Showing 540 of 540 total issues
Function _modelMapping
has 66 lines of code (exceeds 25 allowed). Consider refactoring. Open
_modelMapping(model_config) {
const _this = this;
const values = {};
//If model_config is an array, we map it
if (utils.isArray(model_config) && utils.isArray(this.model_expects)) {
Similar blocks of code found in 2 locations. Consider refactoring. Open
isHighlighted(d) {
const _this = this;
const value = JSON.stringify(this._createValue(d));
return this.highlight
.map(d => JSON.stringify(_this._createValue(d)) === value)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 87.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
isSelected(d) {
const _this = this;
const value = JSON.stringify(this._createValue(d));
return this.select
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 87.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _toggleButtons
has 65 lines of code (exceeds 25 allowed). Consider refactoring. Open
_toggleButtons() {
const _this = this;
const parent = this.parent.element.node ? this.parent.element : d3.select(this.parent.element);
//HERE
Function _updateLabelSize
has 64 lines of code (exceeds 25 allowed). Consider refactoring. Open
_updateLabelSize(d, index, cache, labelGroup, valueLST, text) {
const _this = this;
const KEY = this.KEY;
const cached = cache || _this.cached[d[KEY]];
Function buildFrame
has 64 lines of code (exceeds 25 allowed). Consider refactoring. Open
const buildFrame = function(frameName, keys, dataId, callback) {
const frame = {};
if (query.from !== "datapoints") {
// we populate the regular set with a single value (unpack properties into constant time series)
const dataset = _this._collection[dataId].data;
Function _updateProgressBar
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
_updateProgressBar(time) {
const _this = this;
if (time) {
if (_this.completedTimeFrames.indexOf(time) != -1) return;
_this.completedTimeFrames.push(time);
ButtonList
has 23 functions (exceeds 20 allowed). Consider refactoring. Open
const ButtonList = Component.extend({
/**
* Initializes the buttonlist
* @param config component configuration
Function _buildColorScale
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
_buildColorScale(scaleType, paletteObject) {
const _this = this;
let domain = Object.keys(paletteObject);
let range = utils.values(paletteObject);
let scale;
Function getKeys
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
getKeys(KEYS) {
const _this = this;
let resultKeys;
KEYS = KEYS || utils.unique(this._getAllDimensions({ exceptType: "time" }));
Function init
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
init(config, context) {
//set properties
const _this = this;
this.name = "gapminder-zoombuttonlist";
Function reader
has 61 lines of code (exceeds 25 allowed). Consider refactoring. Open
this.reader = function(query, parsers, defer) {
const _queue = this;
// && !(_queue.readerObject.compatibility || {}).aggregateValues
const _query = query.grouping ? utils.clone(query, null, ["grouping"]) : query;
return new function() {
Function init
has 61 lines of code (exceeds 25 allowed). Consider refactoring. Open
init(config, context) {
const _this = this;
this.template = '<div class="vzb-cl-outer"></div>';
this.name = "colorlegend";
File color.js
has 268 lines of code (exceeds 250 allowed). Consider refactoring. Open
import * as utils from "base/utils";
import Hook from "models/hook";
/*!
* VIZABI Color Model (hook)
Function _updateLabelSize
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
_updateLabelSize(d, index, cache, labelGroup, valueLST, text) {
const _this = this;
const KEY = this.KEY;
const cached = cache || _this.cached[d[KEY]];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function interpolatePoint
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
export const interpolatePoint = function(items, use, which, next, dimTime, time, method, extrapolate) {
if (!items || items.length === 0) {
warn("interpolatePoint failed because incoming array is empty. It was " + which);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function extend
has 60 lines of code (exceeds 25 allowed). Consider refactoring. Open
function extend(name, extensions) {
//in case there are two args
extensions = arguments.length === 1 ? name : extensions;
const _super = this.prototype;
Identical blocks of code found in 2 locations. Consider refactoring. Open
autoconfigureModel() {
if (!this.dim && this.autoconfig) {
const concept = this.dataSource.getConcept(this.autoconfig);
if (concept) this.dim = concept.concept;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
autoconfigureModel() {
if (!this.dim && this.autoconfig) {
const concept = this.dataSource.getConcept(this.autoconfig);
if (concept) this.dim = concept.concept;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function init
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
init(config, parent) {
this.name = "find";
const _this = this;
this.components = [{