CodeforLeipzig/stadtratmonitor

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Similar blocks of code found in 24 locations. Consider refactoring.
Open

      {
        "type": "Feature",
        "properties": {
          "name": "Ortschaftsrat Burghausen",
          "raum": "ehem. Gemeindeamt Burghausen, Sitzungszimmer",
Severity: Major
Found in app/assets/javascripts/geo.js and 23 other locations - About 1 hr to fix
app/assets/javascripts/geo.js on lines 5..21
app/assets/javascripts/geo.js on lines 22..38
app/assets/javascripts/geo.js on lines 39..55
app/assets/javascripts/geo.js on lines 56..72
app/assets/javascripts/geo.js on lines 73..89
app/assets/javascripts/geo.js on lines 90..106
app/assets/javascripts/geo.js on lines 107..123
app/assets/javascripts/geo.js on lines 124..140
app/assets/javascripts/geo.js on lines 141..157
app/assets/javascripts/geo.js on lines 158..174
app/assets/javascripts/geo.js on lines 175..191
app/assets/javascripts/geo.js on lines 209..225
app/assets/javascripts/geo.js on lines 226..242
app/assets/javascripts/geo.js on lines 243..259
app/assets/javascripts/geo.js on lines 260..276
app/assets/javascripts/geo.js on lines 277..293
app/assets/javascripts/geo.js on lines 294..310
app/assets/javascripts/geo.js on lines 311..327
app/assets/javascripts/geo.js on lines 328..344
app/assets/javascripts/geo.js on lines 345..361
app/assets/javascripts/geo.js on lines 362..378
app/assets/javascripts/geo.js on lines 379..395
app/assets/javascripts/geo.js on lines 396..412

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function I has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

type:"auto"};P.SPECIAL_QUERIES={landscape:"screen and (orientation: landscape)",portrait:"screen and (orientation: portrait)",retina:"only screen and (-webkit-min-device-pixel-ratio: 2), only screen and (min--moz-device-pixel-ratio: 2), only screen and (-o-min-device-pixel-ratio: 2/1), only screen and (min-device-pixel-ratio: 2), only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx)"};var I=function(t){_inherits(SmoothScroll,t);var i=_createSuper(SmoothScroll);function SmoothScroll(){_classCallCheck(this,SmoothScroll);return i.apply(this,arguments)}_createClass(SmoothScroll,[{key:"_setup",value:
/**
     * Creates a new instance of SmoothScroll.
     * @class
     * @name SmoothScroll

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function _unsupportedIterableToArray has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

import e from"jquery";function _typeof(e){_typeof="function"===typeof Symbol&&"symbol"===typeof Symbol.iterator?function(e){return typeof e}:function(e){return e&&"function"===typeof Symbol&&e.constructor===Symbol&&e!==Symbol.prototype?"symbol":typeof e};return _typeof(e)}function _classCallCheck(e,t){if(!(e instanceof t))throw new TypeError("Cannot call a class as a function")}function _defineProperties(e,t){for(var i=0;i<t.length;i++){var n=t[i];n.enumerable=n.enumerable||false;n.configurable=true;"value"in n&&(n.writable=true);Object.defineProperty(e,n.key,n)}}function _createClass(e,t,i){t&&_defineProperties(e.prototype,t);i&&_defineProperties(e,i);return e}function _inherits(e,t){if("function"!==typeof t&&null!==t)throw new TypeError("Super expression must either be null or a function");e.prototype=Object.create(t&&t.prototype,{constructor:{value:e,writable:true,configurable:true}});t&&_setPrototypeOf(e,t)}function _getPrototypeOf(e){_getPrototypeOf=Object.setPrototypeOf?Object.getPrototypeOf:function _getPrototypeOf(e){return e.__proto__||Object.getPrototypeOf(e)};return _getPrototypeOf(e)}function _setPrototypeOf(e,t){_setPrototypeOf=Object.setPrototypeOf||function _setPrototypeOf(e,t){e.__proto__=t;return e};return _setPrototypeOf(e,t)}function _isNativeReflectConstruct(){if("undefined"===typeof Reflect||!Reflect.construct)return false;if(Reflect.construct.sham)return false;if("function"===typeof Proxy)return true;try{Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],(function(){})));return true}catch(e){return false}}function _assertThisInitialized(e){if(void 0===e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return e}function _possibleConstructorReturn(e,t){if(t&&("object"===typeof t||"function"===typeof t))return t;if(void 0!==t)throw new TypeError("Derived constructors may only return object or undefined");return _assertThisInitialized(e)}function _createSuper(e){var t=_isNativeReflectConstruct();return function _createSuperInternal(){var i,n=_getPrototypeOf(e);if(t){var s=_getPrototypeOf(this).constructor;i=Reflect.construct(n,arguments,s)}else i=n.apply(this,arguments);return _possibleConstructorReturn(this,i)}}function _superPropBase(e,t){while(!Object.prototype.hasOwnProperty.call(e,t)){e=_getPrototypeOf(e);if(null===e)break}return e}function _get(e,t,i){_get="undefined"!==typeof Reflect&&Reflect.get?Reflect.get:function _get(e,t,i){var n=_superPropBase(e,t);if(n){var s=Object.getOwnPropertyDescriptor(n,t);return s.get?s.get.call(i):s.value}};return _get(e,t,i||e)}function _slicedToArray(e,t){return _arrayWithHoles(e)||_iterableToArrayLimit(e,t)||_unsupportedIterableToArray(e,t)||_nonIterableRest()}function _arrayWithHoles(e){if(Array.isArray(e))return e}function _iterableToArrayLimit(e,t){var i=null==e?null:"undefined"!==typeof Symbol&&e[Symbol.iterator]||e["@@iterator"];if(null!=i){var n=[];var s=true;var a=false;var o,r;try{for(i=i.call(e);!(s=(o=i.next()).done);s=true){n.push(o.value);if(t&&n.length===t)break}}catch(e){a=true;r=e}finally{try{s||null==i.return||i.return()}finally{if(a)throw r}}return n}}function _unsupportedIterableToArray(e,t){if(e){if("string"===typeof e)return _arrayLikeToArray(e,t);var i=Object.prototype.toString.call(e).slice(8,-1);"Object"===i&&e.constructor&&(i=e.constructor.name);return"Map"===i||"Set"===i?Array.from(e):"Arguments"===i||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(i)?_arrayLikeToArray(e,t):void 0}}function _arrayLikeToArray(e,t){(null==t||t>e.length)&&(t=e.length);for(var i=0,n=new Array(t);i<t;i++)n[i]=e[i];return n}function _nonIterableRest(){throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}function rtl(){return"rtl"===e("html").attr("dir")}

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function setup has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        setup: function() {

            if ( rformElems.test( this.nodeName ) ) {

                // IE doesn't fire change on a check/radio until blur; trigger it on click

    Function propFilter has 27 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    function propFilter( props, specialEasing ) {
        var index, name, easing, value, hooks;
    
        // camelCase, specialEasing and expand cssHook pass
        for ( index in props ) {

      Function ObjectGroup has 27 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

              e.ObjectGroup = function() {
                function t2(t3, e2) {
                  var n, i;
                  this.objects = t3 != null ? t3 : [], i = e2.depth, n = e2.asTree, n && (this.depth = i, this.objects = this.constructor.groupObjects(this.objects, {asTree: n, depth: this.depth + 1}));
                }

        Function Object has 27 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

                e.Object = function(n2) {
                  function i() {
                    this.id = ++o;
                  }
                  var o;

          Function UTF16String has 27 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

                  e.UTF16String = function(t3) {
                    function e2(t4, e3) {
                      this.ucs2String = t4, this.codepoints = e3, this.length = this.codepoints.length, this.ucs2Length = this.ucs2String.length;
                    }
                    return s(e2, t3), e2.box = function(t4) {

            Function hide has 27 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                hide() {
                  if (this._isTransitioning || !this._isShown()) {
                    return;
                  }
                  const startEvent = EventHandler.trigger(this._element, EVENT_HIDE$6);

              Function off has 27 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  off(element, originalTypeEvent, handler, delegationFunction) {
                    if (typeof originalTypeEvent !== "string" || !element) {
                      return;
                    }
                    const [isDelegated, callable, typeEvent] = normalizeParameters(originalTypeEvent, handler, delegationFunction);

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                        if ( jQuery.isFunction( html ) ) {
                            return this.each( function( i ) {
                                jQuery( this ).wrapInner( html.call( this, i ) );
                            } );
                        }
                public/assets/jquery-3158ee616193dde0b605a15cb9ca832f9de674111b7cf4393353432ab8fa272d.js on lines 9918..9922

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 56.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                        if ( jQuery.isFunction( html ) ) {
                            return this.each( function( i ) {
                                jQuery( this ).wrapAll( html.call( this, i ) );
                            } );
                        }
                public/assets/jquery-3158ee616193dde0b605a15cb9ca832f9de674111b7cf4393353432ab8fa272d.js on lines 9948..9952

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 56.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Function handleEvent has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                        }, handleEvent: function(t3) {
                          switch (t3.stopImmediatePropagation(), t3.type) {
                            case "DOMAttrModified":
                              var e3 = t3.attrName, n3 = t3.relatedNode.namespaceURI, i2 = t3.target, o2 = new c("attributes", i2);
                              o2.attributeName = e3, o2.attributeNamespace = n3;

                  Function offset has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      offset: function( options ) {
                          if ( arguments.length ) {
                              return options === undefined ?
                                  this :
                                  this.each( function( i ) {

                    Function getWidthOrHeight has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                    function getWidthOrHeight( elem, name, extra ) {
                    
                        // Start with offset property, which is equivalent to the border-box value
                        var valueIsBorderBox = true,
                            val = name === "width" ? elem.offsetWidth : elem.offsetHeight,

                      Function arrow has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                      Open

                        function arrow(_ref) {
                          var _state$modifiersData$;
                          var state = _ref.state, name = _ref.name, options = _ref.options;
                          var arrowElement = state.elements.arrow;
                          var popperOffsets2 = state.modifiersData.popperOffsets;

                        Function _observerCallback has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                        Open

                            _observerCallback(entries) {
                              const targetElement = (entry) => this._targetLinks.get(`#${entry.target.id}`);
                              const activate = (entry) => {
                                this._previousScrollData.visibleEntryTop = entry.target.offsetTop;
                                this._process(targetElement(entry));

                          Consider simplifying this complex logical expression.
                          Open

                                  if ( tokens.length > 2 && (token = tokens[0]).type === "ID" &&
                                          support.getById && context.nodeType === 9 && documentIsHTML &&
                                          Expr.relative[ tokens[1].type ] ) {
                          
                                      context = ( Expr.find["ID"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0];

                            Consider simplifying this complex logical expression.
                            Open

                                if ( support.matchesSelector && documentIsHTML &&
                                    !compilerCache[ expr + " " ] &&
                                    ( !rbuggyMatches || !rbuggyMatches.test( expr ) ) &&
                                    ( !rbuggyQSA     || !rbuggyQSA.test( expr ) ) ) {
                            
                            

                              Consider simplifying this complex logical expression.
                              Open

                                   */},{key:"_showMenu",value:function _showMenu(t,i){var n=this;var s=this.$element.find('li[aria-expanded="true"] > ul[data-submenu]');s.each((function(){n._setHideSubMenuClasses(e(this))}));this.$currentMenu=t;if(t.is("[data-drilldown]")){true===i&&t.find("li > a").first().focus();this.options.autoHeight&&this.$wrapper.css("height",t.data("calcHeight"))}else{var a=t.children().first().parentsUntil("[data-drilldown]","[data-submenu]");a.each((function(s){0===s&&n.options.autoHeight&&n.$wrapper.css("height",e(this).data("calcHeight"));var o=s===a.length-1;true===o&&e(this).one(transitionend(e(this)),(function(){true===i&&t.find("li > a").first().focus()}));n._setShowSubMenuClasses(e(this),o)}))}}
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