FabrizioBrancati/BFKit-Swift

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Sources/BFKit/Apple/UIKit/UIView+Extensions.swift

Summary

Maintainability
D
2 days
Test Coverage

File UIView+Extensions.swift has 404 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import CoreGraphics
import Foundation
import QuartzCore
import UIKit

Severity: Minor
Found in Sources/BFKit/Apple/UIKit/UIView+Extensions.swift - About 5 hrs to fix

    Function smoothGradient has 57 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        func smoothGradient(colors: [UIColor], direction: UIViewGradientDirection, type: UIViewGradientType = .linear) {
            UIGraphicsBeginImageContextWithOptions(bounds.size, false, UIImage.screenScale())
            guard let context = UIGraphicsGetCurrentContext() else {
                return
            }
    Severity: Major
    Found in Sources/BFKit/Apple/UIKit/UIView+Extensions.swift - About 2 hrs to fix

      Function cornerRadius has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
      Open

          func cornerRadius(corners: UIRectCorner, radius: CGFloat) {
              if #available(iOS 11, *) {
                  var cornerMask: CACornerMask = []
                  if corners.contains(.allCorners) {
                      cornerMask = [.layerMaxXMaxYCorner, .layerMaxXMinYCorner, .layerMinXMaxYCorner, .layerMinXMinYCorner]
      Severity: Minor
      Found in Sources/BFKit/Apple/UIKit/UIView+Extensions.swift - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function translateAround has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
      Open

          func translateAround(topView: UIView, duration: CGFloat, direction: UIViewAnimationTranslationDirection, repeatAnimation: Bool = true, startFromEdge: Bool = true) {
              var startPosition: CGFloat = center.x, endPosition: CGFloat
              switch direction {
              case .leftToRight:
                  startPosition = frame.size.width / 2
      Severity: Minor
      Found in Sources/BFKit/Apple/UIKit/UIView+Extensions.swift - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function translateAround has 37 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          func translateAround(topView: UIView, duration: CGFloat, direction: UIViewAnimationTranslationDirection, repeatAnimation: Bool = true, startFromEdge: Bool = true) {
              var startPosition: CGFloat = center.x, endPosition: CGFloat
              switch direction {
              case .leftToRight:
                  startPosition = frame.size.width / 2
      Severity: Minor
      Found in Sources/BFKit/Apple/UIKit/UIView+Extensions.swift - About 1 hr to fix

        Function gradient has 33 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            @discardableResult
            func gradient(colors: [UIColor], direction: UIViewGradientDirection) -> CAGradientLayer {
                let gradient = CAGradientLayer()
                gradient.frame = bounds
                
        Severity: Minor
        Found in Sources/BFKit/Apple/UIKit/UIView+Extensions.swift - About 1 hr to fix

          Function cornerRadius has 28 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              func cornerRadius(corners: UIRectCorner, radius: CGFloat) {
                  if #available(iOS 11, *) {
                      var cornerMask: CACornerMask = []
                      if corners.contains(.allCorners) {
                          cornerMask = [.layerMaxXMaxYCorner, .layerMaxXMinYCorner, .layerMinXMaxYCorner, .layerMinXMinYCorner]
          Severity: Minor
          Found in Sources/BFKit/Apple/UIKit/UIView+Extensions.swift - About 1 hr to fix

            Function smoothGradient has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
            Open

                func smoothGradient(colors: [UIColor], direction: UIViewGradientDirection, type: UIViewGradientType = .linear) {
                    UIGraphicsBeginImageContextWithOptions(bounds.size, false, UIImage.screenScale())
                    guard let context = UIGraphicsGetCurrentContext() else {
                        return
                    }
            Severity: Minor
            Found in Sources/BFKit/Apple/UIKit/UIView+Extensions.swift - About 55 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function shadow has 5 arguments (exceeds 4 allowed). Consider refactoring.
            Open

                func shadow(offset: CGSize, opacity: Float, radius: CGFloat, cornerRadius: CGFloat = 0, color: UIColor = UIColor.black) {
            Severity: Minor
            Found in Sources/BFKit/Apple/UIKit/UIView+Extensions.swift - About 35 mins to fix

              Function translateAround has 5 arguments (exceeds 4 allowed). Consider refactoring.
              Open

                  func translateAround(topView: UIView, duration: CGFloat, direction: UIViewAnimationTranslationDirection, repeatAnimation: Bool = true, startFromEdge: Bool = true) {
              Severity: Minor
              Found in Sources/BFKit/Apple/UIKit/UIView+Extensions.swift - About 35 mins to fix

                Function body should span 40 lines or less excluding comments and whitespace: currently spans 50 lines
                Open

                    func smoothGradient(colors: [UIColor], direction: UIViewGradientDirection, type: UIViewGradientType = .linear) {

                Function should have complexity 10 or less: currently complexity equals 14
                Open

                    func smoothGradient(colors: [UIColor], direction: UIViewGradientDirection, type: UIViewGradientType = .linear) {

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                    @IBInspectable public var borderColor: UIColor {
                        get {
                            guard let borderColor = layer.borderColor else {
                                return UIColor.clear
                            }
                Severity: Minor
                Found in Sources/BFKit/Apple/UIKit/UIView+Extensions.swift and 1 other location - About 45 mins to fix
                Sources/BFKit/Apple/UIKit/UIView+Extensions.swift on lines 601..612

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 57.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                    @IBInspectable public var shadowColor: UIColor {
                        get {
                            guard let shadowColor = layer.shadowColor else {
                                return UIColor.clear
                            }
                Severity: Minor
                Found in Sources/BFKit/Apple/UIKit/UIView+Extensions.swift and 1 other location - About 45 mins to fix
                Sources/BFKit/Apple/UIKit/UIView+Extensions.swift on lines 559..570

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 57.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

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