArray(e,t){if(e){if("string"===typeof e)return _arrayLikeToArray(e,t);var i=Object.prototype.toString.call(e).slice(8,-1);"Object"===i&&e.constructor&&(i=e.constructor.name);return"Map"===i||"Set"===i?Array.from(e):"Arguments"===i||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(i)?_arrayLikeToArray(e,t):void 0}}function _arrayLikeToArray(e,t){(null==t||t>e.length)&&(t=e.length);for(var i=0,n=new Array(t);i<t;i++)n[i]=e[i];return n}function _nonIterableRest(){throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}function rtl(){return"rtl"===e("html").attr("dir")}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setup
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
setup: function() {
if ( rformElems.test( this.nodeName ) ) {
// IE doesn't fire change on a check/radio until blur; trigger it on click
Function propFilter
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
function propFilter( props, specialEasing ) {
var index, name, easing, value, hooks;
// camelCase, specialEasing and expand cssHook pass
for ( index in props ) {
Function ObjectGroup
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
e.ObjectGroup = function() {
function t2(t3, e2) {
var n, i;
this.objects = t3 != null ? t3 : [], i = e2.depth, n = e2.asTree, n && (this.depth = i, this.objects = this.constructor.groupObjects(this.objects, {asTree: n, depth: this.depth + 1}));
}
Function Object
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
e.Object = function(n2) {
function i() {
this.id = ++o;
}
var o;
Function UTF16String
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
e.UTF16String = function(t3) {
function e2(t4, e3) {
this.ucs2String = t4, this.codepoints = e3, this.length = this.codepoints.length, this.ucs2Length = this.ucs2String.length;
}
return s(e2, t3), e2.box = function(t4) {
Function hide
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
hide() {
if (this._isTransitioning || !this._isShown()) {
return;
}
const startEvent = EventHandler.trigger(this._element, EVENT_HIDE$6);
Function off
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
off(element, originalTypeEvent, handler, delegationFunction) {
if (typeof originalTypeEvent !== "string" || !element) {
return;
}
const [isDelegated, callable, typeEvent] = normalizeParameters(originalTypeEvent, handler, delegationFunction);
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ( jQuery.isFunction( html ) ) {
return this.each( function( i ) {
jQuery( this ).wrapInner( html.call( this, i ) );
} );
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ( jQuery.isFunction( html ) ) {
return this.each( function( i ) {
jQuery( this ).wrapAll( html.call( this, i ) );
} );
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function handleEvent
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
}, handleEvent: function(t3) {
switch (t3.stopImmediatePropagation(), t3.type) {
case "DOMAttrModified":
var e3 = t3.attrName, n3 = t3.relatedNode.namespaceURI, i2 = t3.target, o2 = new c("attributes", i2);
o2.attributeName = e3, o2.attributeNamespace = n3;
Function offset
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
offset: function( options ) {
if ( arguments.length ) {
return options === undefined ?
this :
this.each( function( i ) {
Function getWidthOrHeight
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
function getWidthOrHeight( elem, name, extra ) {
// Start with offset property, which is equivalent to the border-box value
var valueIsBorderBox = true,
val = name === "width" ? elem.offsetWidth : elem.offsetHeight,
Function arrow
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
function arrow(_ref) {
var _state$modifiersData$;
var state = _ref.state, name = _ref.name, options = _ref.options;
var arrowElement = state.elements.arrow;
var popperOffsets2 = state.modifiersData.popperOffsets;
Function _observerCallback
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
_observerCallback(entries) {
const targetElement = (entry) => this._targetLinks.get(`#${entry.target.id}`);
const activate = (entry) => {
this._previousScrollData.visibleEntryTop = entry.target.offsetTop;
this._process(targetElement(entry));
Consider simplifying this complex logical expression. Open
if ( tokens.length > 2 && (token = tokens[0]).type === "ID" &&
support.getById && context.nodeType === 9 && documentIsHTML &&
Expr.relative[ tokens[1].type ] ) {
context = ( Expr.find["ID"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0];
Consider simplifying this complex logical expression. Open
if ( support.matchesSelector && documentIsHTML &&
!compilerCache[ expr + " " ] &&
( !rbuggyMatches || !rbuggyMatches.test( expr ) ) &&
( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) {
Consider simplifying this complex logical expression. Open
*/},{key:"_showMenu",value:function _showMenu(t,i){var n=this;var s=this.$element.find('li[aria-expanded="true"] > ul[data-submenu]');s.each((function(){n._setHideSubMenuClasses(e(this))}));this.$currentMenu=t;if(t.is("[data-drilldown]")){true===i&&t.find("li > a").first().focus();this.options.autoHeight&&this.$wrapper.css("height",t.data("calcHeight"))}else{var a=t.children().first().parentsUntil("[data-drilldown]","[data-submenu]");a.each((function(s){0===s&&n.options.autoHeight&&n.$wrapper.css("height",e(this).data("calcHeight"));var o=s===a.length-1;true===o&&e(this).one(transitionend(e(this)),(function(){true===i&&t.find("li > a").first().focus()}));n._setShowSubMenuClasses(e(this),o)}))}}