Showing 26 of 75 total issues
Function run
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Confirmed
exports.run = (helpers, jarvis) => {
async.forever(function (next) {
setTimeout(function () {
jarvis.steam
.getAllRegisterdUsers()
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function updateUsersTeamspeakGroups
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
function updateUsersTeamspeakGroups(invoker, newRankIndex, notify) {
// Make sure existing rank is instantiated as an array, to avoid undefined when no existing server group is found!
let existingTier = [];
try {
// Get all the user's existing LOL Teamseak Server Group IDs (Could be multiple, but should not be)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onMessage
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Confirmed
exports.onMessage = function (msg, jarvis) {
const items = msg.split(" <");
const command = items.shift();
const invoker = jarvis.invoker;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getAuthentication
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Confirmed
getAuthentication() {
let loginDetails = this.config;
// Check SteamLogin details exist
if (loginDetails.account_name && loginDetails.password) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onRelationshipChange
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
onRelationshipChange(steam64id, relationshipStatus) {
// console.log(`${this.name}: New relationship event from ${steam64id} (relationship=${relationshipStatus})`);
//Null check
if (steam64id === undefined || relationshipStatus === undefined) {
Function getSummoner
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
async getSummoner(id, name, region) {
if (!name && !id) {
return new Error("No Summoner Name or ID provided");
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getSummoner
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
async getSummoner(id, name, region) {
if (!name && !id) {
return new Error("No Summoner Name or ID provided");
}
Function updateUsersTeamspeakGroups
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
function updateUsersTeamspeakGroups(invoker, newRankIndex, notify) {
// Make sure existing rank is instantiated as an array, to avoid undefined when no existing server group is found!
let existingTier = [];
try {
// Get all the user's existing LOL Teamseak Server Group IDs (Could be multiple, but should not be)
Function purgeVerified
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
async function purgeVerified(invoker, jarvis) {
let counter = 0;
// Loop through all users in the Verified Server Group
for (let element of verified_group) {
// Store Teamspeak Client details
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Confirmed
if (msg.length > 4 || msg.length < 2) {
client.message(jarvis.error_message.sanitation);
return;
}
Function updateAllUsers
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
async function updateAllUsers(jarvis) {
try {
// Get all registered members in the League Firebase database
const members = await jarvis.riot.getAllRegisterdUsers();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return;
Avoid too many return
statements within this function. Open
return;
Avoid too many return
statements within this function. Open
return;
Avoid too many return
statements within this function. Open
return null;
Avoid too many return
statements within this function. Open
return;
Avoid too many return
statements within this function. Open
return;
Avoid too many return
statements within this function. Open
return null;
Avoid too many return
statements within this function. Open
return; // Is regsitered already
Avoid too many return
statements within this function. Open
return; // Summoner name already registered