Floppy/carbon-diet

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Function getInputs has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  getInputs: function(form, typeName, name) {
    form = $(form);
    var inputs = form.getElementsByTagName('input');

    if (!typeName && !name) return $A(inputs).map(Element.extend);
Severity: Minor
Found in app/assets/javascripts/standard/prototype.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method flight_emissions has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def flight_emissions
    # Initialise result array
    emissiondata = EmissionArray.new
    # Analyse each reading
    flights.order("outbound_on").each do |flight|
Severity: Minor
Found in app/models/user.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function _getWindowScroll has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  _getWindowScroll: function(w) {
    var T, L, W, H;
    with (w.document) {
      if (w.document.documentElement && documentElement.scrollTop) {
        T = documentElement.scrollTop;
Severity: Minor
Found in app/assets/javascripts/standard/dragdrop.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method validate_order has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def validate_order
    # Find reading immediately before this one, and the one immediately after
    previous = gas_account.gas_readings.where("taken_on < ?", taken_on).order("taken_on DESC").first
    subsequent = gas_account.gas_readings.where("taken_on > ?", taken_on).order("taken_on ASC").first
    # Check readings, make sure they're in sequence
Severity: Minor
Found in app/models/gas_reading.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method add_friend has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def add_friend(friend)
    # Add to friends list
    unless (friends.include?(friend) or unapproved_friends.include?(friend))
      unapproved_friendships.create(:friend => friend, :approved => false)
      # Send email to friend
Severity: Minor
Found in app/models/user.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function mark has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  mark: function(dropon, position) {
    // mark on ghosting only
    var sortable = Sortable.options(dropon.parentNode);
    if(sortable && !sortable.ghosting) return;

Severity: Minor
Found in app/assets/javascripts/standard/dragdrop.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method browse has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def self.browse(string, limit=20)
    string = "" if string.nil?
    subsections = []
    groups = []
    if find_by_start_of_name(string, true).first["count"].to_i > limit
Severity: Minor
Found in app/models/group.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method avatar has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def avatar(small=false)
    if email
      "http://www.gravatar.com/avatar.php?gravatar_id=#{Digest::MD5.hexdigest(email)}&size=#{small ? 32 : 80}&d=monsterid"
    else
      small ? "avatar32.png" : "avatar80.png"
Severity: Minor
Found in app/models/user.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    user.vehicle_fuel_purchases.limit(limit).order("purchased_on DESC").each do |purchase|
      feed << {:image => 'car.png', 
               :when => purchase.purchased_on.to_time, 
               :text => "bought some fuel for '" + h(purchase.vehicle.name) + "'"}
Severity: Minor
Found in app/helpers/profile_helper.rb and 1 other location - About 20 mins to fix
app/helpers/profile_helper.rb on lines 12..15

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 27.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    user.gas_readings.limit(limit).order("taken_on DESC").each do |reading|
      feed << {:image => 'gas.png', 
               :when => reading.taken_on.to_time, 
               :text => "took a reading for '" + h(reading.gas_account.name) + "'"}
Severity: Minor
Found in app/helpers/profile_helper.rb and 1 other location - About 20 mins to fix
app/helpers/profile_helper.rb on lines 18..21

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 27.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  def destroy
    invitation = @current_user.group_invitations.find(params[:id])
    invitation.reject
    redirect_to user_groups_path(@current_user)
  rescue
Severity: Minor
Found in app/controllers/invitations_controller.rb and 1 other location - About 15 mins to fix
app/controllers/invitations_controller.rb on lines 23..29

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 25.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  def update
    invitation = @current_user.group_invitations.find(params[:id])
    invitation.accept
    redirect_to user_groups_path(@current_user)
  rescue
Severity: Minor
Found in app/controllers/invitations_controller.rb and 1 other location - About 15 mins to fix
app/controllers/invitations_controller.rb on lines 32..38

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 25.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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