CrazySquirrel/CSShare

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Showing 85 of 85 total issues

Function Tiles has 506 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    $.CrazySquirrel.Tiles = function(that, settings){
        /**
         * Pointer to this object
         * @type {object}
         */
Severity: Major
Found in js/jquery.CSTiles-1.1.0.js - About 2 days to fix

File jquery.CSTiles-1.1.0.js has 546 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 * CrazySquirrel
 * http://crazysquirrel.ru/
 *
 * @author Yastrebov Sergey
Severity: Major
Found in js/jquery.CSTiles-1.1.0.js - About 1 day to fix

Function has too many statements (81). Maximum allowed is 30.
Open

        base.Build = function(){
Severity: Minor
Found in js/jquery.CSTiles-1.1.0.js by eslint

enforce a maximum number of statements allowed in function blocks (max-statements)

The max-statements rule allows you to specify the maximum number of statements allowed in a function.

function foo() {
  var bar = 1; // one statement
  var baz = 2; // two statements
  var qux = 3; // three statements
}

Rule Details

This rule enforces a maximum number of statements allowed in function blocks.

Options

This rule has a number or object option:

  • "max" (default 10) enforces a maximum number of statements allows in function blocks

Deprecated: The object property maximum is deprecated; please use the object property max instead.

This rule has an object option:

  • "ignoreTopLevelFunctions": true ignores top-level functions

max

Examples of incorrect code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
};

Examples of correct code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

ignoreTopLevelFunctions

Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

/*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  var foo11 = 11;
}

Related Rules

  • [complexity](complexity.md)
  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

Identical blocks of code found in 2 locations. Consider refactoring.
Open

                        for(j=1;j<x.length;j++){
                            z = x[j].split("_");
                            if(z.length>1){
                                for(k=1;k<z.length;k++){
                                    z[k] = z[k].slice(0,1).toUpperCase() + z[k].slice(1).toLowerCase();
Severity: Major
Found in js/jquery.CSTiles-1.1.0.js and 1 other location - About 6 hrs to fix
js/jquery.CSShare-1.0.0.js on lines 59..68

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 164.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

                        for(j=1;j<x.length;j++){
                            z = x[j].split("_");
                            if(z.length>1){
                                for(k=1;k<z.length;k++){
                                    z[k] = z[k].slice(0,1).toUpperCase() + z[k].slice(1).toLowerCase();
Severity: Major
Found in js/jquery.CSShare-1.0.0.js and 1 other location - About 6 hrs to fix
js/jquery.CSTiles-1.1.0.js on lines 99..108

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 164.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                            if(typeof settings !== "undefined" && typeof settings[i] !== "undefined"){
                                for(j in settings[i]){
                                    if(
                                        settings[i].hasOwnProperty(j) &&
                                        base.settings.adaptivMedia.hasOwnProperty(j)
Severity: Major
Found in js/jquery.CSTiles-1.1.0.js and 1 other location - About 6 hrs to fix
js/jquery.CSTiles-1.1.0.js on lines 194..210

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 164.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                            }else if(typeof data !== "undefined" && typeof data[i] !== "undefined"){
                                for(j in data[i]){
                                    if(
                                        data[i].hasOwnProperty(j) &&
                                        base.settings.adaptivMedia.hasOwnProperty(j)
Severity: Major
Found in js/jquery.CSTiles-1.1.0.js and 1 other location - About 6 hrs to fix
js/jquery.CSTiles-1.1.0.js on lines 180..210

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 164.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

                    for(j=0;j<y.length;j++){
                        if(y[j] === "Y" || y[j] === "true"){y[j] = true;} else 
                        if(y[j] === "N" || y[j] === "false"){y[j] = false;} else 
                        if(!isNaN(parseFloat(y[j])) && isFinite(y[j])){y[j] = parseInt(y[j]);}
                    }
Severity: Major
Found in js/jquery.CSTiles-1.1.0.js and 1 other location - About 6 hrs to fix
js/jquery.CSShare-1.0.0.js on lines 48..52

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 155.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

                    for(j=0;j<y.length;j++){
                        if(y[j] === "Y" || y[j] === "true"){y[j] = true;} else 
                        if(y[j] === "N" || y[j] === "false"){y[j] = false;} else 
                        if(!isNaN(parseFloat(y[j])) && isFinite(y[j])){y[j] = parseInt(y[j]);}
                    }
Severity: Major
Found in js/jquery.CSShare-1.0.0.js and 1 other location - About 6 hrs to fix
js/jquery.CSTiles-1.1.0.js on lines 88..92

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 155.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function Init has 146 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        base.Init = function(){
            var i,j,x;
            
            var data = base.getSettingsFromData(base.that);
    
Severity: Major
Found in js/jquery.CSTiles-1.1.0.js - About 5 hrs to fix

Function Share has 137 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    $.CrazySquirrel.Share = function(that, settings){
        var i,x;
        /**
         * Pointer to this object
         * @type {object}
Severity: Major
Found in js/jquery.CSShare-1.0.0.js - About 5 hrs to fix

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                    default:
                        if(typeof settings !== "undefined" && typeof settings[i] !== "undefined"){
                            base.settings[i] = settings[i];
                        }else if(typeof data !== "undefined" && typeof data[i] !== "undefined"){
                            base.settings[i] = data[i];
Severity: Major
Found in js/jquery.CSShare-1.0.0.js and 1 other location - About 4 hrs to fix
js/jquery.CSTiles-1.1.0.js on lines 163..171

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 131.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                        default:
                            if(typeof settings !== "undefined" && typeof settings[i] !== "undefined"){
                                base.settings[i] = settings[i];
                            }else if(typeof data !== "undefined" && typeof data[i] !== "undefined"){
                                base.settings[i] = data[i];
Severity: Major
Found in js/jquery.CSTiles-1.1.0.js and 1 other location - About 4 hrs to fix
js/jquery.CSShare-1.0.0.js on lines 87..95

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 131.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function Build has 120 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        base.Build = function(){
            var i,j,k,h,g,x,y,z,e,image,media,gridSize,tiles,height,grid,size,padding,margin,_height,fainder,html,make;
            
            for(i in base.settings.adaptivMedia){
                if(base.settings.adaptivMedia.hasOwnProperty(i)){
Severity: Major
Found in js/jquery.CSTiles-1.1.0.js - About 4 hrs to fix

Function has a complexity of 32.
Open

        base.Build = function(){
Severity: Minor
Found in js/jquery.CSTiles-1.1.0.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function has too many statements (50). Maximum allowed is 30.
Open

            function(){
Severity: Minor
Found in js/jquery.CSShare-1.0.0.js by eslint

enforce a maximum number of statements allowed in function blocks (max-statements)

The max-statements rule allows you to specify the maximum number of statements allowed in a function.

function foo() {
  var bar = 1; // one statement
  var baz = 2; // two statements
  var qux = 3; // three statements
}

Rule Details

This rule enforces a maximum number of statements allowed in function blocks.

Options

This rule has a number or object option:

  • "max" (default 10) enforces a maximum number of statements allows in function blocks

Deprecated: The object property maximum is deprecated; please use the object property max instead.

This rule has an object option:

  • "ignoreTopLevelFunctions": true ignores top-level functions

max

Examples of incorrect code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
};

Examples of correct code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

ignoreTopLevelFunctions

Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

/*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  var foo11 = 11;
}

Related Rules

  • [complexity](complexity.md)
  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

Function has a complexity of 23.
Open

        base.getSettingsFromData = function(that){
Severity: Minor
Found in js/jquery.CSTiles-1.1.0.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function has a complexity of 20.
Open

                function(){
Severity: Minor
Found in js/jquery.CSTiles-1.1.0.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function has a complexity of 20.
Open

        base.Init = function(){
Severity: Minor
Found in js/jquery.CSTiles-1.1.0.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function has a complexity of 16.
Open

            function(){
Severity: Minor
Found in js/jquery.CSShare-1.0.0.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
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