Gigas002/GTiff2Tiles

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GTiff2Tiles.Core/GeoTiffs/Raster.cs

Summary

Maintainability
C
1 day
Test Coverage

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        for (int zoom = minZ; zoom <= maxZ; zoom++)
        {
            // Get tiles min/max numbers
            (Number minNumber, Number maxNumber) = GeoCoordinate.GetNumbers(MinCoordinate, MaxCoordinate,
                                                                            zoom, tileSize, tmsCompatible);
Severity: Major
Found in GTiff2Tiles.Core/GeoTiffs/Raster.cs and 1 other location - About 2 hrs to fix
GTiff2Tiles.Core/GeoTiffs/Raster.cs on lines 526..540

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 152.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        for (int zoom = minZ; zoom <= maxZ; zoom++)
        {
            // Get tiles min/max numbers
            (Number minNumber, Number maxNumber) = GeoCoordinate.GetNumbers(MinCoordinate, MaxCoordinate,
                                                                            zoom, tileSize, tmsCompatible);
Severity: Major
Found in GTiff2Tiles.Core/GeoTiffs/Raster.cs and 1 other location - About 2 hrs to fix
GTiff2Tiles.Core/GeoTiffs/Raster.cs on lines 422..436

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 152.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    public void WriteTilesToDirectory(string outputDirectoryPath, int minZ, int maxZ, bool tmsCompatible = false,
                                      Size tileSize = null, TileExtension tileExtension = TileExtension.Png,
                                      NetVips.Enums.Kernel interpolation = NetVips.Enums.Kernel.Lanczos3,
                                      int bandsCount = RasterTile.DefaultBandsCount, int tileCacheCount = 1000,
                                      int threadsCount = 0, IProgress<double> progress = null,
Severity: Major
Found in GTiff2Tiles.Core/GeoTiffs/Raster.cs and 1 other location - About 1 hr to fix
GTiff2Tiles.Core/GeoTiffs/Raster.cs on lines 440..445

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 94.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    public Task WriteTilesToDirectoryAsync(string outputDirectoryPath, int minZ, int maxZ, bool tmsCompatible = false,
                                           Size tileSize = null, TileExtension tileExtension = TileExtension.Png,
                                           NetVips.Enums.Kernel interpolation = NetVips.Enums.Kernel.Lanczos3,
                                           int bandsCount = RasterTile.DefaultBandsCount, int tileCacheCount = 1000,
                                           int threadsCount = 0, IProgress<double> progress = null,
Severity: Major
Found in GTiff2Tiles.Core/GeoTiffs/Raster.cs and 1 other location - About 1 hr to fix
GTiff2Tiles.Core/GeoTiffs/Raster.cs on lines 357..362

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 94.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    public void WriteTilesToChannel(ChannelWriter<RasterTile> channelWriter, int minZ, int maxZ,
                                    bool tmsCompatible = false, Size tileSize = null,
                                    NetVips.Enums.Kernel interpolation = NetVips.Enums.Kernel.Lanczos3,
                                    int bandsCount = RasterTile.DefaultBandsCount, int tileCacheCount = 1000,
                                    int threadsCount = 0, IProgress<double> progress = null,
Severity: Minor
Found in GTiff2Tiles.Core/GeoTiffs/Raster.cs and 1 other location - About 1 hr to fix
GTiff2Tiles.Core/GeoTiffs/Raster.cs on lines 544..549

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 89.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    public Task WriteTilesToChannelAsync(ChannelWriter<RasterTile> channelWriter, int minZ, int maxZ,
                                         bool tmsCompatible = false, Size tileSize = null,
                                         NetVips.Enums.Kernel interpolation = NetVips.Enums.Kernel.Lanczos3,
                                         int bandsCount = RasterTile.DefaultBandsCount, int tileCacheCount = 1000,
                                         int threadsCount = 0, IProgress<double> progress = null,
Severity: Minor
Found in GTiff2Tiles.Core/GeoTiffs/Raster.cs and 1 other location - About 1 hr to fix
GTiff2Tiles.Core/GeoTiffs/Raster.cs on lines 468..473

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 89.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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