Showing 18 of 18 total issues

Function ClassScope has 184 lines of code (exceeds 25 allowed). Consider refactoring.
Open

(function ClassScope(undefined) {
  'use strict';

  // A map containing all classes registered to the ClassFactory.
  // These classes are the original classes.
Severity: Major
Found in src/clazz.js - About 7 hrs to fix

Function LinkedHashMapScope has 157 lines of code (exceeds 25 allowed). Consider refactoring.
Open

(function LinkedHashMapScope(enofjs, undefined) {
  'use strict';

  // A `Node` containing a `key` `value` pair.
  // The `key` supports the types integer and string.
Severity: Major
Found in src/LinkedHashMap.js - About 6 hrs to fix

Function LinkedHashMapScope has a Cognitive Complexity of 39 (exceeds 5 allowed). Consider refactoring.
Open

(function LinkedHashMapScope(enofjs, undefined) {
  'use strict';

  // A `Node` containing a `key` `value` pair.
  // The `key` supports the types integer and string.
Severity: Minor
Found in src/LinkedHashMap.js - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function ClassScope has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring.
Open

(function ClassScope(undefined) {
  'use strict';

  // A map containing all classes registered to the ClassFactory.
  // These classes are the original classes.
Severity: Minor
Found in src/clazz.js - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function LinkedHashMap has 134 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  var LinkedHashMap = enofjs.clazz(function LinkedHashMap() {
    this.private = {
      duplicateKeyError: 'key already exists in LinkedHashMap',
      keyNotFoundError: 'key not found',
      size: {
Severity: Major
Found in src/LinkedHashMap.js - About 5 hrs to fix

Function SerializableScope has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring.
Open

(function SerializableScope(enofjs) {
  'use strict';

  function Serializable() {

Severity: Minor
Found in src/Serializable.js - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function exports has 95 lines of code (exceeds 25 allowed). Consider refactoring.
Open

module.exports = function(grunt) {
  require('load-grunt-tasks')(grunt);
  require('time-grunt')(grunt);

  grunt.initConfig({
Severity: Major
Found in Gruntfile.js - About 3 hrs to fix

Function SerializableScope has 66 lines of code (exceeds 25 allowed). Consider refactoring.
Open

(function SerializableScope(enofjs) {
  'use strict';

  function Serializable() {

Severity: Major
Found in src/Serializable.js - About 2 hrs to fix

Function Serializable has 61 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  function Serializable() {

    this.private = {
      // Deserialization for the private and protected variables.
      // `public` properties are not supported, use `getters` and `setters` instead!
Severity: Major
Found in src/Serializable.js - About 2 hrs to fix

Function whereIt has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

(function whereIt(it, LinkedHashMap) {
  'use strict';

  // Create new test cases, ready to be executed by Jasmine

Severity: Minor
Found in src/whereIt.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      addAfter: function addAfter(nodeKeyToInsertAfter, newKey, newValue) {
        var newNode = this.private.add(newKey, newValue);
        var nodeToInsertAfter = this.public.getById(nodeKeyToInsertAfter);
        this.protected.addAfter(nodeToInsertAfter, newNode);
        return newNode;
Severity: Major
Found in src/LinkedHashMap.js and 1 other location - About 2 hrs to fix
src/LinkedHashMap.js on lines 171..176

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 77.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      addBefore: function addBefore(nodeKeyToInsertBefore, newKey, newValue) {
        var newNode = this.private.add(newKey, newValue);
        var nodeToInsertBefore = this.public.getById(nodeKeyToInsertBefore);
        this.protected.addBefore(nodeToInsertBefore, newNode);
        return newNode;
Severity: Major
Found in src/LinkedHashMap.js and 1 other location - About 2 hrs to fix
src/LinkedHashMap.js on lines 161..166

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 77.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function whereIt has 44 lines of code (exceeds 25 allowed). Consider refactoring.
Open

(function whereIt(it, LinkedHashMap) {
  'use strict';

  // Create new test cases, ready to be executed by Jasmine

Severity: Minor
Found in src/whereIt.js - About 1 hr to fix

Function generateAutoIsGetSet has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  function generateAutoIsGetSet(scopeName, members, publicScope) {
    for (var member in members) {
      var autoProperty = members[member];
      var getter = false;
      var isser = false;
Severity: Minor
Found in src/clazz.js - About 1 hr to fix

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      removeLast: function removeLast() {
        if (this.private.last === null) {
          return false;
        }
        return this.private.remove(this.private.last);
Severity: Major
Found in src/LinkedHashMap.js and 1 other location - About 1 hr to fix
src/LinkedHashMap.js on lines 216..221

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      removeFirst: function removeFirst() {
        if (this.private.first === null) {
          return false;
        }
        return this.private.remove(this.private.first);
Severity: Major
Found in src/LinkedHashMap.js and 1 other location - About 1 hr to fix
src/LinkedHashMap.js on lines 222..227

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      } else if (hasIs(autoProperty)) {
        // Set the value on the member, when it was a isSet, it will be set later on.
        members[member] = autoProperty.is;
        // Generate an isser.
        publicScope['is' + capitalizedMemberName] = generateAutoIs(scopeName, member);
Severity: Minor
Found in src/clazz.js and 1 other location - About 50 mins to fix
src/clazz.js on lines 143..155

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 52.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      if (hasGet(autoProperty)) {
        // Set the value on the member, when it was a getSet, it will be set later on.
        members[member] = autoProperty.get;
        // Generate a getter.
        publicScope['get' + capitalizedMemberName] = generateAutoGet(scopeName, member);
Severity: Minor
Found in src/clazz.js and 1 other location - About 50 mins to fix
src/clazz.js on lines 149..155

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 52.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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