Showing 329 of 329 total issues
Function useListNavigation
has a Cognitive Complexity of 261 (exceeds 5 allowed). Consider refactoring. Open
export function useListNavigation(
context: FloatingRootContext,
props: UseListNavigationProps,
): ElementProps {
const {open, onOpenChange, elements} = context;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function safePolygon
has a Cognitive Complexity of 247 (exceeds 5 allowed). Consider refactoring. Open
export function safePolygon(options: SafePolygonOptions = {}) {
const {
buffer = 0.5,
blockPointerEvents = false,
requireIntent = true,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function useListNavigation
has 631 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function useListNavigation(
context: FloatingRootContext,
props: UseListNavigationProps,
): ElementProps {
const {open, onOpenChange, elements} = context;
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Function HomePage
has 602 lines of code (exceeds 25 allowed). Consider refactoring. Open
function HomePage() {
const {pageTransitionStatus} = useAppContext();
const bannerRef = useRef();
const logoRef = useRef();
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Function FloatingFocusManager
has 521 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function FloatingFocusManager(
props: FloatingFocusManagerProps,
): React.JSX.Element {
const {
context,
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Identical blocks of code found in 2 locations. Consider refactoring. Open
export function deepEqual(a: any, b: any) {
if (a === b) {
return true;
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 430.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
export function deepEqual(a: any, b: any) {
if (a === b) {
return true;
}
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- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 430.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File Layout.js
has 874 lines of code (exceeds 250 allowed). Consider refactoring. Open
import {DocSearch} from '@docsearch/react';
import {
autoUpdate,
FloatingFocusManager,
FloatingPortal,
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File useListNavigation.ts
has 753 lines of code (exceeds 250 allowed). Consider refactoring. Open
import {
activeElement,
contains,
getDocument,
isMac,
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Function useHover
has 328 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function useHover(
context: FloatingRootContext,
props: UseHoverProps = {},
): ElementProps {
const {open, onOpenChange, dataRef, events, elements} = context;
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Function safePolygon
has 317 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function safePolygon(options: SafePolygonOptions = {}) {
const {
buffer = 0.5,
blockPointerEvents = false,
requireIntent = true,
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Function getGridNavigatedIndex
has a Cognitive Complexity of 78 (exceeds 5 allowed). Consider refactoring. Open
export function getGridNavigatedIndex(
elementsRef: React.MutableRefObject<Array<HTMLElement | null>>,
{
event,
orientation,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function useDismiss
has 302 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function useDismiss(
context: FloatingRootContext,
props: UseDismissProps = {},
): ElementProps {
const {open, onOpenChange, elements, dataRef} = context;
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File index.js
has 654 lines of code (exceeds 250 allowed). Consider refactoring. Open
import {FloatingDelayGroup} from '@floating-ui/react';
import cn from 'classnames';
import Head from 'next/head';
import {useEffect, useRef, useState} from 'react';
import {
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Function onMouseMove
has 273 lines of code (exceeds 25 allowed). Consider refactoring. Open
return function onMouseMove(event: MouseEvent) {
function close() {
clearTimeout(timeoutId);
onClose();
}
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File FloatingFocusManager.tsx
has 610 lines of code (exceeds 250 allowed). Consider refactoring. Open
import {
activeElement,
contains,
getDocument,
getTarget,
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Function useDismiss
has a Cognitive Complexity of 65 (exceeds 5 allowed). Consider refactoring. Open
export function useDismiss(
context: FloatingRootContext,
props: UseDismissProps = {},
): ElementProps {
const {open, onOpenChange, elements, dataRef} = context;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function useClick
has a Cognitive Complexity of 61 (exceeds 5 allowed). Consider refactoring. Open
export function useClick(
context: FloatingRootContext,
props: UseClickProps = {},
): ElementProps {
const {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
export const DialogTrigger = React.forwardRef(
function DialogTrigger(
{children, asChild = false, ...props},
propRef,
) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 220.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export const TooltipTrigger = React.forwardRef(
function TooltipTrigger(
{children, asChild = false, ...props},
propRef,
) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 220.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76