DrFelder/ppr

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

/*
 * Project Puerto Rico
 * Copyright (C) 2018  Thomas Pötzsch, Stephan Stroh
 *
 * This program is free software: you can redistribute it and/or modify
Severity: Major
Found in src/main/java/is/surreal/ppr/model/Helper.java and 1 other location - About 5 hrs to fix
src/main/java/is/surreal/ppr/model/Equipment.java on lines 1..122

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 355.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

/*
 * Project Puerto Rico
 * Copyright (C) 2018  Thomas Pötzsch, Stephan Stroh
 *
 * This program is free software: you can redistribute it and/or modify
Severity: Major
Found in src/main/java/is/surreal/ppr/model/Equipment.java and 1 other location - About 5 hrs to fix
src/main/java/is/surreal/ppr/model/Helper.java on lines 1..120

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 355.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method equals has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    public boolean equals(Object o) {
        if (this == o) return true;
        if (o == null || getClass() != o.getClass()) return false;

Severity: Minor
Found in src/main/java/is/surreal/ppr/model/Operationparticipation.java - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    @Override
    public boolean equals(Object o) {
        if (this == o) return true;
        if (o == null || getClass() != o.getClass()) return false;

Severity: Major
Found in src/main/java/is/surreal/ppr/model/Operation.java and 1 other location - About 4 hrs to fix
src/main/java/is/surreal/ppr/model/Address.java on lines 108..126

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 258.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    @Override
    @JsonIgnore
    public boolean equals(Object o) {
        if (this == o) return true;
        if (o == null || getClass() != o.getClass()) return false;
Severity: Major
Found in src/main/java/is/surreal/ppr/model/Address.java and 1 other location - About 4 hrs to fix
src/main/java/is/surreal/ppr/model/Operation.java on lines 126..145

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 258.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method equals has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    @JsonIgnore
    public boolean equals(Object o) {
        if (this == o) return true;
        if (o == null || getClass() != o.getClass()) return false;
Severity: Minor
Found in src/main/java/is/surreal/ppr/model/Address.java - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method equals has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    public boolean equals(Object o) {
        if (this == o) return true;
        if (o == null || getClass() != o.getClass()) return false;

Severity: Minor
Found in src/main/java/is/surreal/ppr/model/Operation.java - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method equals has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring.
Open

    @Override
    public boolean equals(Object o) {
        if (this == o) return true;
        if (o == null || getClass() != o.getClass()) return false;

Severity: Minor
Found in src/main/java/is/surreal/ppr/model/User.java - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

/*
 * Project Puerto Rico
 * Copyright (C) 2018  Thomas Pötzsch, Stephan Stroh
 *
 * This program is free software: you can redistribute it and/or modify
src/main/java/is/surreal/ppr/controller/HelperController.java on lines 1..66

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 187.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

/*
 * Project Puerto Rico
 * Copyright (C) 2018  Thomas Pötzsch, Stephan Stroh
 *
 * This program is free software: you can redistribute it and/or modify
src/main/java/is/surreal/ppr/controller/EquipmentController.java on lines 1..68

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 187.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Operation has 25 methods (exceeds 20 allowed). Consider refactoring.
Open

@Entity
public class Operation {
    private Long id;
    private String title;
    private Date date;
Severity: Minor
Found in src/main/java/is/surreal/ppr/model/Operation.java - About 2 hrs to fix

    Method equals has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
    Open

        @Override
        @JsonIgnore
        public boolean equals(Object o) {
            if (this == o) return true;
            if (o == null || getClass() != o.getClass()) return false;
    Severity: Minor
    Found in src/main/java/is/surreal/ppr/model/Userdata.java - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Operationparticipation has 23 methods (exceeds 20 allowed). Consider refactoring.
    Open

    @Entity
    public class Operationparticipation {
        private Long id;
        private Long userId;
        private Byte accepted;
    Severity: Minor
    Found in src/main/java/is/surreal/ppr/model/Operationparticipation.java - About 2 hrs to fix

      User has 21 methods (exceeds 20 allowed). Consider refactoring.
      Open

      @Entity
      public class User {
          private Long id;
          private String username;
          private String password;
      Severity: Minor
      Found in src/main/java/is/surreal/ppr/model/User.java - About 2 hrs to fix

        Method equals has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
        Open

            @Override
            public boolean equals(Object o) {
                if (this == o) return true;
                if (o == null || getClass() != o.getClass()) return false;
        
        
        Severity: Minor
        Found in src/main/java/is/surreal/ppr/model/Helper.java - About 2 hrs to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method equals has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
        Open

            @Override
            public boolean equals(Object o) {
                if (this == o) return true;
                if (o == null || getClass() != o.getClass()) return false;
        
        
        Severity: Minor
        Found in src/main/java/is/surreal/ppr/model/Equipment.java - About 2 hrs to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method getCurrentPrivileges has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
        Open

            @GetMapping("/{operationId}")
            @PreAuthorize("hasAuthority('ADMIN_USER') or hasAuthority('STANDARD_USER')")
            String getCurrentPrivileges(@PathVariable Long operationId) {
                Authentication auth = SecurityContextHolder.getContext().getAuthentication();
                Long userId = this.userRepository.findByUsername(auth.getName()).getId();

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function cssLoaders has 41 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        exports.cssLoaders = function (options) {
          options = options || {}
        
          const cssLoader = {
            loader: 'css-loader',
        Severity: Minor
        Found in frontend/build/utils.js - About 1 hr to fix

          Method equals has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
          Open

              @Override
              public boolean equals(Object o) {
                  if (this == o) return true;
                  if (o == null || getClass() != o.getClass()) return false;
          
          
          Severity: Minor
          Found in src/main/java/is/surreal/ppr/model/Notification.java - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method getNewNotifications has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
          Open

              @GetMapping
              @PreAuthorize("hasAuthority('ADMIN_USER') or hasAuthority('STANDARD_USER')")
              Iterable<Notification> getNewNotifications() {
                  Set<Notification> notificationHashSet = new HashSet<>();
                  Authentication auth = SecurityContextHolder.getContext().getAuthentication();
          Severity: Minor
          Found in src/main/java/is/surreal/ppr/controller/NotificationController.java - About 55 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

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