FezVrasta/popper.js

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packages/core/src/middleware/flip.ts

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import type {Placement} from '@floating-ui/utils';
import {
  evaluate,
  getAlignmentSides,
  getExpandedPlacements,
  getOppositeAxisPlacements,
  getOppositePlacement,
  getSide,
  getSideAxis,
} from '@floating-ui/utils';

import type {DetectOverflowOptions} from '../detectOverflow';
import {detectOverflow} from '../detectOverflow';
import type {Derivable, Middleware} from '../types';

export interface FlipOptions extends DetectOverflowOptions {
  /**
   * The axis that runs along the side of the floating element. Determines
   * whether overflow along this axis is checked to perform a flip.
   * @default true
   */
  mainAxis?: boolean;
  /**
   * The axis that runs along the alignment of the floating element. Determines
   * whether overflow along this axis is checked to perform a flip.
   * @default true
   */
  crossAxis?: boolean;
  /**
   * Placements to try sequentially if the preferred `placement` does not fit.
   * @default [oppositePlacement] (computed)
   */
  fallbackPlacements?: Array<Placement>;
  /**
   * What strategy to use when no placements fit.
   * @default 'bestFit'
   */
  fallbackStrategy?: 'bestFit' | 'initialPlacement';
  /**
   * Whether to allow fallback to the perpendicular axis of the preferred
   * placement, and if so, which side direction along the axis to prefer.
   * @default 'none' (disallow fallback)
   */
  fallbackAxisSideDirection?: 'none' | 'start' | 'end';
  /**
   * Whether to flip to placements with the opposite alignment if they fit
   * better.
   * @default true
   */
  flipAlignment?: boolean;
}

/**
 * Optimizes the visibility of the floating element by flipping the `placement`
 * in order to keep it in view when the preferred placement(s) will overflow the
 * clipping boundary. Alternative to `autoPlacement`.
 * @see https://floating-ui.com/docs/flip
 */
export const flip = (
  options: FlipOptions | Derivable<FlipOptions> = {},
): Middleware => ({
  name: 'flip',
  options,
  async fn(state) {
    const {
      placement,
      middlewareData,
      rects,
      initialPlacement,
      platform,
      elements,
    } = state;

    const {
      mainAxis: checkMainAxis = true,
      crossAxis: checkCrossAxis = true,
      fallbackPlacements: specifiedFallbackPlacements,
      fallbackStrategy = 'bestFit',
      fallbackAxisSideDirection = 'none',
      flipAlignment = true,
      ...detectOverflowOptions
    } = evaluate(options, state);

    // If a reset by the arrow was caused due to an alignment offset being
    // added, we should skip any logic now since `flip()` has already done its
    // work.
    // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643
    if (middlewareData.arrow?.alignmentOffset) {
      return {};
    }

    const side = getSide(placement);
    const initialSideAxis = getSideAxis(initialPlacement);
    const isBasePlacement = getSide(initialPlacement) === initialPlacement;
    const rtl = await platform.isRTL?.(elements.floating);

    const fallbackPlacements =
      specifiedFallbackPlacements ||
      (isBasePlacement || !flipAlignment
        ? [getOppositePlacement(initialPlacement)]
        : getExpandedPlacements(initialPlacement));

    const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';

    if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {
      fallbackPlacements.push(
        ...getOppositeAxisPlacements(
          initialPlacement,
          flipAlignment,
          fallbackAxisSideDirection,
          rtl,
        ),
      );
    }

    const placements = [initialPlacement, ...fallbackPlacements];

    const overflow = await detectOverflow(state, detectOverflowOptions);

    const overflows = [];
    let overflowsData = middlewareData.flip?.overflows || [];

    if (checkMainAxis) {
      overflows.push(overflow[side]);
    }

    if (checkCrossAxis) {
      const sides = getAlignmentSides(placement, rects, rtl);
      overflows.push(overflow[sides[0]], overflow[sides[1]]);
    }

    overflowsData = [...overflowsData, {placement, overflows}];

    // One or more sides is overflowing.
    if (!overflows.every((side) => side <= 0)) {
      const nextIndex = (middlewareData.flip?.index || 0) + 1;
      const nextPlacement = placements[nextIndex];

      if (nextPlacement) {
        // Try next placement and re-run the lifecycle.
        return {
          data: {
            index: nextIndex,
            overflows: overflowsData,
          },
          reset: {
            placement: nextPlacement,
          },
        };
      }

      // First, find the candidates that fit on the mainAxis side of overflow,
      // then find the placement that fits the best on the main crossAxis side.
      let resetPlacement = overflowsData
        .filter((d) => d.overflows[0] <= 0)
        .sort((a, b) => a.overflows[1] - b.overflows[1])[0]?.placement;

      // Otherwise fallback.
      if (!resetPlacement) {
        switch (fallbackStrategy) {
          case 'bestFit': {
            const placement = overflowsData
              .filter((d) => {
                if (hasFallbackAxisSideDirection) {
                  const currentSideAxis = getSideAxis(d.placement);
                  return (
                    currentSideAxis === initialSideAxis ||
                    // Create a bias to the `y` side axis due to horizontal
                    // reading directions favoring greater width.
                    currentSideAxis === 'y'
                  );
                }
                return true;
              })
              .map(
                (d) =>
                  [
                    d.placement,
                    d.overflows
                      .filter((overflow) => overflow > 0)
                      .reduce((acc, overflow) => acc + overflow, 0),
                  ] as const,
              )
              .sort((a, b) => a[1] - b[1])[0]?.[0];
            if (placement) {
              resetPlacement = placement;
            }
            break;
          }
          case 'initialPlacement':
            resetPlacement = initialPlacement;
            break;
          default:
        }
      }

      if (placement !== resetPlacement) {
        return {
          reset: {
            placement: resetPlacement,
          },
        };
      }
    }

    return {};
  },
});