Sources/BFKit/Linux/Foundation/Array+Extensions.swift
//
// Array+Extensions.swift
// BFKit-Swift
//
// The MIT License (MIT)
//
// Copyright (c) 2015 - 2019 Fabrizio Brancati.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import Foundation
// MARK: - Global functions
/// Creates a flatten array.
///
/// Example:
///
/// [1, 2, [3, [4]]] -> [1, 2, 3, 4]
///
/// - Parameter array: Array bo te flattened.
/// - Returns: Returns a flatten array.
public func flatten<T>(_ array: [T]) -> [T] {
/// Returned flattened array.
var flattened: [T] = []
/// For every element inside the array.
for element in array {
/// If it's a nested array, safely cast.
if let subarray = element as? [T] {
/// For every subarray call the `flatten` function.
for subelement in flatten(subarray) {
/// We are now sure that this is an element
/// and we can add it to `flattened`.
flattened.append(subelement)
}
} else {
/// Otherwise is an element and add it to `flattened`.
flattened.append(element)
}
}
return flattened
}
// MARK: - Array extension
/// This extension adds some useful functions to Array.
public extension Array {
// MARK: - Functions
/// A Bool value indicating whether the collection is not empty.
///
/// - Returns: Returns a Bool value indicating whether the collection is not empty.
var isNotEmpty: Bool {
!isEmpty
}
/// Simulates the array as a circle. When it is out of range, begins again.
///
/// - Parameter index: The index.
/// - Returns: Returns the object at a given index.
func circleObject(at index: Int) -> Element {
self[superCircle(at: index, size: count)]
}
/// Randomly selects an element from self and returns it.
///
/// - returns: An element that was randomly selected from the array.
func random() -> Element {
self[Int.random(in: 0...count - 1)]
}
/// Removes the element from self that is passed in.
///
/// - parameter object: The element that is removed from
mutating func remove(_ object: Element) {
var array: [String] = []
for index in self {
array.append("\(index)")
}
let index = array.firstIndex(of: "\(object)")
if let index = index {
remove(at: index)
}
}
/// Get the object at a given index in safe mode (nil if self is empty or out of range).
///
/// - Parameter index: The index.
/// - Returns: Returns the object at a given index in safe mode (nil if self is empty or out of range).
func safeObject(at index: Int) -> Element? {
guard !isEmpty, count > index else {
return nil
}
return self[index]
}
/// Get the index as a circle.
///
/// - Parameters:
/// - index: The index.
/// - maxSize: Max size of the array.
/// - Returns: Returns the right index.
private func superCircle(at index: Int, size maxSize: Int) -> Int {
var newIndex = index
if newIndex < 0 {
newIndex = newIndex % maxSize
newIndex += maxSize
}
if newIndex >= maxSize {
newIndex = newIndex % maxSize
}
return newIndex
}
/// Move object from an index to another.
///
/// - Parameters:
/// - fromIndex: The start index.
/// - toIndex: The end index.
mutating func swap(from fromIndex: Int, to toIndex: Int) {
if toIndex != fromIndex {
guard let object: Element = safeObject(at: fromIndex) else {
return
}
remove(at: fromIndex)
if toIndex >= count {
append(object)
} else {
insert(object, at: toIndex)
}
}
}
}