FarmBot/Farmbot-Web-App

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

const getApiAlerts = (resourceIndex: ResourceIndex): Alert[] =>
  selectAllAlerts(resourceIndex).map(x => x.body);
Severity: Minor
Found in frontend/messages/state_to_props.ts and 1 other location - About 30 mins to fix
frontend/wizard/data.ts on lines 1630..1631

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

const openFarmSearchQuerySpecific =
  (q: string): AxiosPromise<CropSearchResultSpecific> =>
    axios.get<CropSearchResultSpecific>(specificUrl(q));
Severity: Minor
Found in frontend/farm_designer/util.ts and 1 other location - About 30 mins to fix
frontend/farm_designer/util.ts on lines 14..16

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  <a href={ExternalUrl.mitLicense} target={"_blank"} rel={"noreferrer"}>
    {t("MIT License")}
  </a>;
Severity: Minor
Found in frontend/sequences/sequence_editor_middle_active.tsx and 1 other location - About 30 mins to fix
frontend/wizard/step.tsx on lines 195..197

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export const WIZARD_STEP_SLUGS = (props: WizardStepDataProps): WizardStepSlug[] =>
  WIZARD_STEPS(props).map(step => step.slug);
Severity: Minor
Found in frontend/wizard/data.ts and 1 other location - About 30 mins to fix
frontend/messages/state_to_props.ts on lines 30..31

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

const openFarmSearchQuery =
  (q: string): AxiosPromise<CropSearchResult> =>
    axios.get<CropSearchResult>(searchUrl(q));
Severity: Minor
Found in frontend/farm_designer/util.ts and 1 other location - About 30 mins to fix
frontend/farm_designer/util.ts on lines 17..19

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      <Highlight settingName={DeviceSetting.showAdvancedSettings}>
        <ShowAdvancedToggle dispatch={dispatch} getConfigValue={getConfigValue} />
      </Highlight>
Severity: Minor
Found in frontend/settings/hardware_settings/parameter_management.tsx and 1 other location - About 30 mins to fix
frontend/settings/hardware_settings/parameter_management.tsx on lines 75..79

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        positions.push({
          ...plant,
          x: nextX,
          y: config.bedWidthOuter / 2 - plant.spread * i,
        });
Severity: Minor
Found in frontend/three_d_garden/garden.tsx and 1 other location - About 30 mins to fix
frontend/three_d_garden/garden.tsx on lines 66..70

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method no_rpi_analog has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def self.no_rpi_analog(node)
    args = HashWithIndifferentAccess.new(node.args)
    pin_mode = args.fetch(:pin_mode).try(:value) || DIGITAL
    pin_number = args.fetch(:pin_number)
    is_analog = pin_mode == ANALOG
Severity: Minor
Found in app/models/celery_script_settings_bag.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method initialize has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def initialize(parent = nil, args:, body: nil, comment: "", kind:, uuid: nil)
      @comment, @kind, @parent = comment, kind, parent

      @args = args.map do |key, value|
        [key.to_sym, maybe_initialize(self, value, key)]
Severity: Minor
Found in app/lib/celery_script/ast_node.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method broadcast? has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def broadcast?
    return false if self.class.auto_sync_paused
    return false unless current_device
    return false unless (gone? || notable_changes?)
    return true
Severity: Minor
Found in app/models/application_record.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function PhotoButtons has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

export const PhotoButtons = (props: PhotoButtonsProps) => {
  const { imageUrl } = props;
  const { image, dispatch, flags, size } = props;
  const imageShowMenuProps = { dispatch, flags, image, size };
  return <div className={"photo-action-buttons"}>
Severity: Minor
Found in frontend/photos/images/photos.tsx - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method process has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def process(delivery_info, payload)
    params = { routing_key: delivery_info.routing_key, payload: payload }
    m = AmqpTelemetryParser.run!(params)
    device_key = "device_#{m.device_id}"
    THROTTLE_POLICY.track(device_key)
Severity: Minor
Found in app/lib/telemetry_service.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function filterImagesByType has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

export const filterImagesByType = (designer: DesignerState) =>
  (img: TaggedImage | undefined) => {
    const {
      showPhotoImages, showCalibrationImages, showDetectionImages, showHeightImages,
    } = designer;
Severity: Minor
Found in frontend/photos/photo_filter_settings/util.ts - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function setOverwriteFromLocation has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

export const setOverwriteFromLocation = (
  locationSelection: string | undefined,
  overwrite: Record<Xyz, number | string | undefined>,
) => {
  const adjustValue = (axis: Xyz) => {
Severity: Minor
Found in frontend/sequences/step_tiles/tile_computed_move/location.tsx - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method process has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def process(delivery_info, payload)
    params = { routing_key: delivery_info.routing_key, payload: payload }
    m = AmqpLogParser.run!(params)
    THROTTLE_POLICY.track(m.device_id)
    m.device.trim_excess_logs if rand(0..TIDY_RATE) == TIDY_RATE
Severity: Minor
Found in app/lib/log_service.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function dropDownName has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

export function dropDownName(name: string, v?: Record<Xyz, number | undefined>,
  gantryMounted = false) {
  let label = name || "untitled";
  if (v) {
    const labelFor = (axis: number | undefined) => isNumber(axis) ? axis : "---";
Severity: Minor
Found in frontend/sequences/locals_list/variable_form_list.ts - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function render has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  render() {
    const { sequence, dispatch } = this.props;
    const items = (sequence.body.body || [])
      .map((currentStep: SequenceBodyItem, index) => {
        /** HACK: React's diff algorithm (probably?) can't keep track of steps
Severity: Minor
Found in frontend/sequences/all_steps.tsx - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method recurse_into_node has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def recurse_into_node(node)
      out = { kind: node.kind, args: recurse_into_args(node) }
      body = get_body_elements(node)
      if body.empty?
        # Legacy sequences *must* have body on sequence. Others are fine.
Severity: Minor
Found in app/mutations/sequences/legacy_renderer.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method cross_check has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def cross_check(corpus, key)
      actual = kind
      allowed = corpus.fetchArg(key).allowed_values
      # It would be safe to run type checking here.
      if (actual == "identifier")
Severity: Minor
Found in app/lib/celery_script/ast_node.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function AddCommandButton has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

export const AddCommandButton = (props: AddCommandButtonProps) => {
  const { index, dispatch, stepCount } = props;
  const getPositionClass = () => {
    switch (index) {
      case 0: return "first";
Severity: Minor
Found in frontend/sequences/sequence_editor_middle_active.tsx - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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